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 Yearling
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Mar
30
comment Random selection from a set of arbitrary size?
@Thoth19 The limit of (suitably normalized) sum of independent and reasonable random variables is the normal distribution; this is the central limit theorem: en.wikipedia.org/wiki/Central_limit_theorem . (The limit is in the sense of convergence in distribution.) Any finite sum of discrete r.v. is still discrete and hence not normally distributed.
Mar
30
comment Random selection from a set of arbitrary size?
@Thoth19 In Eric's example d3 is the tens die and d10 is the units die.
Mar
29
accepted How to get out of a pit?
Mar
29
comment How to get out of a pit?
Rounding: "Occasionally the rules ask you to round a result or value." Do the rules ask for this in case of climbing (outside tactical combat, where 5' increments are necessary)? Aid another: Helping someone climb by, say, lifting them up, and using climb skill in the situation, is somewhat unintuitive, but that seems to be how the rules are.
Mar
29
comment Can you change/stop your movement if moving reveals something that changes your mind?
Seems this is left implicit in the rules. (Nothing wrong with that.) Based on a comment of the original asker, you might want to edit some of this into the answer. It seems that this issue is what prompted the question and the bits about visibility were more of a red herring.
Mar
29
comment How to get out of a pit?
I would prefer the answer to clearly indicate which parts of it are straight from the rules and which are more-or-less reasonable extrapolations and rulings. Thanks!
Mar
28
comment Can you change/stop your movement if moving reveals something that changes your mind?
Do the rules explicitly state that you don't need to decide your entire movement when starting to move? It is a more reasonable interpretation than the alternative, but I could not find it in the combat chapter of the SRD.
Mar
28
revised How to get out of a pit?
more details, explicated the unclear parts of the rules
Mar
27
asked How to get out of a pit?
Mar
21
awarded  Yearling
Mar
20
comment When should a second wind be used?
Why is it preferable for you to use the action to heal yourself, rather than having an ally use the action to heal you? Two reasons against: If you attack now and drop or weaken an opponent that would have attacked before your ally's turn, then you have avoided some probable damage. At least one of your allies usually has an effect that improves the healing power of the surge.
Mar
13
answered Is there a way to get Burning Wheel Revised's Abstraction and Distillation mechanics to be compatible with Burning Wheel Gold?
Mar
9
accepted How deep information should players have in a political negotiation-focused edu-larp?
Mar
6
accepted Is BESM suitable for character optimization?
Mar
5
comment Why is Intelligence usually a character skill, instead of player skill?
@Althis I wrote down some uses of intelligence in various styles of play. I'm not sure I can answer the first question, due to either lack of knowledge, difficulty of the question, or broadness of the question.
Mar
5
revised Why is Intelligence usually a character skill, instead of player skill?
expanded the role of intelligence in various mentioned playstyles
Mar
5
comment How deep information should players have in a political negotiation-focused edu-larp?
Good reference and information. Thanks! Does there exist a PDF of a simple example game? (I read Finnish, English, Swedish, a little bit of French, and a little bit of other Nordic languages. German is okay if other languages are not available.)
Mar
5
comment How deep information should players have in a political negotiation-focused edu-larp?
Thanks for the reference. It seems to be quite involved and probably not something I will use in the immediate future, but I'll keep it in mind.
Mar
5
answered Why is Intelligence usually a character skill, instead of player skill?
Mar
4
asked How deep information should players have in a political negotiation-focused edu-larp?