994 reputation
315
bio website nil
location New South Wales
age 35
visits member for 2 years, 8 months
seen 2 hours ago

I do labour history, wikipedia and cow clickers. I also do "internet culture."


Apr
15
comment Pitfalls of using the optional 'XP for Gold' rule in a Basic D&D Retro Clone game?
Instead of GP => XP conversion, you can also require training to level, with a master of sorts, at 1000GP per level per week, with the number of weeks being the number of levels. (Work it out based on the gold sink you require). This also lets you introduce the requirement of an appropriate master, hooks, etc. The other element is you can be nastier and halt XP accumulation after someone is eligible to level. So instead of the XP max being +2 levels -1 XP, it would be 1 level only.
Feb
23
comment Is there a plainer english explanation of bravery and poltroonery?
This helps incredibly! I was unable to parse the rules as written, whereas this makes sense!
Feb
14
comment Do pregnancies apply at the Bawdyhouse?
From a verisimilitude perspective: early modern STDs resulted in general infertility amongst women who habitually sold sex, particularly amongst women confined in places where sex was sold. (We'd think of them as prostitutes and brothels, but I'm less sure about the anachronism of that comparison over time). @SevenSidedDie &Melon in en-garde paternity is declared for mistresses based on primary lover regardless of coitus. &Oblivious Sage historically STD infertility was "birth control"
Sep
26
comment History of role-playing games
If someone is willing to start a real world bounty…monographic histories go for about AUD$300,000 and a tenured position…
Sep
26
comment Castles construction costs in D&D
Military apparatus should effectively cost a %GDP (or equivalent total social product/mobilisable labour pool). Militaries are about the man keeping you down (tell it like you mean it). Any technology change is going to complexify the apparatus in use, but it'll still cost an equivalent proportion of social effort. So basically drain player's treasure reserves, and then add 40% to the budget. Also attack the castle while they're setting it up. Hooks galore plus financial motivation and probably a need to infeudate poor peasants.
Jul
14
comment Fantasy economy: how to design a deep, sophisticated crafting system?
"there can be quite a bunch of people devoted to technological advancement and/or exploitation of the ongoing system." No not really, consult source material for the early modern period. If you want to wander off into "capitalism with swords" go ahead, but this conflicts with verisimilitude.
Jun
21
comment What is the maximum (air speed) velocity of a pixie?
... ... ... african, or european pixie? ... ... ...
Jun
20
comment Why did Giant Space Hamsters cause community outrage?
It is strange that the community so upset by the issue was blind to the depth of previous D&D silliness. This would be an excellent issue to use to expose the aesthetics of socially constructed verisimilitude in RPGs.
Jun
5
comment What analyses exist of capitalist economies in “modern” setting RPGs?
Thank you for your answer. As I noted above in relation to "cow clickers" such as EVE, the intervention of the state/monopoly to maintain a positive balance of trade with external hard currency economies is unusual. EVE is probably one of the better datapoints given the "hands off" attitude, highly developed meta-gaming, and serious analysis. The exchange rate of "cow clicking" in EVE to USD, we see that the EVE wage is about USD0.002/hour on 2009 mission data, through USD1.56/hour on mining. Interesting figures, but how does the metagame relate to "roleplaying" cf: RPGstudies. Thanks!
Jun
5
comment What analyses exist of capitalist economies in “modern” setting RPGs?
Thank you. I've avoided "cow clickers"'s economics because of their unique "export" situation, and the willingness of the state-monopoly of the game provider to manipulate the "gold-farming" to real dollars benefits dramatically. Corey Doctorow discusses this in his didactic post-Trotskyist young adult novels. But I fear that this moves too far from RPGstudies and into Gamestudies. Given it's popularity, the absence of analysis of VtM/WoD economies is unusual. Thank you for your answer.
May
28
comment Dark Ages/Middle Ages marriage age?
I like how this complements my economistic and class based answer with an answer residing in what (I'd consider) "the superstructure," and in particular clearly pointing to the diversity of European religious responses to marriage. It reminds me of the role of "wife kidnapping" in the nobility, and draws our attention towards the structure of the chivalric "romance."
May
24
comment Dark Ages/Middle Ages marriage age?
Högberg & others, "Maternal Deaths in Medieval Sweden: …" J. Biosoc Sci 19 1987: 495ff 3/330 deaths, 10% survival rate for females to 60. Hellworth The Reproductive Unconscious in medieval and early modern England p46 "as high as 15 to 20 percent". Sweden is at the low end of wealth, England at the mid point of wealth in medieval society. I would suggest women under 50, and all men would attempt to remarry.
May
24
comment Dark Ages/Middle Ages marriage age?
I clarified the immediately RPG useful section of the answer, so other users don't have user867's experience.
May
18
comment What analyses exist of capitalist economies in “modern” setting RPGs?
There's a gap between the work of MM Postan and suggesting we replace a gp payouts with an sp payouts. That gap seems to be filled with analysis of fantasy medieval economics in RPGs. Similarly there seems to be a gap between Marx, Keynes or Hayek and Pentex Corporation, or of the price of Miniguns in corporate warfare, or of the story purpose and impact of modern fiscally motivated adventuring and loot payoffs. I'm not aware of who fills this gap.
May
15
comment How can you translate Rashomon/The Rashomon Job into a one-off-game?
"As the players listen to each other's stories, the subjective consensus tends to converge on an accepted reality." It may be possible to work around this by framing the play in a different genre. RPG tends to use journalistic or realist novel modes. Boasting sessions encourage participants to accept, extend and elaborate past contributions; for a modern example, the rap battle. Shifting from a naïve representational mode of literature, to a competitive mode (at the literary level) may help. "Well he said he gone done murdered me but I playin' possum, haw."