19,385 reputation
35098
bio website
location Houston, TX
age 32
visits member for 2 years, 7 months
seen 9 hours ago

My RPG History

I started with AD&D2e and Palladium's TMNT in the late 90s, and have moved through 3.5 to 4e (both of which I considered to be improvements over their predecessors), with brief detours in Kobolds Ate My Baby, Big Eyes Small Mouth, the old d6 Star Wars, d20 Modern, 4e Amethyst, and Roll for Shoes. While I haven't played much of it (only some generic/Hunter nWoD), I've read up on most of White Wolf's stuff (oWoD & nWoD, Scion, Exalted) because I like parts of their systems and love their fluff (especially Exalted & oWoD). I DM from time to time but prefer to be a player. I've also had some fun with Microscope.

Current Games

My main group recently built our own system, a blend of 4e combat, the FORGE system from Iconoclast for skills, and GURPS advantages, because we want something in between 4e and 3.5 and we all agree that DnD Next looks like it's going to be terrible (you can tell Mearls just doesn't understand why anyone might want a playstyle other than his own; polling has let him know that many people don't like what he likes, but he has no clue why, or how to appeal to those people). We made our own setting using Dawn of Worlds (warning, PDF!). Lately though, we've been looking for a change in tone and have been trying out Roll for Shoes, FATE Core, and Legend.

I'd like to try 13th Age, and am looking forward to Red Aegis.

Current Distractions

Currently Reading: Hugh Howey's Wool

Currently Playing: The Secret World, Warframe, FTL, Penny Arcade: Gamers vs. Evil

Currently Programming In: C#

(updated August 11, 2013)


Feb
3
answered Can a Summoner Wizard theoretically fill the Defender role?
Feb
3
reviewed Close Are class skill bonuses per rank or only once?
Feb
2
comment Do abilities like Extra Spell and the Master Specialist Expanded Spellbook allow you to take spells outside of your class list?
@DuckTapeal: No, he's just guaranteed to learn spells from his specialization, even if the campaign takes place in the middle of nowhere with no other spellcasters around to teach him and no looted spellbooks around to copy from (yes, some DMs really do this).
Feb
2
revised Do abilities like Extra Spell and the Master Specialist Expanded Spellbook allow you to take spells outside of your class list?
add tag
Feb
2
reviewed Satisfactory How would I quickly put together a believable map of an area?
Feb
2
reviewed Satisfactory How does becoming undead interact with constitution increases?
Feb
2
reviewed Excellent How does 'Warp in the Weave' interact with moveable area-effects?
Feb
2
reviewed Satisfactory Are two creatures sharing one square adjacent to each other?
Feb
2
reviewed Satisfactory How to factor the xp cost of poison/magic weapons into an encounter
Feb
2
reviewed Satisfactory Advantage of Howling Helm in combat
Feb
2
reviewed Excellent What should a DM do if a player wants to do something impossible?
Feb
2
reviewed Satisfactory Technomancer's Dragon Hoard - What to do with all the credits?
Feb
2
awarded  Custodian
Feb
2
reviewed Excellent Games with mechanics for dreams
Feb
2
reviewed Satisfactory Looking for survivalist compound materials
Feb
1
comment How can I encourage players to Spout lore
Ich, you seem to have the seed of a fairly good answer here, but we like it when people expand more on their answers than this.
Feb
1
reviewed Approve Software for diagramming branching campaign plotlines
Jan
31
comment Soulknife vs Soulbow
Honestly, they're both pretty awful from an optimization standpoint.
Jan
31
reviewed Reviewed How to deal with overly cautious players?
Jan
31
comment What are the perils of having the players play themselves as characters?
Be careful with criticism: suddenly criticizing something about a character is the same as complaining about the same aspect of the player, which may not do good things for your friendship.