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visits member for 1 year, 11 months
seen Apr 12 at 16:27

I've been playing Dungeons and Dragons (v 3.5) on and off now for about 10 years. Although I consider myself a novice DM and prefer playing to refereeing, DMing is most of what I do these days. I've slowly been building up reputation here by almost exclusively asking the somewhat obvious questions easily cleared up by the sites more experienced players, and hope to someday be knowledgeable enough to start answering some. That will likely involve branching out into some new RPGs, be it Pathfinder, or one of the FATE systems. If you have a system you'd like to trumpet the merits of, feel free to convince me the next time we bump into each other in chat.


Apr
28
accepted Is the “Raise dead” spell subject to augmented summoning?
Apr
28
asked Is the “Raise dead” spell subject to augmented summoning?
Apr
22
accepted How can I mechanistically empower a prophecy or fortune without railroading the plot?
Apr
22
awarded  Nice Question
Apr
20
comment How can I mechanistically empower a prophecy or fortune without railroading the plot?
@Xabei Perhaps Oedipus was the wrong case study to choose. You make a good point. I don't want an unavoidable prophecy as this limits player agency, but I'd like to be able to influence players' belief in the power of such prophesies and fortunes by making them mechanistically more likely to happen.
Apr
20
comment How can I mechanistically empower a prophecy or fortune without railroading the plot?
+1 for a great answer. I guess it says something about my "stick" approach to GMing that I didn't think of the obvious XP approach to the problem ;)
Apr
20
comment Does the target of a spell know who is casting it?
@KRyan Yeah, I was forgetting about the PCs in that sense, and thinking about NPCs. But, as your fighter example demonstrates, there has to be some common sense applied eg, for people who are habitual magic bystanders but choose not to take ranks in spellcraft/arcana.
Apr
20
comment Does the target of a spell know who is casting it?
+1 for a superior answer, but I would comment that I still believe my comment about the target's prior experience or knowledge about magic would modify their perception of "what is going on".
Apr
20
answered Does the target of a spell know who is casting it?
Apr
20
asked How can I mechanistically empower a prophecy or fortune without railroading the plot?
Apr
17
awarded  Good Question
Apr
14
accepted What are the essential features of a successful evil campaign?
Apr
14
awarded  Nice Question
Apr
13
comment What are the essential features of a successful evil campaign?
Thanks for giving me lots of quest ideas for my evil campaign with this answer, as well as voicing the reason why I think this campaign could work without turning into a horror show - evil is often dependent on your point of view.
Apr
13
comment What are the essential features of a successful evil campaign?
Thanks! This answer contains a lot of the concretes I was looking for (wanting to anticipate).
Apr
13
comment What are the essential features of a successful evil campaign?
Also helpful ... rpg.stackexchange.com/questions/2478/…
Apr
13
comment What are the essential features of a successful evil campaign?
I appreciate the insight that perhaps this interest in evil is perhaps a result of my constraining the players overly much :) I will have to do some thinking about that, but in the meantime, I'll toss them a bone with an evil campaign. It may just be a matter of judicious use of "fade to black", agreed upon ahead of time.
Apr
13
comment What are the essential features of a successful evil campaign?
A link that deserves to be mentioned: rpg.stackexchange.com/questions/12032/…
Apr
13
revised What are the essential features of a successful evil campaign?
edited title
Apr
13
revised What are the essential features of a successful evil campaign?
added 1 characters in body