| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year |
| seen | Mar 3 at 22:59 | |
| stats | profile views | 1 |
|
May 1 |
awarded | Yearling |
|
Feb 22 |
answered | How do I help my players get past an obstacle I didn't intend? |
|
Feb 21 |
revised |
What to do when your character is just too good? expanded on subject matter, cleared up some un-exact language, provided clear examples of content. |
|
Feb 20 |
answered | What to do when your character is just too good? |
|
Feb 20 |
comment |
What makes a character/creature/power/ability/etc. over-powered? I always imagined overpowered as bringing a single-action rifle to a small-arms show, and broken being bringing a briefcase full of explosives to a knife fight: One of them has obvious advantages with obvious drawbacks. The other doesn't even bother participating in the play concept and is just present to make explosions. If you prefer in terms of playground brawls, overpowered is bringing your own bully. Broken is bringing Bruce Lee. |
|
Nov 22 |
comment |
How can I murder people and lie about it? Play up your innocence while inducing paranoia. The appearance of a "monster" will also solidify your cover as an assassin. Especially good if you're going against a group of PC like NPCs. They'll try to save you - you kill them while their backs are turned. |
|
Oct 29 |
revised |
What can be done to maintain balance in a magic system in which mages must construct their own spells? Addressed the title of the question in more detail. |
|
Oct 28 |
comment |
How can you balance a system without making it bland? instead of focusing on putting everyone in the same valley, why not focus on putting everyone on their own mountain peak? |
|
Oct 26 |
answered | What can be done to maintain balance in a magic system in which mages must construct their own spells? |
|
Oct 19 |
comment |
What drives the plot for antiheroes? Not fully satisfied with this latest update, but I'm pressed for time. I'm looking for that perfect linking idea that puts everything neatly into place. This version's a bit too ... messy. |
|
Oct 19 |
revised |
What drives the plot for antiheroes? Updated to include the ladies. |
|
Oct 18 |
revised |
What drives the plot for antiheroes? grammar checked in Microsoft Word. (I'm so naughty...) |
|
Oct 18 |
comment |
What drives the plot for antiheroes? @KRyan I'm still a bit skittish about applying Sex to my own games. I guess that shows up here. I'll probably give that one section a work over in an hour or so. Thanks for your words of encouragement! |
|
Oct 18 |
answered | What drives the plot for antiheroes? |
|
Sep 27 |
answered | In what way do characters regain Willpower through acting according to their nature in VTM/oWOD games? |
|
Sep 27 |
comment |
Tabletop Play Style Classification Schemes I don't think I understand the goal of this question. Are you asking for a way to label people so that they have more fun with play? |
|
Sep 27 |
comment |
How do I get my players to form a PC party without just forcing them to? There's a great article on wikipedia that skims over the basics of group dynamics from a psychological/historical aspect. |
|
Sep 25 |
comment |
Why does Double Move have to be the same move action? Doesn't that wording mean that you can use two identical move-only actions twice? (Can't fly AND THEN run, can't teleport AND THEN glide, or move to switch AND THEN pull lever.) |
|
Sep 7 |
answered | Did I do a bad job as a GM? |
|
Sep 5 |
answered | Should Merits be given as rewards when the accomplishments match? |