11,755 reputation
1251
bio website boardgamegeek.com/boardgame/…
location USA
age 28
visits member for 2 years, 5 months
seen 1 hour ago

I am an avid RP and tabletop gamer, currently designing a tabletop skirmish game of my own. It is a hobby of mine to sit down with a core book for a game and decipher its system.


Dec
8
comment Sometimes, losing a big conflict is the better plotline. For D&D, how do you encourage this result?
+1 for #2. Sometimes all you need to do is defend the sect of M-U's long enough to cast the ritual and then it's Operation: GTFO. Also in an L5R campaign I showed them that not all enemies believed the cause and threw themselves on the party's swords (literally) to save their honor and took unnecessary raises to they would miss attacks.
Dec
7
comment Burst and other multiple bullets attack
Yes. Essentially each extra bullet is a -1 to their DV
Dec
6
answered Burst and other multiple bullets attack
Dec
5
comment Mechanics for social and mental HP?
Would you be able to summarize any of it?
Dec
4
answered DnD 3.5 and “Blink”
Dec
4
comment Mechanics for social and mental HP?
+1 for agreeing to stakes
Dec
4
answered Mechanics for social and mental HP?
Dec
4
comment Too many divergent side quests. What do I do?
While part of a large game of AD&D players frequently did this because the core plot didn't leave much room for personal development. However, this made some people feel left out and ignored because they weren't considered for certain things.
Dec
4
comment Too many divergent side quests. What do I do?
"Kick in the Door" play definitely has a place but it seems to conflict with the group overall.
Dec
4
answered Too many divergent side quests. What do I do?
Dec
4
comment Is it wrong to ask a player to justify their character's actions?
In a lot of games I've been to, the problem with metagaming is people acting out of character to avoid something the player knows is coming. Plus if the characters have any traits that make them bound to certain rules, the aspects about disobeying consequence or common sense come into play. Lawful or good alignments, the virtue of Order, the Quirk of Honor.
Dec
3
answered Is it wrong to ask a player to justify their character's actions?
Dec
2
comment How to tell your players about the setting without make them read?
I do this all the time because I often run scenarios (3-4 sessions) to teach people new systems and settings. Especially when they're about to do something so I can commend the action or warn against it (and why)
Dec
2
comment How to tell your players about the setting without make them read?
My only reservation about this answer is if you throw random NPCs at the players, and they don't know how to play, the game is going to break down a lot for reading and questions because they'll likely be playing a new role every scene and thus need to read. A good way to brush them if they don't mind the critical thinking but might confuse them.
Dec
1
answered How much should NPCs charge to identify magic items?
Nov
30
comment How do I, a novice GM, deal with a PC who is constantly difficult?
To whomever downvoted, could I have a basis as to why so I can improve my answer?
Nov
27
answered How do I, a novice GM, deal with a PC who is constantly difficult?
Nov
26
awarded  Enlightened
Nov
25
awarded  Nice Answer
Nov
24
answered Adjucating picking up an item in your opponent's square