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Dec
31
comment How do I encourage player-GM storytelling collaboration without “breaking” my game?
This is a great answer to the second question I asked, but I'm still searching for an answer to the first implied part (perhaps I need to highlight it in my question better) - how do I encourage players to make suggestions in the first place? :) Perhaps you could elaborate?
Dec
30
revised How do I encourage player-GM storytelling collaboration without “breaking” my game?
edited tags
Dec
30
asked How do I encourage player-GM storytelling collaboration without “breaking” my game?
Dec
29
awarded  Custodian
Dec
29
reviewed No Action Needed Which role-playing systems might be best suited for use over a road-trip?
Dec
26
accepted How do significantly differing male and female lifespans change my setting?
Dec
26
awarded  Nice Question
Dec
25
asked How do significantly differing male and female lifespans change my setting?
Dec
23
answered How can I build open-ended questions into a scenario in a GM driven world?
Nov
20
awarded  Nice Question
Nov
15
accepted How can I make my adventures more bard-inclusive?
Nov
13
comment How can I make my adventures more bard-inclusive?
+1 for suggesting including more significant bards in my campaign, and also for looking up bard handbooks. As obvious as it sounds, I hadn't thought of putting the group up against a bard villain.
Nov
13
revised How can I make my adventures more bard-inclusive?
clarification due to question's comments
Nov
12
asked How can I make my adventures more bard-inclusive?
Nov
9
accepted What should I consider when creating a time travel adventure?
Nov
8
awarded  Nice Question
Nov
8
comment What should I consider when creating a time travel adventure?
This link is awesome! I will have to take some time to read through it all, but it is exactly the kind of material I was looking for.
Nov
8
revised Single player games suitable for session preparation
corrected spelling
Nov
8
comment What should I consider when creating a time travel adventure?
Thanks! This helps :D
Nov
8
comment What should I consider when creating a time travel adventure?
Maybe you could elaborate a bit more on the resilient traveller theory for people (like me) who haven't watched that series or played the game? For instance "Play up the difference between what they know and what actually happened" ... I don't quite follow. Sorry for my denseness!