1,260 reputation
518
bio website twitter.com/ioanwigmore
location Edinburgh, United Kingdom
age 28
visits member for 1 year, 11 months
seen 36 mins ago

Player of RuneQuest, D&D, Deathwatch, Qin.

Dabbler in others.

DM for D&D (4E).


Sep
21
comment What are the essential design features of a combat system that make it scalable from single combat to mass warfare?
I have to say I'm a little confused by your claim too, @gomad. Is the Deathwatch example given by Skeith (which models combat between 2-100s of people) not a direct disproof of your theory? Unless you are arguing that large-scale conflict requires abstractions (e.g. Hordes) which are not present in small-scale conflicts, which prevents unification.
Sep
21
comment How far will Eagle Eye let me see on the open ocean?
I'd suggest merging this with MadMAxJr's answer, or adding to your own to include distance.
Sep
20
revised Who actually makes the Magic Books that boost stats?
Spelling corrections, grammar, formatting.
Sep
20
suggested suggested edit on Who actually makes the Magic Books that boost stats?
Sep
19
awarded  Citizen Patrol
Sep
18
comment Death odds in Deathwatch
Well, thanks to the ability to 'burn Fate points' to escape certain death, not that often. But our 4-Marine team did complete a 4-game scenario featuring quite a few Genestealers with about 4 Fate points remaining in the entire group, and a new bionic hand and bionic eye.
Sep
18
comment Death odds in Deathwatch
@Skeith and if you still want to scare your players: Genestealers have armour penetration on their claws plus the immense WS to make any fight in close quarters terrifying.
Sep
18
comment Death odds in Deathwatch
@Skeith done! I think before finding those pages we just figured that this way made more sense, as otherwise a Space Marine can be killed by a paperclip if he was hit by enough of them, as they'd eventually overload the armour+toughness value.
Sep
18
revised Death odds in Deathwatch
References added
Sep
18
answered Death odds in Deathwatch
Sep
18
comment Death odds in Deathwatch
Basically an example of your player being damaged would be great for us to see if you're reading the rules correctly, or if you're just using very hard-hitting enemies.
Sep
18
comment Death odds in Deathwatch
Can you tell us what kind of enemies/hits your players were fighting? Also you were using (armour + 2 x Toughness) for damage reduction right, which is usually around 16-18? This would mean your players get hit for 30-40 damage in one hit, or that there's a lot of armour penetration?
Sep
7
revised How do I reduce the number of encounters in D&D 4E without reducing the difficulty?
More highlighting for emphasis, additional sentence to explain Skill Challenges not wanted
Sep
7
suggested suggested edit on How do I reduce the number of encounters in D&D 4E without reducing the difficulty?
Sep
7
answered How do I reduce the number of encounters in D&D 4E without reducing the difficulty?
Sep
7
comment How do I reduce the number of encounters in D&D 4E without reducing the difficulty?
Sadly my experience only covers running the Heroic tier for 3 PCs, where there's a lot of particulars you need to take care of to ensure no TPKs. I'd suggest playing around at that level though, and see what works best against your party.
Sep
7
comment How do I reduce the number of encounters in D&D 4E without reducing the difficulty?
My experience is that setting your encounters somewhere around L+3 forces the party to use most of their powers to stay alive, at least at the Heroic tier. The DMG suggests L+3/4 only once per level (~10 encounters) as it's basically the upper limit of what the party can handle, so this would be presumably the toughest encounter you can set without guaranteeing TPKs.
Sep
6
comment Did I do a bad job as a GM?
90 minutes to roll up characters might not be that long if everyone's new to the game, but it will also depend on the RPG you're playing. Was it fun to do?
Aug
31
comment Casting Feather Fall on an ballista bolt
Feather fall says it falls 60ft in 6 seconds, the horizontal distance does not affect that at all. Faster/slower arrows will travel further/shorter in 6 seconds, but still only fall 60ft because of the spell.
Aug
31
comment Casting Feather Fall on an ballista bolt
Note on Bonus 1: Changing the size and mass of the arrow shouldn't affect the overall momentum, which is the only thing that matters for causing damage to e.g. walls. So your arrow will expand, but slow down incredibly, and the damage will be the same as if you just fired a normal ballista bolt.