| bio | website | |
|---|---|---|
| location | Bulgaria | |
| age | ||
| visits | member for | 1 year |
| seen | yesterday | |
| stats | profile views | 21 |
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Aug 1 |
reviewed | Reject suggested edit on How to have a realistic set of languages without making adventuring prohibitively difficult? |
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Aug 1 |
comment |
How to have a realistic set of languages without making adventuring prohibitively difficult? @ GMJoe, true, also you can flirt in elvish, speak secretly, without being overheard, sing and make poetry in the most appropriate language, show off etc. However, I consider those very minor benefits. The main benefit of a language is to be able to communicate. |
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Aug 1 |
comment |
How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign? +1 I like the advise to think about the player characters. |
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Aug 1 |
comment |
How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign? +1 Danger is fun; immutable doom is not. lol :D I think I am missing the first point. I strive to hold to the second, and the dice decide the third. |
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Aug 1 |
asked | How to have a realistic set of languages without making adventuring prohibitively difficult? |
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Aug 1 |
comment |
What to do when a player character does something suicidal? +1 Well, it was my poor description of the scene. |
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Aug 1 |
awarded | Scholar |
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Aug 1 |
accepted | What to do when a player character does something suicidal? |
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Aug 1 |
comment |
What to do when a player character does something suicidal? I accept your answer because of point 5 & 6, the pretty formatting, and "talk to the player". |
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Aug 1 |
comment |
What to do when a player character does something suicidal? Yep, talked to her. As I had expected, I had not explained the situation clearly. She had expected that the dust from the horses hooves would conceal her, making the riders blind to anything further that several meters. I, on the other hand, imagine stone road through a grassy field (think ms windows desktop). |
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Aug 1 |
comment |
How do I get the PCs to visit scary places at night? rpgarchive.com/index.php?page=adv1&advid=479 One of my favourite adventure plots, using your idea. |
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Jul 31 |
comment |
How can I make my game more “noir” as a GM? +1 This answer is not good or genius. It is Beyond. |
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Jul 31 |
comment |
How can DMs effectively telegraph specific dangers in D&D? +1 I like this answer the best, because it is structured. Like linux philosophy preaches, one can read the five bullet points and use them as ideas; but one can also read the whole post and get more insight. |
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Jul 31 |
awarded | Commentator |
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Jul 31 |
revised |
How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign? added 176 characters in body |
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Jul 31 |
reviewed | Approve suggested edit on How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign? |
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Jul 31 |
asked | How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign? |
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Jul 31 |
revised |
What to do when a player character does something suicidal? edited title |
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Jul 31 |
comment |
What to do when a player character does something suicidal? Clearly, I should have asked her "Why would your character want to do that?" ;( |
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Jul 31 |
comment |
What to do when a player character does something suicidal? The thing is, I have played a lot with her, and she is usually reasonable. Now she wanted to do something crazy, I guess. I am beginning to regreat that I didn't deus-ex-machina her character. |