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Sep
18
comment Survivalist NPC build?
Aren't there at high levels spells to hold/teleport/turn to stone/kill/imprison a guy, without hitting him tediously all afternoon? Or just grapple and pin him. I am genuinely asking, my knowledge is rusty at best.
Sep
17
comment Survivalist NPC build?
@Jonathan Hobbs, sounds quite logical. What puzzles me is that this ethics is the direct opposite of that of a ship's captain - first man in, last man out.
Sep
17
answered Survivalist NPC build?
Sep
14
awarded  Teacher
Sep
14
comment How can I speed up combat with a large number of enemies?
+1 Sounds real nice.
Sep
14
answered How can I make my PCs flee?
Sep
12
comment When planning a campaign, should I know what the ending is before we start?
@SevenSidedDie, your words on RPG.SE always inspire me to play and be creative!
Sep
12
comment Did I do a bad job as a GM?
lol, "spontaneous dragons"
Aug
24
comment Preventing saturation in a horror campaign
+1000 An inspiring answer.
Aug
23
comment What items do players start with?
Very close to what I do in most of my campaigns. Items are rated exquisite(castle), expensive(house), medium(sword, plate armor), cheap(knife, shield, leather armor), very cheep(food, ropes, clothes). Entry-level characters start with 1 medium item, 4 cheap and as many as they wish very cheap(they should be able to carry this).
Aug
3
awarded  Quorum
Aug
3
comment How to have a realistic set of languages without making adventuring prohibitively difficult?
You could have posted only the last sentence and I would have still accepted it.
Aug
3
accepted How to have a realistic set of languages without making adventuring prohibitively difficult?
Aug
3
comment How to have a realistic set of languages without making adventuring prohibitively difficult?
Good points. For simplicity, I am going to make languages ordinary skills (they are wielded on a scale 0-7). I am going to give 5 in the mother language (I guess only linguists know their own language perfectly!). From then on, I will let the players handle this (points are shared among all skills) and see where does this get us. Thanks for the great answer!, Oblivious Sage.
Aug
2
revised How to have a realistic set of languages without making adventuring prohibitively difficult?
all those edits, though very nice, drifted further than my original point
Aug
1
awarded  Nice Question
Aug
1
comment What to do when you end up duplicating another players character?
I see optimizing the stats in DnD as not having a large variation. If you want to be a good fighter/wizard/whatever you must use one of a very limited set of optimized stats. However, having equal background story? It is hard for me to believe those match often.
Aug
1
comment How to have a realistic set of languages without making adventuring prohibitively difficult?
+1 for the very first sentence!
Aug
1
comment How to have a realistic set of languages without making adventuring prohibitively difficult?
I like the historical reference. This is beginning to sway me to make a list of languages by location, then blur them on the borders. Oh yeah!
Aug
1
awarded  Nice Question