| bio | website | twitter.com/ioanwigmore |
|---|---|---|
| location | Edinburgh, United Kingdom | |
| age | 27 | |
| visits | member for | 1 year |
| seen | 1 hour ago | |
| stats | profile views | 4 |
Player of RuneQuest, D&D, Deathwatch, Qin.
Dabbler in others.
DM for D&D (4E).
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Jun 19 |
comment |
In an even fight, how many rounds does a typical monster need to drop a PC? But if you compare the Next mace with the 4e skirmisher, so that both situations are melee attacks, then all the PCs become more durable in Next than they are in 4e. |
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Jun 18 |
comment |
Are there any benefits to being a small character? Indirect benefits might include it being easier to find cover and hiding. Does squeezing through tight spaces differ between medium and small creatures? |
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Jun 17 |
revised |
Grenade throwing: when even a miss is usually still a hit extra tag |
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Jun 17 |
comment |
Grenade throwing: when even a miss is usually still a hit It's Warhammer 40k yes, where a lot of combat takes place at medium to short range, meaning that the 90m grenade is almost always usable, as opposed to the more realistic 'close range grenade' which requires a lot of effort to make usable. |
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Jun 17 |
comment |
Grenade throwing: when even a miss is usually still a hit I'm sorry, unless the enemy troops are Chaos Space Marines, they have grenades of a similar power, and they won't be able to throw them as far as a Deathwatch Space Marine. Also like I said, Space Marines can throw grenades up to 90 metres without any penalty, which I would not call 'close' and certainly wouldn't require sneaking. Like I asked, are the Deathwatch grenade mechanics calibrated for normal humans? You seem to be saying yes(?) and that that is the intention and not a problem because in your game involving normal humans there's not a problem(?) |
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Jun 15 |
revised |
Grenade throwing: when even a miss is usually still a hit Rewording of the question |
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Jun 15 |
comment |
Grenade throwing: when even a miss is usually still a hit I guess my question is "am I reading the rules correctly, and should any modifications be needed?" One can argue that the rules work as written, and space marines are indeed lethal with grenades, or one can argue that the scatter distance should increase with thrown distance, or maybe I'm missing some restriction on thrown weapons that takes this into account. |
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Jun 15 |
revised |
Grenade throwing: when even a miss is usually still a hit Additional paragraph explaining the absurdity of long-range frag grenades |
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Jun 15 |
asked | Grenade throwing: when even a miss is usually still a hit |
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Jun 12 |
comment |
Can an Undead Servitor act after its controller is dead? Well my "yes" meant it does not simply stop acting, it will still carrying out the last action asked of it. But yes this is getting tricky to answer... |
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Jun 12 |
comment |
Can an Undead Servitor act after its controller is dead? Wait, is it possible we actually agree? You say it stops once it completes the last command, I say it continues until there are no more commands (i.e. you're dead). |
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Jun 12 |
comment |
Can an Undead Servitor act after its controller is dead? Then it's fine! |
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Jun 12 |
comment |
Can an Undead Servitor act after its controller is dead? It gets more tenous, as I'd argue that a Magic Mouth speaking your words with your voice is not 'you', and thus the Servitor will not obey it. This also prevents someone else from ordering your Servitor about by using recorded fragments of some words you said at some point. So you cannot give the Servitor new orders after your death, but you can possibly still tell it how to act (while you are still alive) once it finds out that you are dead. It would effectively be carrying out your last will and testament :D |
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Jun 12 |
comment |
Clarification on 4e Raise Dead's 'part of the corpse' Add in something about the time limit for Raise Dead being applicable also to the finger that was cut off (with the timer starting as soon as the finger is removed) and you have my vote :) |
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Jun 12 |
answered | Can an Undead Servitor act after its controller is dead? |
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Jun 12 |
comment |
Can an Undead Servitor act after its controller is dead? I'd guess that the answer to this question will hinge entirely on how one interprets the words acts: does that mean taking a full set of Standard+Move+Minor actions, or does it purely mean 'this is his initiative'? |
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Jun 12 |
comment |
Can an Undead Servitor act after its controller is dead? Hmm, if you are unconscious then you do still have an initiative right? For example when making death saving throws you are unconscious, but do still have to roll a dice on your turn. So I think this is really only a valid question for if you are dead, as conscious/unconscious does not change when you have a 'turn'. |
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Jun 11 |
comment |
What are the main differences and similarities between Pathfinder and RuneQuest? @ErikSchmidt - RQ may have gone through many version changes, but the one thing you can always guarantee is that being outnumbered in a fight is the easiest way to way :) |
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Jun 11 |
awarded | Constituent |
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Jun 11 |
revised |
Do the Onyx Dog's temporary hit points disappear when the party takes a short rest? Expanding on original answer to escape the Review Page :) |