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seen May 12 '12 at 19:01

Sep
28
awarded  Popular Question
May
12
comment Adjusting Modules for More Players (D&D 3.5)
Thanks for all the comments guys. Sorry I haven't been back to respond to some of these, I was having some trouble logging into the site. All of this has been really great advice and I really appreciate it.
Apr
25
comment Adjusting Modules for More Players (D&D 3.5)
So, my question: What is the best way to discourage this? I understand an experienced player wanting to try things they think are interesting and different, but it seems like they all naturally move toward this optimization. It almost seems like they are scouring all the rulebooks to come up with new combinations to make their PC incredibly good at one type of thing. I think it will be more fun for everyone if all the PCs are at least somewhat well rounded. At the same time, I don't want to discourage my PCs by telling them they can't play what they want. Your thoughts?
Apr
25
comment Adjusting Modules for More Players (D&D 3.5)
Thanks a lot, that is actually extremely helpful, and a good way to look at it. You brushed on another point that I am concerned about, namely, the experienced characters "optimizing." I spoke with a couple of them and they claimed they would not do this, but I've already had a request by an experienced PC to play a Changeling Beguiler. While that isn't optimizing in the traditional sense of getting the absolute highest damage output from a class, it is still taking advantage of synergies that, in my opinion, make the PC extremely one dimensional and ridiculously specific.
Apr
24
comment Adjusting Modules for More Players (D&D 3.5)
It is a mixture of both at this point. Three of them have played various games, but never D&D. Three of them are very experienced. They have joked about having over-specialized characters in the past that "broke" the game by doing absurd amounts of damage for their level. I don't have a working knowledge of all the classes in the add-on books, so I wasn't sure exactly how they accomplished this. Apparently there are loopholes that can make a warlock absurd? Any way I will likely limit what they can do with character creation, but it does give you an idea of how much experience they have.
Apr
24
awarded  Student
Apr
24
asked Adjusting Modules for More Players (D&D 3.5)