10,276 reputation
1240
bio website boardgamegeek.com/boardgame/…
location USA
age 27
visits member for 2 years
seen 11 hours ago

I am an avid RP and tabletop gamer, currently designing a tabletop skirmish game of my own. It is a hobby of mine to sit down with a core book for a game and decipher its system.


Feb
17
answered How can I help a player craft a backstory that gives me plot hooks?
Feb
17
comment How do you deal with metagaming based on die results?
I was more referring to plot important. It strikes me that unless the DM is equal parts quick and creative that the rewards and penalties can be used to discern if the DM prepared them (IE part of the expected plot) or not.
Feb
17
answered How do you deal with metagaming based on die results?
Feb
17
comment How do you deal with metagaming based on die results?
+1 for the hidden rolls. A lot of DM cheat sheets include perception and intuition blocks for the party so they can do exactly that. However, the rest feels like a railroad by virtue of telling them "PC, just go with it, okay?"
Feb
17
comment How do you deal with metagaming based on die results?
I'll give you the +1 for the idea but it seems to have an inherent flaw of always telling the players when a roll is important.
Feb
17
comment How do you deal with metagaming based on die results?
+1 for reminding the players that real you will be honest with real them
Feb
17
comment How do you deal with metagaming based on die results?
+1 for 1a, and for the "Beating a Dead Horse" escape clause
Feb
17
comment How do you deal with metagaming based on die results?
This feels like it can link to a question I asked before. rpg.stackexchange.com/questions/21463/…
Feb
17
comment GMing a combined-groups session
Added a couple of segments that hopefully spark some ideas for you.
Feb
17
revised GMing a combined-groups session
added 3369 characters in body
Feb
17
comment GMing a combined-groups session
Is there something you find daunting or an issue you see your group bringing to the table specifically?
Feb
16
comment How to implement multiclassing during character creation?
I've tried to note where it doesn't match the slow/no advancement clause but ultimately he was wondering how other games handled multi- and hybrid-classing. As someone who is working on a game personally, I know that you can't just tunnel vision to one thing that perfectly matches your design. My system has underwent severe changes to promote playability over initial vision. I even use the term "analogous" in my own opening paragraph and am always willing to tailor my answer to the OP's needs or actual errors within my answer.
Feb
16
answered How to implement multiclassing during character creation?
Feb
15
comment How does “Do It Yourself” deck creation work during character creation?
My answer is very tentative to the sort of information you want to find. Could you elaborate just a little?
Feb
15
answered How does “Do It Yourself” deck creation work during character creation?
Feb
14
answered GMing a combined-groups session
Feb
13
comment Benefits of using an off-hand parrying object in 7th Sea
Point taken, although it's not a house rule I myself would use. Also I would like your take on sort of a middle ground we both initially overlooked and added to my answer.
Feb
13
comment Benefits of using an off-hand parrying object in 7th Sea
Added an edit to my answer that occurred to me while I was out and about.
Feb
13
revised Benefits of using an off-hand parrying object in 7th Sea
added 256 characters in body
Feb
11
comment Benefits of using an off-hand parrying object in 7th Sea
My objection to the house rule is that when you buy a school, you are paying points to negate that penalty. It's kind of like saying you get +1k0+5 to your AD being reduced to just +5. While a minimal (2-3pt advantage worth) change, it seems a bit of a robbery from an already steep cost.