| bio | website | |
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| visits | member for | 2 years, 8 months |
| seen | Sep 21 '12 at 4:12 | |
| stats | profile views | 25 |
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Mar 9 |
awarded | Popular Question |
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Sep 21 |
answered | What were the driving factors in the falling out between Dave Arneson and Gary Gygax? |
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Sep 21 |
comment |
How does Adventurer Conqueror King differ from B/X D&D, Labyrinth Lord, and Pathfinder? Real soon now! If you pre-order it through Game Salute you can get a download link for a PDF that isn't indexed and formatted for screens rather than book-binding; I hope it won't take much more than a week or two to make this into a final PDF version. Hardcover will be about two months after that, but if you email me at tavis@autarch.co I'll slip you the Word file so you can get started right away. |
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Sep 20 |
awarded | Yearling |
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Sep 20 |
answered | How does Adventurer Conqueror King differ from B/X D&D, Labyrinth Lord, and Pathfinder? |
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Mar 6 |
answered | Are there any groups that use role-play games as performance art? |
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Dec 15 |
awarded | Nice Answer |
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Aug 28 |
awarded | Yearling |
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Jan 18 |
awarded | Student |
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Jan 18 |
asked | Fantasy adventure modules with naval adventuring |
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Dec 10 |
awarded | Nice Answer |
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Dec 9 |
comment |
How do you switch from parenting-mode to GM-mode? My eight-year-old son prefers to GM when we play, because that way he gets the narrative power in the game to counterbalance my authority as parent and knower-of-the-rules, and in the afterschool class I teach for kids 8-12 everyone takes a turn as GM. It can be helpful to have some guidelines, like the random dungeon generation system in the '81 Moldvay D&D Basic, CR in 3E, or the encounter design budgets in 4E - but if kids want to make an impossibly lethal dungeon (and they will) that's a learning experience too! |
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Dec 8 |
comment |
How can the GM go diceless in classic D&D? Delta has said that showing players the random encounter charts generates a lot of excitement - deltasdnd.blogspot.com/2010/04/corsairs-of-medero.html - and I often present these as "scouting checks" where the players roll to see if they spot the wandering monster. But I agree that the change between TSR D&D, where the victim rolls the saving throw, and 4E where the spellcaster rolls to hit, has a big psychological impact that really alters the "classic" feel for me. |
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Dec 8 |
comment |
Which D&D modules are the classics? +1 Caverns of Thracia, the Judges Guild module written and illustrated by Paul Jaquays. It's been called "[the best-designed module ever published][1]" and my group found it to be challenging, exciting, intriguing, and surprising for over 20 sessions of play. It might not have been as well-known as many, but it deserves more acclaim. [1]: grognardia.blogspot.com/2008/12/… |
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Dec 8 |
awarded | Supporter |
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Dec 8 |
answered | How can I encourage my D&D Encounters group to do more role playing? |
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Sep 16 |
awarded | Teacher |
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Sep 16 |
answered | How do you create a new D&D 4E character class? |
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Aug 27 |
answered | Roleplaying as a job. Skills and background? |