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seen Nov 18 at 9:17

Sep
26
comment As a GM, what minimal geographic knowledge should I have to make realistic maps?
@Steed, great idea. Problems: (1)too many roads; (2)real-world names.
Sep
26
comment As a GM, what minimal geographic knowledge should I have to make realistic maps?
The example of the rivers is quite basic one. Yesterday I had a rectangular stony cliff, next to a lake in the fields (like those around canyons). Canyons are formed out of moving ice blocks. "Is this cliff possible?" is a question I would be able to answer, after reading the hypothetical "basic geography materials". Common sense is based on knowledge - where do I get the basics of it?
Sep
26
revised As a GM, what minimal geographic knowledge should I have to make realistic maps?
added 12 characters in body
Sep
26
comment As a GM, what minimal geographic knowledge should I have to make realistic maps?
I would appreciate some help rewording my pre-last paragraph. I feel there is something wrong with it, but just can't get it right. Also, should this be two separate questions?
Sep
26
asked As a GM, what minimal geographic knowledge should I have to make realistic maps?
Sep
25
answered Why the huge difference between divine and arcane compulsion effects?
Sep
24
accepted How do I get my players to form a PC party without just forcing them to?
Sep
24
accepted How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign?
Sep
21
awarded  Custodian
Sep
21
comment Effective use of many close combat characters?
Reading through your short answer almost forms a whole adventure scenario in my head. Or at least an interesting encounter. +1
Sep
21
comment Effective use of many close combat characters?
4.) sound roman :) +1
Sep
21
comment Beyond hit points: injury in D&D
+1 for proposing that injuries are healed in months, not weeks. Everyone, who has had a broken broken condition should know that.
Sep
21
comment Beyond hit points: injury in D&D
+1 for quoting d20 SRD
Sep
21
answered How do I quicken / sum up larger (but not army-scale) d20/DnD3.x combat?
Sep
21
revised What are the essential design features of a combat system that make it scalable from single combat to mass warfare?
added 336 characters in body
Sep
21
asked What are the essential design features of a combat system that make it scalable from single combat to mass warfare?
Sep
21
comment How does d20 Modern handle having someone at gunpoint?
+1 I would model the situation just like this. @cr0m, I guess if there is a gunfight outside the window, the guy in the room would not hear the killer in the door. On the other hand, if the victim hears the "killer", he would draw and aim at the door - then both of them are at gunpoint. Perfect.
Sep
20
comment How can I create an introductory D&D encounter intended for teaching the rules?
rpgarchive.com/index.php?page=adv1&advid=60
Sep
19
comment Is it fair to press the players for decisions during combat?
Hmm, I see the logic, but there is a slight contradiction. Namely, the pace becomes inverted - Bob feels like the slow guy now.
Sep
19
comment Is there any good place on the internet that hosts monster playtests?
If you are still interrested, check out this: rpg.stackexchange.com/questions/16791/…