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visits member for 1 year, 11 months
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2d
awarded  Good Question
Mar
20
comment Tracking down an adept with facial sculpt
Haven't played Shadowrun, so just a comment. See this answer. Individuals can be identified by patterns in their behavior. Also, image processing algorithms are getting more and more sophisticated, and can already identify individuals without the camera seeing the person's face.
Mar
19
comment Can a thrown dagger do slashing damage?
Indeed, no slashing damage is possible, according to my very limited experience. Heck, bludgeoning damage (from hitting handle-first) would be orders of magnitude more damaging than a slash from badly thrown knife. But what about some curved knifee.g. karambit?
Mar
11
comment A system that allows for a gritty, fast, simple post-apocalyptic setting?
This is quite what me and friends are designing for fun. Uses only 6-sided dice, rules are 10 pages, setting is missing, with only another 10 pages of draft tables of weapons, items, prices, perks, skills. One rifle shot usually kills an unarmored target. Else, recovering from a heavy wound takes months.
Mar
11
comment How do I make an interesting escape from a fire?
I like the idea of zombies -> fire -> burning zombies ... inside a fire.
Feb
18
comment The “Quantum Barbarian” — Beginning the Rage Ends the Rage, and Ending the Rage Begins the Rage
I remember a comic. The barbarian became extremely calm when raging, thus gaining all the bonuses of Rage in an explainable (!?!) manner.
Feb
13
comment How can I have non-Euclidean dungeons in non-magic settings?
By the way, in the center of a homogeneous sphere we have no gravity. Not that a sufficiently small sphere would have gravity on it's surface ... or maybe some form of stable super-matter. Yey, now we have gravitation, varying with depth!
Jan
13
comment Managing complexity due to concrete-scale rules
@SevenSidedDie, it bogs down, because it introduces state - something that has to be remembered and changes all the time. Which are those two systems?
Jan
13
comment Managing complexity due to concrete-scale rules
... where is the chat?!? @JonathanHobbs, the question is about how to phase rules in and out as the scale of the combat changes. Do you think that is a valid question and thus I should try to emphasize it? Or is it still a bad fit here?
Jan
13
asked Managing complexity due to concrete-scale rules
Dec
2
awarded  Nice Question
Nov
30
awarded  Popular Question
Nov
1
comment How can I help my PCs remember clues that they found?
Consider the situation (system-agnostic) when a player is playing a thief. He tries to burglarize a shop. The GM asks how, what is the algorithm. The player is not a thief and does not know how would his character do it. What shall happen?
Oct
30
comment Forcing others to use cursed items against their will?
I struggle for many seconds, when trying to put a necklace on a girl's neck. And she is not resisting. I guess in the example with the assassin, it would be much much easier to just slash the throat of the hero.
Oct
25
awarded  Critic
Oct
24
awarded  Popular Question
Oct
24
comment How can I cut short a doomed fight?
That's how Ericson tells his stories: each chapter is several stories, told at the same time. This solution is GREAT for the group, as they get to think and discuss their next move, while the spotlight is off.
Oct
23
comment Why is the GM usually the driving force in RPG?
"But let's not forget that RPGs were invented to mix the experience of war games with the emotional appeal of written fiction." This alone would have been enough. Nice to have you aboard this site!
Oct
23
revised Why is the GM usually the driving force in RPG?
added 312 characters in body
Oct
23
accepted Why is the GM usually the driving force in RPG?