1,840 reputation
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bio website redvan.wikidot.com
location Vancouver, Canada
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visits member for 3 years, 8 months
seen Apr 17 at 19:21

Dec
10
comment Sometimes, losing a big conflict is the better plotline. For D&D, how do you encourage this result?
It may be a case of "when you have a hammer, everything looks like a nail". D&D prioritizes dealing with problems via combat, simply by devoting so many rules and describing so many things in terms of hit point reduction. So your players might just enjoy combat and the system mastery it requires.
Dec
8
comment Sometimes, losing a big conflict is the better plotline. For D&D, how do you encourage this result?
Completely agree re: the opposition. The loss of morale tables in later editions of D&D was a huge change in the way the game worked.
Dec
8
answered Sometimes, losing a big conflict is the better plotline. For D&D, how do you encourage this result?
Nov
15
comment What do I do about PCs using Con damage to “nuke” bosses?
+1 for limiting the supply. You know what is dangerous to harvest? Venoms and other toxins. There aren't likely to be poison merchants, just organizations that have no interest in sharing their secret weapon and highly paid poisoners, who have no interest on pouring themselves out of business.
Sep
30
comment What's the simplest way of representing a “savage” warrior with an tiger animal companion?
Great comment! Very true. Your barbarian didn't go to Tigers R Us and pick up a friend! Any more than he went to town and bought his loincloth. :)
Sep
25
awarded  Popular Question
Aug
26
awarded  Yearling
Jul
14
comment Should I use a map when playing Mines of Madness in the D&D Next playtest?
I would reword your advice to "I strongly advise you to use the gridded map". Double negatives can be tough to parse.
Jul
3
comment What happens when an Extra is Incapacitated but survives?
Great answer! I accepted it over the previous one for thoroughness.
Jul
3
accepted What happens when an Extra is Incapacitated but survives?
Jun
12
awarded  Notable Question
Feb
27
comment How to handle spell components in AD&D 1st edition
FYI, word around the campfire is that spell components are a joke. Literally. They're supposed to be funny. rpg.stackexchange.com/questions/8721/…
Feb
26
comment What is the “average human” stat for Savage Worlds?
It's only common sense if PCs are not exceptional compared to the rest of humanity. That's why it wasn't obvious to me. That and my apparently poor reading comprehension.
Feb
25
awarded  Nice Question
Jan
11
awarded  Nice Question
Dec
21
comment Should PCs be limited to choosing forms into which to polymorph (or wild shape, etc.) that the PCs have previously encountered?
A better word than "realism" might be "verisimilitude".
Dec
18
awarded  Nice Answer
Nov
9
comment How do I get the PCs to visit scary places at night?
I upvoted even though I really dislike #1. It's railroading, plain and simple, and I'm the kind of person who can't stand railroading. Your other suggestions are really good though, so they won out.
Nov
8
comment Is there a pen and paper rpg adaptation of Half Life?
I agree completely. I do really appreciate the feedback. Hope I didn't come off as complaining.
Nov
8
comment Is there a pen and paper rpg adaptation of Half Life?
Oh, I see, it's a recent development. I like it. Per the recommendation, you're totally within your rights to downvote (viciously), but I appreciate that you didn't since I wasn't actually breaking protocol when I wrote this answer. To be fair, the OP asks if anyone knows of a system, not if anyone has experience with a system. Perhaps an unintended consequence of our sys-rec policy is that little used resources will tend to remain obscure, while widely-used resources will tend to remain well-known. So we may end up inadvertently promoting inferior resources with good marketing.