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visits member for 2 years, 7 months
seen Jun 16 '12 at 1:55

May
14
revised Sword-and-board balance in D&D
added 268 characters in body
May
14
answered Sword-and-board balance in D&D
May
11
comment What would you pick as the “four elements” of mind?
You're welcome, Jon. I like that you are really going in-depth with your design. Just wanted to be up-front with you.
May
8
comment What point-buy systems of magic (like psionics in 3e D&D) are there?
Wow! I didn't know that, so I'm edified already. Sorry for the misunderstanding. I'll do some research on my own.
May
8
awarded  Scholar
May
8
accepted What point-buy systems of magic (like psionics in 3e D&D) are there?
May
7
awarded  Editor
May
7
revised What point-buy systems of magic (like psionics in 3e D&D) are there?
Clarified goals.
May
7
comment What point-buy systems of magic (like psionics in 3e D&D) are there?
This is great! Thank you, lorimer. I will have to take a look at some of these. I am looking at incorporating on-the-fly creation and, frankly, that is why it's so difficult to design.
May
7
awarded  Student
May
7
asked What point-buy systems of magic (like psionics in 3e D&D) are there?
May
6
answered Creating emotions
May
5
comment World Development - A Fresh Start
In games that I run, I tend to utilize a few high fantasy races and a few unique species, with clear rules established for reproduction (either yes or no). I think a human-PC-only campaign can be great, but you do tend to lose a little fantasy flavor. The best way I've found to compromise is to include a few racial lineages that PCs and NPCs may be more or less genetically related to. This means that physical traits will tend to be more subtle.
May
5
answered World Development - A Fresh Start
May
4
awarded  Supporter
May
4
answered What would you pick as the “four elements” of mind?
May
4
comment How can I make low levels of a high-level build more bearable?
Thanks! Just discovered this site through obsidian portal and I'm blown away by the quality of the content.
May
4
awarded  Teacher
May
4
answered How can I make low levels of a high-level build more bearable?