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visits member for 3 years, 2 months
seen Jun 20 at 5:45

Aug
13
awarded  Nice Question
Aug
6
awarded  Good Question
Aug
6
awarded  Popular Question
Jul
8
comment What game is this method of NPC generation using playing cards from?
Relevant answer by Sardathrion.
Jun
19
comment Throwing a knife versus tossing a grenade?
"Ендивал" :). I am not sure that my citation of the rule is quite correct, though.
Jun
19
answered Throwing a knife versus tossing a grenade?
May
2
awarded  Yearling
Feb
6
comment How can I add story to every encounter so that they don't seem like I'm just piling monsters on the characters for xp?
@Jonn_Underwood, have a look on the answers to the question As a GM, what aids could I use to create adventure scenes on the spot?. In other words, I recommend rolling on the table, then taking 30 seconds to think of a hook.
Jan
22
accepted Are there any game mechanics for handling item condition in detail?
Jan
22
accepted Character turn mechanic that is both detailed and handles long actions
Dec
15
comment Are there any game mechanics for handling item condition in detail?
So what about armour? Or scrolls?
Dec
15
revised Are there any game mechanics for handling item condition in detail?
added 290 characters in body
Dec
15
comment Are there any game mechanics for handling item condition in detail?
Ha-ha, indeed writing reaction equations would be no fun. The "predantically" in the heading was added to get some elaborate systems (and answers, containing them), which, in tern, are meant to inspire me to pick the best of it. But I am getting more and more annoyed of travellers, falling in lakes, and then travelling 10 days off the "dried meat and bread in my backpack".
Dec
15
asked Are there any game mechanics for handling item condition in detail?
Dec
12
comment What should a DM do if a player wants to do something impossible?
Two anecdota. First. During a game, a dwarf decides to bash a locked door with its sturdy head. Becomes wounded and unconscious. Second. IRL I used to strike the walls of my apartment, when very much angered. We installed drywall. And now my corridor wall has two fist-sized holes in it. Needless to say, I no longer do that :D
Dec
7
comment What happens to a returning weapon if someone else grabs and throws it?
Why the downvote? This answer introduces new information to the discussion - the command word that everyone else forgot to mention!
Dec
5
comment Character turn mechanic that is both detailed and handles long actions
@ Sardathrion, you provide some very valid points and insights (specially the first comment). However, IMO, you fail to address my first point as of now. Provided that you explain how "long terms" could incorporate detailed description of the life-or-death moments, that I seek, it would be an excellent answer.
Dec
5
comment Character turn mechanic that is both detailed and handles long actions
@Jadasc, thanks!
Dec
5
revised Character turn mechanic that is both detailed and handles long actions
edited title
Dec
5
comment Character turn mechanic that is both detailed and handles long actions
@Sardathrion, do I understand you correctly in your proposition to define different types of "turns" e.g. close combat turn == 1s, ranged combat turn (crosbows, rifles; primarely sneaking) 1 minute etc. ? If so, maybe a useful simplification is that longer type of turn in infinitely longer than the shorter one, that is all action of the shorter turn type should complete before someone gets a longer turn type. Or am I completely off?