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Aug
15
comment How can a GM give treasure to DnD players who overcome challenges without combat?
@GustavBertram: Especially if the encounters are related to Diplomacy, bribery may become an interesting way of funneling plot hook-laden money to players.
Aug
15
revised How can a GM give treasure to DnD players who overcome challenges without combat?
added 149 characters in body
Aug
15
answered How can a GM give treasure to DnD players who overcome challenges without combat?
Mar
19
awarded  Enlightened
Mar
18
awarded  Nice Answer
Mar
17
answered How do I make my fights more interesting?
Mar
17
answered As a GM, how can avoid pitfalls common to Generic Point Build Systems?
Feb
24
comment How can I effectively drop clues of corruption in my campaigns?
Why do you want to drop subtle hints in an RPG? Players tend to miss hints even if the hints dance right in front of their face wearing a brightly colored miniskirt.
Oct
29
awarded  Citizen Patrol
Oct
25
awarded  Talkative
Oct
25
comment How to avoid players using the same Approaches?
On an abstract level, this is the same problem as you can have in other games that allow adding bonuses to rolls - you always get people who go out of their way to gather as many +x as they can possibly and impossibly justify. There are two straightforward solutions for the GM: (1) Disallow it when it goes overboard, and (2) make the difficulty of the encounter such that players need every little bonus they can get in order to succeed. However, on a fundamental level, your player (and you?) may not fully appreciate one of the key aspects of fate: failure can be interesting.
Oct
25
comment Betrayed by my GM; how can I respond?
One more way to "get revenge" despite walking away from the game: Run a game. Have your main evil scheming villains modeled after Bob and the DM. Enjoy how your gaming group thwarts their every plan, and works on their untimely demise.
Oct
22
awarded  Scholar
Oct
22
accepted Understanding aspects in combat
Oct
22
comment Understanding aspects in combat
@JonathanHobbs:Thank you very much for taking the time to fix my question.
Oct
22
comment Understanding aspects in combat
@JonathanHobbs: I am aware of that - I thought I'd add that part to help clarify what kind of compel I meant. There has been a lot of confusion around that part of my question, and user edgerunner for example explained to me that a self-compel does not exist.
Oct
22
awarded  Commentator
Oct
22
revised Understanding aspects in combat
added 26 characters in body
Oct
22
comment Understanding aspects in combat
In Fate Core, there is such a thing as a self-compel (unless I completely misread that) - they state it used to be called "invoking for effect".
Oct
21
revised Understanding aspects in combat
added 5 characters in body