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seen Mar 21 at 13:06

Sep
21
revised What are the essential design features of a combat system that make it scalable from single combat to mass warfare?
added 336 characters in body
Sep
21
asked What are the essential design features of a combat system that make it scalable from single combat to mass warfare?
Sep
21
comment How does d20 Modern handle having someone at gunpoint?
+1 I would model the situation just like this. @cr0m, I guess if there is a gunfight outside the window, the guy in the room would not hear the killer in the door. On the other hand, if the victim hears the "killer", he would draw and aim at the door - then both of them are at gunpoint. Perfect.
Sep
20
comment How can I create an introductory D&D encounter intended for teaching the rules?
rpgarchive.com/index.php?page=adv1&advid=60
Sep
19
comment Is it fair to press the players for decisions during combat?
Hmm, I see the logic, but there is a slight contradiction. Namely, the pace becomes inverted - Bob feels like the slow guy now.
Sep
19
comment Is there any good place on the internet that hosts monster playtests?
If you are still interrested, check out this: rpg.stackexchange.com/questions/16791/…
Sep
19
comment Recommend a web-based narrative RPG
I'm giving roleplayerguild.com a try and will post impressions timely.
Sep
19
comment How do I get my players to form a PC party without just forcing them to?
@mxyzplk, neither. I am not looking for ways for the characters to start together. I am experimenting with ways to collect together in a party characters that started separate and different.
Sep
19
awarded  Nice Question
Sep
18
accepted As a GM, how do I encourage PCs to share and play out their backstories?
Sep
18
comment How do I get my players to form a PC party without just forcing them to?
Interesting thing is, I tried to confine them to the same space, but one of them escaped! I think I'll go with the "It has been foretold" excuse for awkward things happening all the time. Or maybe the "you are all poisoned, find the antidote".
Sep
18
comment How do I get my players to form a PC party without just forcing them to?
An important question is "Is it possible to force in-game a group to form of strangers, or is it necessary to force common things among PC-s at character creation?".
Sep
18
comment How do I get my players to form a PC party without just forcing them to?
Maybe that's basically the only solution - require PC to be somehow connected from character creation. I'll experiment and maybe post results.
Sep
18
asked Recommend a web-based narrative RPG
Sep
18
comment How do I get my players to form a PC party without just forcing them to?
Well...yeah, but! If I let the players create arbitrary characters, those PC-s all have their various reasons to "adventure". Why would all PC-s want to fight, willingly?
Sep
18
asked As a GM, how do I encourage PCs to share and play out their backstories?
Sep
18
asked How do I get my players to form a PC party without just forcing them to?
Sep
18
comment Survivalist NPC build?
Aren't there at high levels spells to hold/teleport/turn to stone/kill/imprison a guy, without hitting him tediously all afternoon? Or just grapple and pin him. I am genuinely asking, my knowledge is rusty at best.
Sep
17
answered Survivalist NPC build?
Sep
14
awarded  Teacher