Reputation
26,095
Next tag badge:
1250/1000 score
182/200 answers
Badges
5 72 129
Newest
 Yearling
Impact
~379k people reached

3h
comment Looking for a homebrew class
Welcome to the site! Please take the tour when you get a chance. What game system and edition are you playing? Also, we don't create homebrew classes. We can help you make a character using existing classes or a homebrew class you found elsewhere, though.
1d
comment What does the enhancement bonus of Blue Ice stack with?
@KRyan The bonuses are, in fact, what the asker was interested in (note that words, "minus it being magical" in the question.
Apr
30
comment Any reason to take an Unchained angel eidolon, aside from fluff?
@ThomasE. Remember, biped form is for weapons, quadruped form is for natural attacks, and serpentine form is for potentially entertaining, but ultimately suboptimal, gimmicks. Your primary concern with subtypes should be which forms it can be and then how well its special abilities support those forms.
Apr
30
comment Any reason to take an Unchained angel eidolon, aside from fluff?
@ThomasE. Yes. If you want a weapon-user eidolon then azata should be your first choice. If you can't take an azata or want something tankier then go with an angel (unless you expect to fight lots of incorporeal foes in which case the psychopomp pulls ahead). If you'd rather have an eidolon that uses natural attacks, then agathion, demon, and daemon are all strong choices (and air & fire elementals are worth looking at, if not quite top tier) depending on how well they fit your alignment and how well their individual quirks fit the campaign.
Apr
29
comment Any reason to take an Unchained angel eidolon, aside from fluff?
@ThomasE. Actually, I'd go with an angel over a devil. Devils get several useless skill buffs, and don't bring much to the table that angels don't. Azatas are the strongest choice for bipeds/weapon-wielders, with angels being one of the better also-rans in that category. For pouncey quadrupeds agathions, demons, and daemons are all pretty good, they just have different pros & cons. Since serpentine base form is pretty terrible, most of the other subtypes are overshadowed by the main 4 (azata, agathion, demon, daemon).
Apr
29
comment Is there an official reason the Forgotten Realms is stuck with “medieval” technology?
@Chris It's like asking why the bad guys don't win in Disney movies; that would defeat the movie's entire reason for existing.
Apr
29
comment Is there an official reason the Forgotten Realms is stuck with “medieval” technology?
@Chris What I'm saying is that an in-game reason is something would never even occur to the developers; settings simply don't change genres.
Apr
28
comment Why do some things cost Willpower and others Blood Points?
A note about the differences in how quickly the two resources can be replenished might also be in order.
Apr
26
comment How much should this Infectious Zombie homebrew change a zombie's challenge rating?
@BurgeoningDM They can't be lucky forever. Characters will get bitten. Characters who get bitten will eventually fail a save. Period. You either need some way to cure the disease or you need to expect that the average character will only survive for a couple sessions.
Apr
22
comment If you have Steady Concentration, can you take 10 on Elder Giant Magic?
@KRyan I would interpret Steady Concentration as letting you take 10 on any concentration check where taking 10 is possible, regardless of any outside circumstances that might otherwise prevent you from doing so. But Elder Giant Magic is a check where taking 10 explicitly isn't possible.
Apr
22
comment If you have Steady Concentration, can you take 10 on Elder Giant Magic?
@ThomSmith The wording difference is just the usual crummy editing of rulebooks that plagues the industry.
Apr
22
comment If you have Steady Concentration, can you take 10 on Elder Giant Magic?
@ThomSmith 90% of the time when you have status conditions, you're in combat and can't take 10 anyway. Given that no status conditions say they prevent you from taking 10, Steady Concentration would be absolutely useless if it only allowed you to ignore status conditions to take 10.
Apr
22
comment If you have Steady Concentration, can you take 10 on Elder Giant Magic?
@ThomSmith Also, why would you think the current situation doesn't count as conditions? When the news anchors ask the guy on the scene what the weather conditions are like and he hunches deeper in his rain jacket and describes the sleet & 40mph winds, he's talking about the current situation.
Apr
22
comment If you have Steady Concentration, can you take 10 on Elder Giant Magic?
@ThomSmith See edit.
Apr
19
comment Which other feat might I use for double wielding reach?
Can you clarify what the player is looking for? Do they want to actually use powers that attack with both the main & offhand weapons? Or are they OK with a character who wields two weapons but all the powers use the main hand weapon only, and they just fluff it as attacking with both?
Apr
18
comment How can a wizard familiar be an alchemist?
1) Several of the improved familiars have hands. 2) Familiars with the valet archetype have the same craft skills as their master as well as Cooperative Crafting.
Apr
18
comment Spell casting phrases to improve roleplaying
@HeyICanChan If you or anyone else is interested in writing such an answer, the technical term for what happened is a moral panic.
Apr
16
comment Which other feat might I use for double wielding reach?
@Zachiel Actually the epic destiny I was thinking of is in Martial Power 1, so that's out as well. Basically, it's buy new books, allow Dragon material, or tell your player they can't dual-wield reach.
Apr
16
comment Which other feat might I use for double wielding reach?
@Zachiel You won't find any way to dual-wield reach weapons in any of those manuals. Well, I think there's an epic destiny and a swordmage daily utility that let you wield larger weapons (so you would be able to wield 2-hand weapons in 1 hand), but that's about it. 4e doesn't make it easy to get reach or to dual-wield 2-handed weapons (which is to say, all reach weapons other than the spiked chain & the whip). The whip is at least in non-Dragon material. As for manual primacy, in the rare cases when they reprint material with changes I think they usually errata the older version.
Apr
16
comment In Numenera do players roll when using a cypher
@Raphael Actually, now that I think about it targeting could be Intellect-based in some cases; it depends on how intuitive operating the cypher is. Something that's essentially a gun would be Speed because it's mainly about having it pointed in the right direction when you pull the trigger. If the cypher is more complicated, like the controls for a drone or artillery piece, where targeting isn't just a matter of pointing it at what you want to shoot, then Int would definitely be more appropriate.