1,260 reputation
518
bio website twitter.com/ioanwigmore
location Edinburgh, United Kingdom
age 28
visits member for 1 year, 11 months
seen 35 mins ago

Player of RuneQuest, D&D, Deathwatch, Qin.

Dabbler in others.

DM for D&D (4E).


Apr
15
comment Is possible to Chain-Activate Pearls of Power?
I think that "accidental activation" was written for non-combat scenarios, where standard actions can be accidentally used all the time.
Feb
16
comment When are unexpected events “Too much”?
So much emphasis on "use traps sparingly": many 3.5 games I've been in have been spoiled by the paranoia induced by the DM trying to catch you out with unexpected pit traps.
Feb
10
comment I'm running a Pathfinder adventure using 3.5E rules - what should I watch out for?
AP = Adventure Path?
Jan
29
comment Smaller bolter patterns?
Warning: given that Astartes technology is generally not well-understood in terms of our conventional sciences, I'd be wary about taking a discussion about the physics of bolters too far.
Jan
29
comment Smaller bolter patterns?
I'll be honest, I wouldn't be surprised if Astartes bolters had intentionally more recoil: there's an extra mention in the Deathwatch rulebook for an optional DM rule that enforces extra penalties on 'unworthy' wielders of Astartes guns. Mere mortals are supposed to have problems with bolters anyway, so you're right in that making the weapon smaller doesn't solve everything -- it only makes the gun fit in puny hands better.
Jan
22
comment Can a PC “loot” a dead monster's corpse?
"Treasure, as a component of character, scales greatly with character and is worth very little outside that context." It might just be me, but I am having great trouble understanding this sentence.
Jan
16
comment Ogryn's trait “Auto-stabilised” from Only War to Rogue Trader
If the older version was unbalanced or needed revising within Rogue Trader, I'd expect it to be updated in the Errata. But it's not, so I think this is a case of keeping the versions seperate.
Apr
30
comment What do you do when a player intimidates your campaign boss to surrender?
+1 for alternative solution also, but agree that while the GM is always right, directly opposing a PC's plan as well as the RAW is often a quick way to ruin the fun despite your intentions.
Apr
26
comment How To Divide Up Loot?
Short-sighted, selfish characters are perfectly fine in campaigns, how else would you describe the group's rogue?
Nov
7
comment How does one become a god?
Not having watched any Doctor Who, that TvTropes link doesn't seem to explain any kind of godhood; could you give a better example?
Sep
24
comment How does Blind, Dominate and Stun affect a Mount
Ok, I was only asking because of the second paragraph in the Q.
Sep
24
comment How does Blind, Dominate and Stun affect a Mount
So no references then?
Sep
21
comment What are the essential design features of a combat system that make it scalable from single combat to mass warfare?
I have to say I'm a little confused by your claim too, @gomad. Is the Deathwatch example given by Skeith (which models combat between 2-100s of people) not a direct disproof of your theory? Unless you are arguing that large-scale conflict requires abstractions (e.g. Hordes) which are not present in small-scale conflicts, which prevents unification.
Sep
21
comment How far will Eagle Eye let me see on the open ocean?
I'd suggest merging this with MadMAxJr's answer, or adding to your own to include distance.
Sep
18
comment Death odds in Deathwatch
Well, thanks to the ability to 'burn Fate points' to escape certain death, not that often. But our 4-Marine team did complete a 4-game scenario featuring quite a few Genestealers with about 4 Fate points remaining in the entire group, and a new bionic hand and bionic eye.
Sep
18
comment Death odds in Deathwatch
@Skeith and if you still want to scare your players: Genestealers have armour penetration on their claws plus the immense WS to make any fight in close quarters terrifying.
Sep
18
comment Death odds in Deathwatch
@Skeith done! I think before finding those pages we just figured that this way made more sense, as otherwise a Space Marine can be killed by a paperclip if he was hit by enough of them, as they'd eventually overload the armour+toughness value.
Sep
18
comment Death odds in Deathwatch
Basically an example of your player being damaged would be great for us to see if you're reading the rules correctly, or if you're just using very hard-hitting enemies.
Sep
18
comment Death odds in Deathwatch
Can you tell us what kind of enemies/hits your players were fighting? Also you were using (armour + 2 x Toughness) for damage reduction right, which is usually around 16-18? This would mean your players get hit for 30-40 damage in one hit, or that there's a lot of armour penetration?
Sep
7
comment How do I reduce the number of encounters in D&D 4E without reducing the difficulty?
Sadly my experience only covers running the Heroic tier for 3 PCs, where there's a lot of particulars you need to take care of to ensure no TPKs. I'd suggest playing around at that level though, and see what works best against your party.