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Dec
11
comment Is there a standard way of calculating XP when the characters are in no immediate danger?
What if it wasn't designed to be an encounter, just a "railroad wall" or a background feature? I guess a "Schrödinger-effect" kicks in: it becomes an encounter, as if it was always meant to be an encounter?
Dec
11
comment How does bull rush on a willing target work? Are there better ways to move a ally out of danger?
Reminds me of Aragorn critically failing to fall off his mount: shamusyoung.com/twentysidedtale/?p=1017
Dec
11
awarded  Scholar
Dec
11
accepted Is there a standard way of calculating XP when the characters are in no immediate danger?
Dec
10
revised Is there a standard way of calculating XP when the characters are in no immediate danger?
added 2 characters in body
Dec
10
comment Is there a standard way of calculating XP when the characters are in no immediate danger?
@Phil : I was curious for a general, version-independent answer as well, but if you need a version for a starting point, then let's take 3.5.
Dec
10
asked Is there a standard way of calculating XP when the characters are in no immediate danger?
Sep
24
awarded  Autobiographer
Jul
9
comment How can a D&D 3.5 fighter defeat CR-appropriate challenges without magic weapons?
What about some house-ruled weapons which are not technically magical, but have comparable power. (really well made? Technological? Use chemistry and gunpowder instead of fireball? The flaming sword is not flaming because of magic, but because of you coating it in Greek fire?). One extreme would be to have similar weapons but with different names (a +2 sword is not enchanted, just expertly made), the other extreme would be a steampunk setting. Surely some compromise could be found between the two?
Jun
7
comment How can I get players to realize that their enemies aren't evil?
Maybe add a few wounded humans to that hut, so the players can wonder why they were not eaten. "What? They even treated your injuries?"
May
16
comment Can a stunned character do anything at all?
If the GM requires roleplaying for some mental actions (for example, thinking about a complicated plan and formulating a complex strategy, or counting things, etc. requires some in-game time), could it count as "doing something"? If the stunned character is conscious, he can indeed spend that time in a useful way by coming up with a plan, and telling it when the stun ends.
Apr
14
awarded  Popular Question
Mar
25
comment How to reintegrate players who had their characters die in AD&D 1e?
An excellent example of how not to do it: youtube.com/watch?v=sIaIdv79Xz4 (a PC died, and the player rolled a new character, practically indistinguishable from the old one)
Mar
12
comment How can I strategise IC with the other players when my PC is stupid?
Your first example describes someone with INT 3, not INT 8 and WIS 13.
Aug
18
comment Do NPCs understand target priority strategy?
Note, that in real battles the casualty rate was rarely above 10-20%, even for the loser's side. In an RPG (or strategy game) setting, the casualty rate is usually 100% for the loser (and anything above 0% for the players means a Pyhrric victory). Even if morale is handled in the game, it only means the last few enemies try to run away if nearly all of their force is killed. In real life, very few armies could keep up fighting after losing so much as 1/5 to 1/4 of their men.
Apr
25
awarded  Yearling
Feb
17
revised Why is Hand Crossbow regarded as Exotic Weapon in 3.5e?
added 177 characters in body
Feb
6
revised Why is Hand Crossbow regarded as Exotic Weapon in 3.5e?
added 1045 characters in body
Feb
6
answered Why is Hand Crossbow regarded as Exotic Weapon in 3.5e?
Dec
5
comment How can I create a megadungeon in a futuristic/post-apocalyptic setting?
The fallout shelters / vaults from Fallout can also be a source of inspiration.