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| visits | member for | 1 year |
| seen | 8 hours ago | |
| stats | profile views | 46 |
I've been playing Dungeons and Dragons (v 3.5) on and off now for about 10 years. Although I consider myself a novice DM and prefer playing to refereeing, DMing is most of what I do these days. I've slowly been building up reputation here by almost exclusively asking the somewhat obvious questions easily cleared up by the sites more experienced players, and hope to someday be knowledgeable enough to start answering some. That will likely involve branching out into some new RPGs, be it Pathfinder, or one of the FATE systems. If you have a system you'd like to trumpet the merits of, feel free to convince me the next time we bump into each other in chat.
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Apr 13 |
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What are the essential features of a successful evil campaign? Thanks for giving me lots of quest ideas for my evil campaign with this answer, as well as voicing the reason why I think this campaign could work without turning into a horror show - evil is often dependent on your point of view. |
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Apr 13 |
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What are the essential features of a successful evil campaign? Thanks! This answer contains a lot of the concretes I was looking for (wanting to anticipate). |
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Apr 13 |
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What are the essential features of a successful evil campaign? Also helpful ... rpg.stackexchange.com/questions/2478/… |
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Apr 13 |
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What are the essential features of a successful evil campaign? I appreciate the insight that perhaps this interest in evil is perhaps a result of my constraining the players overly much :) I will have to do some thinking about that, but in the meantime, I'll toss them a bone with an evil campaign. It may just be a matter of judicious use of "fade to black", agreed upon ahead of time. |
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Apr 13 |
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What are the essential features of a successful evil campaign? A link that deserves to be mentioned: rpg.stackexchange.com/questions/12032/… |
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Apr 13 |
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What are the essential features of a successful evil campaign? edited title |
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Apr 13 |
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What are the essential features of a successful evil campaign? added 1 characters in body |
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Apr 13 |
asked | What are the essential features of a successful evil campaign? |
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Apr 1 |
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How can I replace a player character with an impostor without alerting the group? added 7 characters in body |
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Apr 1 |
answered | How can I replace a player character with an impostor without alerting the group? |
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Jan 4 |
awarded | Nice Question |
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Jan 4 |
accepted | How do I encourage player-GM storytelling collaboration without “breaking” my game? |
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Dec 31 |
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How do I encourage player-GM storytelling collaboration without “breaking” my game? This is a great answer to the second question I asked, but I'm still searching for an answer to the first implied part (perhaps I need to highlight it in my question better) - how do I encourage players to make suggestions in the first place? :) Perhaps you could elaborate? |
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Dec 30 |
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How do I encourage player-GM storytelling collaboration without “breaking” my game? edited tags |
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Dec 30 |
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How do I encourage player-GM storytelling collaboration without “breaking” my game? @okeefe So, maybe I could add rolls for improvised aspects with the percentage dice, depending on how likely I think the suggestion is? I don't know if this mechanic would encourage improvisation though... |
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Dec 30 |
asked | How do I encourage player-GM storytelling collaboration without “breaking” my game? |
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Dec 29 |
awarded | Custodian |
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Dec 29 |
reviewed | No Action Needed Which role-playing systems might be best suited for use over a road-trip? |
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Dec 26 |
accepted | How do significantly differing male and female lifespans change my setting? |
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Dec 26 |
awarded | Nice Question |