| bio | website | twitter.com/ioanwigmore |
|---|---|---|
| location | Edinburgh, United Kingdom | |
| age | 27 | |
| visits | member for | 1 year |
| seen | 49 mins ago | |
| stats | profile views | 4 |
Player of RuneQuest, D&D, Deathwatch, Qin.
Dabbler in others.
DM for D&D (4E).
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May 12 |
awarded | Civic Duty |
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May 3 |
awarded | Yearling |
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Apr 30 |
comment |
What do you do when a player intimidates your campaign boss to surrender? +1 for alternative solution also, but agree that while the GM is always right, directly opposing a PC's plan as well as the RAW is often a quick way to ruin the fun despite your intentions. |
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Apr 26 |
comment |
How To Divide Up Loot? Short-sighted, selfish characters are perfectly fine in campaigns, how else would you describe the group's rogue? |
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Nov 7 |
comment |
How does one become a god? Not having watched any Doctor Who, that TvTropes link doesn't seem to explain any kind of godhood; could you give a better example? |
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Sep 26 |
awarded | Nice Answer |
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Sep 24 |
comment |
How does Blind, Dominate and Stun affect a Mount Ok, I was only asking because of the second paragraph in the Q. |
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Sep 24 |
comment |
How does Blind, Dominate and Stun affect a Mount So no references then? |
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Sep 21 |
revised |
What are the essential design features of a combat system that make it scalable from single combat to mass warfare? expanded description of Horde rules and Critical Damage: the author's point remains unchanged but now contains more information for those who don't know of the game |
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Sep 21 |
suggested | suggested edit on What are the essential design features of a combat system that make it scalable from single combat to mass warfare? |
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Sep 21 |
comment |
What are the essential design features of a combat system that make it scalable from single combat to mass warfare? I have to say I'm a little confused by your claim too, @gomad. Is the Deathwatch example given by Skeith (which models combat between 2-100s of people) not a direct disproof of your theory? Unless you are arguing that large-scale conflict requires abstractions (e.g. Hordes) which are not present in small-scale conflicts, which prevents unification. |
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Sep 21 |
comment |
How far will Eagle Eye let me see on the open ocean? I'd suggest merging this with MadMAxJr's answer, or adding to your own to include distance. |
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Sep 20 |
revised |
Who actually makes the Magic Books that boost stats? Spelling corrections, grammar, formatting. |
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Sep 20 |
suggested | suggested edit on Who actually makes the Magic Books that boost stats? |
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Sep 19 |
awarded | Citizen Patrol |
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Sep 18 |
comment |
Death odds in Deathwatch Well, thanks to the ability to 'burn Fate points' to escape certain death, not that often. But our 4-Marine team did complete a 4-game scenario featuring quite a few Genestealers with about 4 Fate points remaining in the entire group, and a new bionic hand and bionic eye. |
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Sep 18 |
comment |
Death odds in Deathwatch @Skeith and if you still want to scare your players: Genestealers have armour penetration on their claws plus the immense WS to make any fight in close quarters terrifying. |
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Sep 18 |
comment |
Death odds in Deathwatch @Skeith done! I think before finding those pages we just figured that this way made more sense, as otherwise a Space Marine can be killed by a paperclip if he was hit by enough of them, as they'd eventually overload the armour+toughness value. |
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Sep 18 |
revised |
Death odds in Deathwatch References added |
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Sep 18 |
answered | Death odds in Deathwatch |