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Mar
30
comment Random selection from a set of arbitrary size?
@Thoth19 The limit of (suitably normalized) sum of independent and reasonable random variables is the normal distribution; this is the central limit theorem: en.wikipedia.org/wiki/Central_limit_theorem . (The limit is in the sense of convergence in distribution.) Any finite sum of discrete r.v. is still discrete and hence not normally distributed.
Mar
30
comment Random selection from a set of arbitrary size?
@Thoth19 In Eric's example d3 is the tens die and d10 is the units die.
Mar
29
comment How to get out of a pit?
Rounding: "Occasionally the rules ask you to round a result or value." Do the rules ask for this in case of climbing (outside tactical combat, where 5' increments are necessary)? Aid another: Helping someone climb by, say, lifting them up, and using climb skill in the situation, is somewhat unintuitive, but that seems to be how the rules are.
Mar
29
comment Can you change/stop your movement if moving reveals something that changes your mind?
Seems this is left implicit in the rules. (Nothing wrong with that.) Based on a comment of the original asker, you might want to edit some of this into the answer. It seems that this issue is what prompted the question and the bits about visibility were more of a red herring.
Mar
29
comment How to get out of a pit?
I would prefer the answer to clearly indicate which parts of it are straight from the rules and which are more-or-less reasonable extrapolations and rulings. Thanks!
Mar
28
comment Can you change/stop your movement if moving reveals something that changes your mind?
Do the rules explicitly state that you don't need to decide your entire movement when starting to move? It is a more reasonable interpretation than the alternative, but I could not find it in the combat chapter of the SRD.
Mar
20
comment When should a second wind be used?
Why is it preferable for you to use the action to heal yourself, rather than having an ally use the action to heal you? Two reasons against: If you attack now and drop or weaken an opponent that would have attacked before your ally's turn, then you have avoided some probable damage. At least one of your allies usually has an effect that improves the healing power of the surge.
Mar
5
comment Why is Intelligence usually a character skill, instead of player skill?
@Althis I wrote down some uses of intelligence in various styles of play. I'm not sure I can answer the first question, due to either lack of knowledge, difficulty of the question, or broadness of the question.
Mar
5
comment How deep information should players have in a political negotiation-focused edu-larp?
Good reference and information. Thanks! Does there exist a PDF of a simple example game? (I read Finnish, English, Swedish, a little bit of French, and a little bit of other Nordic languages. German is okay if other languages are not available.)
Mar
5
comment How deep information should players have in a political negotiation-focused edu-larp?
Thanks for the reference. It seems to be quite involved and probably not something I will use in the immediate future, but I'll keep it in mind.
Mar
3
comment Is BESM suitable for character optimization?
@thedarkwanderer If some option is overwhelmingly better than alternatives, it nullifies the alternatives and thus reduces the scope of viable options. This makes optimization trivial and hence not interesting.
Feb
28
comment How do I, as a player, encourage more role-playing in Adventurers League?
Immersion is a common term about here and in larp circles. Don't worry if you don't understand it well.
Feb
28
comment How do I, as a player, encourage more role-playing in Adventurers League?
What do you mean by roleplaying? Some possibilities: 1. acting or speaking as your character. 2. immersion. 3. in-game social interaction 4. making decisions as your character. 5. funny voices or accents. 6. staying in-character for long periods of time. 7. manifest the personality and goals of your character in play. Some of those easy, some difficult. Does inconsequential banter in combat count as roleplaying for you, for example?
Feb
28
comment Is there a OGL or GSL license for D&D 5e?
This answer is no longer up-to-date. Could edit it to match the current situation, or at least so that votes are no longer locked in?
Feb
22
comment When using a reach weapon, which squares around me can I attack?
The currently accepted answer is out-of-date, since the have been rules changes.
Feb
19
comment How to decide if traps in OSR play should be obvious?
@GMJoe Does the new explanation of this strand of OSR play suffice?
Feb
18
comment Is there a subtle difference between increasing DC and adding detrimental modifiers?
The question is system-agnostic. This answer is specific to a rules system, which should be pointed out somewhere in the answer.
Feb
18
comment Is there a subtle difference between increasing DC and adding detrimental modifiers?
In your first paragraph you probably mean a narrative point of view, as narrativist is jargon from specific roleplaying hobbyist theory, which has nothing to do with this answer.
Feb
18
comment How to decide if traps in OSR play should be obvious?
Old school play, so players better expect traps (in general). Also, search DC is not a typically used rules mechanic in old school play.
Feb
16
comment When should I fudge dice rolls?
"Wouldn't it be more enjoyable for everyone (player and DM) if the character didn't die at the hands of a low-level, non-boss cannon fodder monster?" Not necessarily. I, for one, prefer to face the consequences of my choices as a player, whether they involve character death or not. Why bother playing otherwise?