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Sep
18
comment How do I get my players to form a PC party without just forcing them to?
Interesting thing is, I tried to confine them to the same space, but one of them escaped! I think I'll go with the "It has been foretold" excuse for awkward things happening all the time. Or maybe the "you are all poisoned, find the antidote".
Sep
18
comment How do I get my players to form a PC party without just forcing them to?
An important question is "Is it possible to force in-game a group to form of strangers, or is it necessary to force common things among PC-s at character creation?".
Sep
18
comment How do I get my players to form a PC party without just forcing them to?
Maybe that's basically the only solution - require PC to be somehow connected from character creation. I'll experiment and maybe post results.
Sep
18
asked Recommend a web-based narrative RPG
Sep
18
comment How do I get my players to form a PC party without just forcing them to?
Well...yeah, but! If I let the players create arbitrary characters, those PC-s all have their various reasons to "adventure". Why would all PC-s want to fight, willingly?
Sep
18
asked As a GM, how do I encourage PCs to share and play out their backstories?
Sep
18
asked How do I get my players to form a PC party without just forcing them to?
Sep
18
comment Survivalist NPC build?
Aren't there at high levels spells to hold/teleport/turn to stone/kill/imprison a guy, without hitting him tediously all afternoon? Or just grapple and pin him. I am genuinely asking, my knowledge is rusty at best.
Sep
17
answered Survivalist NPC build?
Sep
14
awarded  Teacher
Sep
14
answered How can I make my PCs flee?
Sep
12
comment When planning a campaign, should I know what the ending is before we start?
@SevenSidedDie, your words on RPG.SE always inspire me to play and be creative!
Aug
23
comment What items do players start with?
Very close to what I do in most of my campaigns. Items are rated exquisite(castle), expensive(house), medium(sword, plate armor), cheap(knife, shield, leather armor), very cheep(food, ropes, clothes). Entry-level characters start with 1 medium item, 4 cheap and as many as they wish very cheap(they should be able to carry this).
Aug
3
awarded  Quorum
Aug
3
accepted How to have a realistic set of languages without making adventuring prohibitively difficult?
Aug
2
revised How to have a realistic set of languages without making adventuring prohibitively difficult?
all those edits, though very nice, drifted further than my original point
Aug
1
awarded  Nice Question
Aug
1
comment What to do when you end up duplicating another players character?
I see optimizing the stats in DnD as not having a large variation. If you want to be a good fighter/wizard/whatever you must use one of a very limited set of optimized stats. However, having equal background story? It is hard for me to believe those match often.
Aug
1
awarded  Nice Question
Aug
1
reviewed Reject suggested edit on How to have a realistic set of languages without making adventuring prohibitively difficult?