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answered How can DMs effectively telegraph specific dangers in D&D?
Jan
7
comment Large (10ft.) Creature Crossing 5ft. Gap
Suppose you have a colossal creature, for which stepping over a 5 foot ditch should not be a problem at all. Is there any other solution in that case, or must that creature also make a trivial jump check?
Oct
22
comment Incorporating Burning Wheel style beliefs into a Pathfinder campaign
@thedarkwanderer Yes, I would say it often is. It can of course be played in other ways, and my claim is based on personal experience and internet rumours, so I may be wrong. Please let me know of evidence to the opposite direction.
Oct
17
answered Incorporating Burning Wheel style beliefs into a Pathfinder campaign
Oct
16
reviewed Reviewed Are there any rules or guidelines for large character races?
Sep
2
reviewed Reviewed Can a Mage find someone on a map?
Aug
31
revised How do multiple natural attacks work?
improved formatting
Aug
31
reviewed Reviewed How do multiple natural attacks work?
Aug
31
comment How do multiple natural attacks work?
Hi, welcome to rpg.SE. I edited your answer to make it a bit easier to read. Please check that I did not change the content by accident.
Aug
31
suggested approved edit on How do multiple natural attacks work?
Aug
29
awarded  Deputy
Aug
28
comment What are the rules for sleep in Pathfinder?
@Azrael Can you post that as an answer?
Aug
26
revised Monster traits classification and implementation in a database
spelling, mostly
Aug
26
reviewed Reviewed Monster traits classification and implementation in a database
Aug
26
suggested approved edit on Monster traits classification and implementation in a database
Aug
20
answered Play by post mapping system
Aug
19
comment What is the Challenge Rating of this custom “Volcanic Dragon”?
The linked rules are about improving existing creatures by adding HD or special attacks. I don't see any indication that they should be used to rate a completely original monster.
Aug
14
accepted Why is the caster level of the cape of the mountebank 9?
Aug
13
comment How to design and clearly represent a 3-D location?
I was thinking about dungeon map, not tactical maps. How do you handling navigation in a large dungeon complex, for instance? Do you show a map to players, handwave the navigation, have players draw the map, or something else?
Aug
13
comment How to design and clearly represent a 3-D location?
Do you have players map as they go based on your verbal descriptions and the occasional sketch (the old school way), or will you be providing a map to them?