Quick_Spoon

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seen May 4 '12 at 22:38

Jul
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awarded  Popular Question
May
5
awarded  Nice Question
May
4
comment Monster Manual 1 - Is it balanced? Should I balance it?
newbie in 4edition. Had some scant experience in 3.5ed, also I studied a lot of corebooks Shadowrun, Dark Heresy, D&D and so on. @waxeagle:what more info do you need? Exact stats? It's hard to play in my parts. Only way I could play some D&D was to learn it, DM it and get my friends into it. I don't think I'll ever play as a PC
May
4
awarded  Commentator
May
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comment Monster Manual 1 - Is it balanced? Should I balance it?
Well yeah, I'm not here to argue any balance, it's only something I noticed. But keep in mind that I've made them fight such goblin warriors without giving them proper HP value for their own chars. I've got this little problem that I'm from Poland(you clearly see that from my poor writing skills) and they are not to good in english, so I had to make chars, explain everything, make those encounters so I misread apperently. Thanks to you this all seems much balanced. ;)
May
4
comment Monster Manual 1 - Is it balanced? Should I balance it?
Im not to worried about his AC, but using that formula his other defenses also got this bonus. It look fine for Fortitude, he a troll - hes tough! But Will? Is this right, does it seem right for you?
May
4
comment Monster Manual 1 - Is it balanced? Should I balance it?
My party is a straight 'out of the box' no big optim build i made them so I could bring the light of RPG to the infidels(my friends/victims): Human fighter - Greatsword Human Cleric - Twohand morningstar Elf - wizard, wand Half elf - 2weapong fighting rogue, with Two Strike skill from the ranger class
May
4
comment Monster Manual 1 - Is it balanced? Should I balance it?
I know axes are better for a twohanded fighter, Crit is bigger. My great sword wielder would get prof +3 +4str +1spec for a total +8 to hit, and 1d10+4 dmg The fighter weapon groups is another thing that confuses me. Using an axe am I adding con bonus to my dmg? Or are you just saying that con has a bigger impact on abilitys used by twohand users
May
4
comment Monster Manual 1 - Is it balanced? Should I balance it?
Wow, you kinda opened my eyes now. I made a big blunder. I was under the impression that this 'con' is a characters ablity bonus and not the whole ability. That makes them a lot more durable. Wow they survived... As for choosing an axe this char is not optimised, hes just a tough merc.
May
4
comment Monster Manual 1 - Is it balanced? Should I balance it?
His AC is 21 and also he got 21 defence to reflex, fort and will. It seems I'm rather stuck with manually adjusting which defense should be higher/lower -ergo more prep needed
May
4
comment Monster Manual 1 - Is it balanced? Should I balance it?
I have changed some monsters from MM1 using this official formula in wizards update: The Goblin Warrior as seen above got weaker, got a bit weaker but reasnoable, but a Troll just became a powerhouse ]:> Troll old lvl9 Brute Init +7 HP100 Regen10 AC20 Other 21/18/17 Attack Vs AC +13 Dmg 2d6 +6 Troll revamp lvl9 Brute Init +7 HP:109 / 110 Regen10 AC21 Other 21 Attack Vs AC +14 Dmg 2d8+12
May
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awarded  Student
May
4
asked Monster Manual 1 - Is it balanced? Should I balance it?