| bio | website | boardgamegeek.com/boardgame/… |
|---|---|---|
| location | USA | |
| age | 26 | |
| visits | member for | 1 year, 1 month |
| seen | 4 hours ago | |
| stats | profile views | 38 |
I am an avid RP and tabletop gamer, currently designing a tabletop skirmish game of my own. It is a hobby of mine to sit down with a core book for a game and decipher its system.
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Apr 4 |
comment |
Looking for a Space marine RPG similar to Starship Troopers (the Novel) Well if you want to get technical, the Marauders in the d20 game are modeled after the CGI TV show. However, d20 Modern can still be the cure thanks to the "d20 Mecha" suppliment. |
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Apr 3 |
answered | Ways to boost a low HP character in D&D 3.5 |
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Apr 2 |
comment |
Is it normal that players share their characters' thoughts? My answer was going to be something about the whole "My character Roshi is likely thinking along the lines of X" but sometimes that's just a probing comment to see if the GM agrees that it's an in character reaction |
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Apr 1 |
answered | How can I replace a player character with an impostor without alerting the group? |
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Mar 29 |
comment |
How does acquiring a template that changes hit dice affect pre-existing hit points? As a house rule (hence comment and not full answer) my groups do a roll at the new die type and take the higher of the two (as long as it doesn't go over the max if the hit die is lowered) |
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Mar 26 |
comment |
How would two brute squads fight? If a Brute Squad attacks another Brute Squad, what would it have to do/roll to knock out more than one defending brute in that hit. However, I've +1'd the answer for the "brutes should raise against brutes". Just giving it a bit to see if there is other insight. |
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Mar 25 |
comment |
How would two brute squads fight? I appreciate the additions/edits, but the "Why Brutes Don't Raise for Damage" and the "Steil" sections do not add to your initial answer. Brute Squad rules are very logical to me, and whether or not Brutes should be attacking brutes, the players have final say over how they handle the actions of their own squads for better or worse. |
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Mar 25 |
answered | What's a good system/setting for an X-Files style campaign? |
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Mar 24 |
comment |
What would a rogue call him/herself in game? I had a Thief/Rogue that called himself a "Master of Non-Magical Illusions" because of his sleight of hand/pickpocket abilities |
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Mar 24 |
awarded | Yearling |
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Mar 23 |
revised |
How would two brute squads fight? added 345 characters in body |
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Mar 23 |
comment |
How would two brute squads fight? Normally I do a "Null" effect - minons fight minions and clear a hole for the PCs to fight NPCs, however I have a player looking at taking the Steil school so he'll have a brute squad or two, and the scale is jsut a tad too small for a Mass Com. My primary concern is that PCs do raises for damage, where brutes don't have to which is at the core of the question (will edit later) |
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Mar 21 |
asked | How would two brute squads fight? |
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Mar 17 |
comment |
Resolving confusion & conflict re: group's relationship with system rules +1 for the expectations based on prior games |
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Mar 17 |
accepted | Is It OK To Sic Assassins On My PCs? |
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Mar 13 |
awarded | gm-techniques |
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Mar 11 |
comment |
How should I hand out magic items in D&D 3.5e? +1 Your first line was my first thought. |
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Mar 10 |
answered | Can a creature use rake when you can't win a grapple check? |
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Mar 7 |
awarded | Nice Question |
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Mar 4 |
comment |
Adjusting aspects based on attendance Not worth an actual 'Answer', but this also seems to fall under the concept of players taking disadvantages that don't apply to the campaign world |