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Oct
22
comment Throwing more than once per turn
Does that mean that a two-weapon fighter has to draw his weapons one turn at a time?
Aug
27
comment Are there any tricks to a successful play-by-post/play-by-e-mail game?
6- You prevent the GM/storyteller losing interest by raising up replacement GM/storytellers to take over. I liked having a team of three or so to handle running things, although it then becomes important to fight against cliques. A group I started once lasted five years after I lost interest, due to well picked assistants.
Aug
27
comment What RPG systems work well online?
Not what I'm looking for. Looks brilliant awesome and something I can use elsewhere, though -- thanks!
Aug
27
comment What RPG systems work well online?
Unfortunately, I have the time-zone problem, or the VTTs would be a great solution. (Unless there's a persistent one I could leave open for people to check on at their leisure.)
Aug
27
comment What RPG systems work well online?
Thanks, I'll take a look for it.