10,286 reputation
1240
bio website boardgamegeek.com/boardgame/…
location USA
age 27
visits member for 2 years, 1 month
seen 23 mins ago

I am an avid RP and tabletop gamer, currently designing a tabletop skirmish game of my own. It is a hobby of mine to sit down with a core book for a game and decipher its system.


Feb
24
answered Can you heal yourself at 0 HP?
Feb
24
comment Do the automatic success and failure rules apply to skill checks?
Alternately, I've been in games that use the All Flesh Must Be Eaten version of crit success/fail for skills (on a 1, roll 1d20-10 max 0; on a 20 roll 1d20-20 min 0; further 1's and 20's lather/rinse/repeat cumulative). That way you could have a moment of genius but mathematically it's ridiculous
Feb
24
revised My class “imbues” a _____ on an item?
added 70 characters in body
Feb
24
comment My class “imbues” a _____ on an item?
For the time being I'll stick to my answer as-is then.
Feb
24
comment My class “imbues” a _____ on an item?
Added a link to the dictionary.com entry for "imbue", it's in the related forms.
Feb
24
comment My class “imbues” a _____ on an item?
Is this primarily to say "a +X [word] bonus" and thus avoid stacking issues or is this just semantic?
Feb
24
answered My class “imbues” a _____ on an item?
Feb
22
reviewed Approve suggested edit on Did I overstep my power as DM?
Feb
20
comment How to create battles in a war
I was just showing examples from the game itself. Not even good aligned characters just stand and fight, haha
Feb
19
comment Helping a player who states “I have very little imagination” enjoy the game more?
+1 for communication skills. I learned something similar in business writing.
Feb
19
awarded  Nice Answer
Feb
19
answered Helping a player who states “I have very little imagination” enjoy the game more?
Feb
18
answered How to create battles in a war
Feb
18
comment How can I help a player craft a backstory that gives me plot hooks?
+1 for the ability to give the layers some control once the game already started
Feb
18
comment How can I help a player craft a backstory that gives me plot hooks?
Most of the players I encounter, even my veteran ones tend to allow for GM sculpting such that they don't ruin anything that the GM has for core plot. More of a 'deer in headlights' than a lack of creativity or laziness. However I like that you mention giving them world knowledge because that can make for timid players when they don't know the world.
Feb
18
comment How can I help a player craft a backstory that gives me plot hooks?
It was mostly meant as humor but as you said when they come up I demand elaboration. Anecdotal: I've asked someone what their character was like and their response was 'his only memory is being surrounded by enemies one night in the rain and his friends are dead'
Feb
18
awarded  Nice Answer
Feb
18
comment How do you deal with metagaming based on die results?
Consequences are definitely important, no argument about that. And I'll remind you that I've +1'd the answer. I'm merely saying that analytical players might look for what the DM has in his session notes.
Feb
18
comment How do you deal with metagaming based on die results?
Fully agreed that improv is quite high on the priority list of DMs. What I mean is when a player sees "Hmm... He actually had a gambit prepared in his notes so I need to keep hammering this nail in specific"
Feb
18
comment How do you deal with metagaming based on die results?
"NPC said that the reset lever is under the fourth stone. Nah I can't believe that, it can't be the lever... But I think I see where the mechanism runs from it. Nope this is just more trickery. I'll try to tie off the tripwire."