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bio website mathworks.com/matlabcentral/…
location Basel, Switzerland
age
visits member for 4 years, 2 months
seen yesterday

Oct
29
awarded  Citizen Patrol
Oct
25
awarded  Talkative
Oct
25
comment How to avoid players using the same Approaches?
On an abstract level, this is the same problem as you can have in other games that allow adding bonuses to rolls - you always get people who go out of their way to gather as many +x as they can possibly and impossibly justify. There are two straightforward solutions for the GM: (1) Disallow it when it goes overboard, and (2) make the difficulty of the encounter such that players need every little bonus they can get in order to succeed. However, on a fundamental level, your player (and you?) may not fully appreciate one of the key aspects of fate: failure can be interesting.
Oct
25
comment Betrayed by my GM; how can I respond?
One more way to "get revenge" despite walking away from the game: Run a game. Have your main evil scheming villains modeled after Bob and the DM. Enjoy how your gaming group thwarts their every plan, and works on their untimely demise.
Oct
22
awarded  Scholar
Oct
22
accepted Understanding aspects in combat
Oct
22
comment Understanding aspects in combat
@JonathanHobbs:Thank you very much for taking the time to fix my question.
Oct
22
comment Understanding aspects in combat
@JonathanHobbs: I am aware of that - I thought I'd add that part to help clarify what kind of compel I meant. There has been a lot of confusion around that part of my question, and user edgerunner for example explained to me that a self-compel does not exist.
Oct
22
awarded  Commentator
Oct
22
revised Understanding aspects in combat
added 26 characters in body
Oct
22
comment Understanding aspects in combat
In Fate Core, there is such a thing as a self-compel (unless I completely misread that) - they state it used to be called "invoking for effect".
Oct
21
revised Understanding aspects in combat
added 5 characters in body
Oct
21
comment Understanding aspects in combat
@Emrakul: I was thinking of a self-compel, i.e. "I was about to deal with that other guy, but now that I'm blinded, I'm forced to take care of the darkmantle first."
Oct
18
awarded  Student
Oct
17
asked Understanding aspects in combat
Aug
19
awarded  Yearling
Jan
8
awarded  Nice Answer
Jan
7
answered How do I encourage a GM to use the rules as written?
Dec
5
comment What should a DM do if a player wants to do something impossible?
Depending on the wall, it is quite possible to punch through in realistic settings (I'm looking at you, my old apartment).
Nov
21
awarded  Nice Answer