1,960 reputation
822
bio website redvan.wikidot.com
location Vancouver, Canada
age
visits member for 4 years
seen 8 hours ago

Sep
8
comment Can you choose to fail a saving throw?
@Khashir an aside: the term "realism" is loaded. I recommend "verisimilitude" instead.
Aug
31
comment Nimble Melee Sorcerer Help
@thomax, agreed. I'm VERY curious to know whether CharOpt questions are legit for this site.
Jul
24
comment When GMing a game, how much should you prepare in advance?
+1 for Don't Prep Plots. For me that's the last word in adventure prep.
Jul
16
comment How do I rein in a character's backstory without discouraging the player?
Good answer, but how about suggesting to the player that he pick out a "first step" in reaching his goal? That gives the GM something to work with right now.
Jun
16
comment In Moldvay's Basic D&D, should the Thief roll twice to find a trap?
As an aside, this article by one of the OSR elders is a fantastic read/interpretation of Thief skills in B/X: web.fisher.cx/robert/infogami/…
Jun
12
comment How can I strategise IC with the other players when my PC is stupid?
From the OP: "How can I contribute usefully to strategy discussions we have in-character, while faithfully role-playing a stupid character?" To me, this reads as a question about role-playing unintelligent characters generally, and his character specifically.
Jun
11
comment How can I strategise IC with the other players when my PC is stupid?
The question is about how to play a dumb character, and you are using a technicality to avoid the question. A constructive answer would propose some useful advice about playing dumb, while noting that these stats are actually not all that dumb compared to an average character.
Apr
23
comment Good source book for wilderness/road encounters?
+1 for mileage.
Mar
13
comment How can I strategise IC with the other players when my PC is stupid?
This is not a constructive answer--he's asking for help playing his character in a specific way and instead of providing advice, you're telling him "you're doing it wrong".
Mar
13
comment Reading material to present to completely new players
Hmm, I guess I didn't read his question carefully enough, because you're absolutely right. I thought he wanted to set genre expectations, not teach them how to play.
Jan
30
comment Good campaigns for a small group?
I didn't mention it in my answer because it doesn't fit your system requirements, but Frog God Games is selling the entire set of modules in the campaign using the Pathfinder system.
Jan
29
comment What are the advantages and disadvantages of develop in play (DIP) compared to develop at the start (DAS) character generation?
@mxyzplk, great explanation! I understand what DIP is and why it's metagaming now.
Jan
28
comment What are the advantages and disadvantages of develop in play (DIP) compared to develop at the start (DAS) character generation?
@mxyzplk, could you explain why DIP is a form of narrative metagame? My interpretation of the OP's definition is that DIP is "in character" play.
Jan
28
comment How can I play a lawful rogue?
+1 for the underground Cleric idea, fantastic!
Dec
31
comment How can I increase tension during roleplaying?
Do you roll dice in the open and refuse to fudge? That added the most tension in my games out of nearly anything else. Suddenly, die rolls mattered and PCs could die.
Dec
20
comment Do Sleeping or Otherwise Helpless Targets Get Reflex Saves in 3rd Edition D&D?
That's the spirit of creative narration! Now try harder.
Dec
18
comment How do you grant a ranger his animal companion within the story?
Really like the suggestion to prepare for it. The ranger could have a lot of fun prior to getting the companion by using his Handle Animal skill to convince the animal to stick around, fight enemies and otherwise "train" it.
Dec
18
comment How do you grant a ranger his animal companion within the story?
+1 for "Poof! Now you have a camel!" But what if I don't want a camel!? :D
Dec
10
comment Sometimes, losing a big conflict is the better plotline. For D&D, how do you encourage this result?
It may be a case of "when you have a hammer, everything looks like a nail". D&D prioritizes dealing with problems via combat, simply by devoting so many rules and describing so many things in terms of hit point reduction. So your players might just enjoy combat and the system mastery it requires.
Dec
8
comment Sometimes, losing a big conflict is the better plotline. For D&D, how do you encourage this result?
Completely agree re: the opposition. The loss of morale tables in later editions of D&D was a huge change in the way the game worked.