196 reputation
6
bio website
location
age
visits member for 1 year, 1 month
seen 14 hours ago
stats profile views 1

Dec
4
comment How can I create a megadungeon in a futuristic/post-apocalyptic setting?
Or a derelict space elevator - it even provides a natural culmination (deal with, I dunno, an insane AI controlling the station at the top). You'd have to hitch a ride when you can, otherwise it'll take forever to get up the thing. For inspiration there's a section with a guy walking down one in either The Golden Age or its sequel, though he manages to slide down a lot of it.
Nov
21
comment Regeneration while dying in 4th edition
Huh so is "dies" synonymous with "dying"? I would expect them to be different states.
Nov
16
comment What is this player planning?
@Meta If he tries this, you should make the weapon call him to it, in the middle of the enemy group. Make sure you laugh evilly. Then when he tries to use that result to fly like superman, make the results inconsistent ("it depends on the alignment of the moons and the solar thaumic flux...")
Nov
16
comment What is this player planning?
Maybe he's going to throw it? Throw -> anchor on hit (enemy is now pinned in place at a range) -> call it back when you want it? Or maybe he thinks called and anchoring will interact in some way, so he can throw -> anchor -> next turn call and the enemy comes back with the axe?
Nov
15
comment How do I design a Christmas-themed horror adventure?
@MaurycyZarzycki Sounds like you need to read Hogfather :)
Oct
29
comment How to keep my mount alive/relevant as a fighter
@andrew One thing you can ask your DM about is giving Mako the mechanical abilities from some mount-giving prestige class, but reflavoring it to match whatever's going on with your character and his mount.
Oct
26
comment How do I make headshot rules interesting?
Keep in mind that anything the players can do, their enemies theoretically could do as well... and there's a lot more enemies than there are players.
Oct
26
comment What can be done to maintain balance in a magic system in which mages must construct their own spells?
This sounds a heck of a lot like the magic system in the Death Gate Cycle, so you could even use some of the magic used in the later books and the appendices for inspiration.
Oct
19
comment Guidelines for creating homebrew classes (base/PrCs)
@Nigralbus I certainly feel like I got +1 Wis from reading it :)
Oct
5
revised How do I patch up my weapon?
So many typos
Oct
5
revised Is there a way to quickly generate a library for Ars Magica covenants?
This is how I role
Oct
5
suggested suggested edit on Is there a way to quickly generate a library for Ars Magica covenants?
Oct
5
suggested suggested edit on How do I patch up my weapon?
Sep
18
comment Any advice on how to politely approach a friend on problems with her character(s)?
Honestly it sort of sounds like she just wants to hang out and tolerates the RPGs because they're a group activity. Maybe try switching to board games?
Jul
24
comment Is there a saving throw for forced movement over unrevealed pits?
@PatLudwig Ouch, that makes the simulationist in me cringe :(
Jul
16
comment How to play a character that has an alien mindset and thought process?
@SevenSidedDie baby diaper is a snob's universal constant :)
Jul
16
comment How to play a character that has an alien mindset and thought process?
IIRC strong emotions will leave a mark in the Force (like that one cave where Luke thought he saw Vader), and I wouldn't be surprised if force sensitives can choose to impress emotions into objects and areas. As experienced by humans, their art is probably things like "holding this stick makes you feel a faint sense of regret, tinged with overtones of resentment and a faint waft of baby diaper".
Jul
5
awarded  Commentator
Jul
5
comment Why can't a Cleric use a sling?
@JonHopkins It's okay, there's no rules for bloody noses in 1st edition, therefore they don't exist :)
Jun
7
comment Does the Master at Arms feat work for Shields?
I guess welding spikes to your shield is equivalent to painting your vehicle red?