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I've been playing Dungeons and Dragons (v 3.5) on and off now for about 10 years. Although I consider myself a novice DM and prefer playing to refereeing, DMing is most of what I do these days. I've slowly been building up reputation here by almost exclusively asking the somewhat obvious questions easily cleared up by the sites more experienced players, and hope to someday be knowledgeable enough to start answering some. That will likely involve branching out into some new RPGs, be it Pathfinder, or one of the FATE systems. If you have a system you'd like to trumpet the merits of, feel free to convince me the next time we bump into each other in chat.


Apr
13
comment What are the essential features of a successful evil campaign?
Also helpful ... rpg.stackexchange.com/questions/2478/…
Apr
13
comment What are the essential features of a successful evil campaign?
I appreciate the insight that perhaps this interest in evil is perhaps a result of my constraining the players overly much :) I will have to do some thinking about that, but in the meantime, I'll toss them a bone with an evil campaign. It may just be a matter of judicious use of "fade to black", agreed upon ahead of time.
Apr
13
comment What are the essential features of a successful evil campaign?
A link that deserves to be mentioned: rpg.stackexchange.com/questions/12032/…
Apr
13
revised What are the essential features of a successful evil campaign?
edited title
Apr
13
revised What are the essential features of a successful evil campaign?
added 1 characters in body
Apr
13
asked What are the essential features of a successful evil campaign?
Apr
1
revised How can I replace a player character with an impostor without alerting the group?
added 7 characters in body
Apr
1
answered How can I replace a player character with an impostor without alerting the group?
Jan
4
awarded  Nice Question
Jan
4
accepted How do I encourage player-GM storytelling collaboration without “breaking” my game?
Dec
31
comment How do I encourage player-GM storytelling collaboration without “breaking” my game?
This is a great answer to the second question I asked, but I'm still searching for an answer to the first implied part (perhaps I need to highlight it in my question better) - how do I encourage players to make suggestions in the first place? :) Perhaps you could elaborate?
Dec
30
revised How do I encourage player-GM storytelling collaboration without “breaking” my game?
edited tags
Dec
30
comment How do I encourage player-GM storytelling collaboration without “breaking” my game?
@okeefe So, maybe I could add rolls for improvised aspects with the percentage dice, depending on how likely I think the suggestion is? I don't know if this mechanic would encourage improvisation though...
Dec
30
asked How do I encourage player-GM storytelling collaboration without “breaking” my game?
Dec
29
awarded  Custodian
Dec
29
reviewed No Action Needed Which role-playing systems might be best suited for use over a road-trip?
Dec
26
accepted How do significantly differing male and female lifespans change my setting?
Dec
26
awarded  Nice Question
Dec
25
asked How do significantly differing male and female lifespans change my setting?
Dec
23
answered How can I build open-ended questions into a scenario in a GM driven world?