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Nov
14
comment Why wouldn’t I just run away from the eldritch horror?
And be aware that this shape is slightly different from the "two push" format of the typical short-form story like a movie, in which the protagonist briefly resists entanglement until some specific further event changes his mind, or the "one push" format of the typical "you're in a bar and you get a mission" simple RPG setup :-) Because it's different, it requires the GM to be aware what to do.
Nov
6
comment Does Clone spell makes someone effectively immortal?
"So, a bunch of wizards want immortality from a limited resource and are all looking for it." -- aside from anything else that would presumably drive up the price of diamonds, so that a smaller diamond will now cost 1000gp and therefore become adequate for the spell ;-)
Nov
6
comment Does Clone spell makes someone effectively immortal?
It occurs to me that if an NPC antagonist does this, the "tremendous consequences" inflicted on them by the DM is basically the PCs.
Oct
25
revised How do I help players engage with plot despite giving me no good background hooks?
deleted 1 character in body
Oct
25
revised How do I help players engage with plot despite giving me no good background hooks?
added 596 characters in body
Oct
25
answered How do I help players engage with plot despite giving me no good background hooks?
Oct
25
comment Where do adventurers keep all their stuff?
Note that going prone is a response to the ubiquity of reasonably accurate long-range weapons. If twelve idiots are coming at you with swords, you're probably fine to drop your pack from a standing position just as long as they don't have any mates with bows ;-) It's quite good fun in the right kind of game to develop operating procedures with the rigour of modern military training (or, for that matter, the rigour of Roman military training or any properly professional army), but designed for the appropriate tech level.
Oct
24
comment How to deal with player MacGyver-ism?
"enemies and others in general would probably take note and deploy the same methods the PCs are using" -- hence the joke where duelists stop carrying swords around, and just carry bags of sand to throw in each other's eyes.
Sep
24
awarded  Autobiographer
Sep
23
comment Is it better to take the array and be Joe Average, or to roll for the odds of getting on average better scores?
So the value judgement seems pretty clear. You want a >50% chance of a 16, and wax eagle wants predictability (and briddums additionally wants equality among characters). All a matter of how valuable that 16 is to you as a player relative to the other things. Also, if you're willing to stretch a point you can suicide the worst characters, which improves the profile of rolled stats a little.
Sep
18
comment Should a GM seek to share costs?
The one thing about food is that if you asked on "etiquette hell" you might hear from some people that it's terribly rude to invite someone to your home and not feed them (or invite them to a restaurant and not pay, and so on). If that's the kind of crew you hang with then it's not such an easy step to tell them to bring you dinner, but I think most people would see it as a reasonable quid pro quo if that's what the combined GM and host wants.
Sep
17
comment The mechanics of holding an NPC at sword-point
@G0BLiN: to be fair to the goblin, wetting himself might actually be his best bet to persuade PC A to voluntarily release the grapple and thus could be considered great strategy (perhaps only if he can make a Bluff check later to persuade his pals it was intentional). The less goblin urine your clothing absorbs, the better a time you have for the rest of the day.
Aug
28
comment How do I deal with players that pick very situational skills for a Campaign?
If it's because they're real characters, then the players will find ways to introduce their skills. Like, playing music or buying a boat at the first opportunity. On the other hand, if they never show any inclination to use them then they aren't inherent to the character after all no matter what the background says. They're decorating their otherwise-twinked character with a few pieces of trivia, which is fine.
Aug
28
comment How do I make it absolutely clear that I'm shooting you in the face?
For that matter, "sneaking" and "select one target of many" seem contradictory. Unless you have a means of covert 1-1 communication (e.g. earpieces and whatnot), clearly you cannot reliably communicate with exactly one of a group of distant people. There is no LARP sniping without breaking immersion at least somewhat. The thing that you say works when you have eye contact (point, shoot, bang) actually violates "select one of a group" if the group is looking in the same direction, since you can get eye contact with your target only by putting yourself in view of the others.
Aug
28
comment How can I deal with players that get bored waiting for their turns playing online?
Reasonable. Not all novels have a fight in them, and not all roleplaying games need combat. If combat (or any part of a game) isn't fun, you could always stop doing it. Maybe come back to it later, after play-testing some of the ideas in other answers to see whether they make combat fun again.
Aug
26
comment Giving inspiration after a nice night of sleep and good food?
If you do this you should of course award equal or greater XP if the players can contrive a means to have just as much fun without spending anything. But I suppose that's the same as "award extra XP if the player does want to roleplay" :-)
Aug
26
comment Giving inspiration after a nice night of sleep and good food?
Or look at the original WFRP, which (in a supplement) had extensive rules for social class, subdivisions within classes, the cost of maintaining yourself at a particular class, and the effects on Fellowship and Leadership rolls of differing social classes between the participants. I can't remember what happened if you "really were" higher class but only paid for lower, but if it were up to me now you'd take the least advantageous of the two possibilities in all circumstances, since poor people would despise you as a toff but not respect your authority, and rich people would just despise you!
Aug
25
comment Overcoming setting complexity paralysis as a GM
@SevenSidedDie: well, I think the underlying goal is to start running the game shortly after deciding you like it. "Read through it quickly" is the way the questioner tries to achieve this rather than the goal itself, but still, it's the part I think the questioner has to let go of in order to respect thousands of pages of canon ;-)
Aug
24
revised Overcoming setting complexity paralysis as a GM
added 15 characters in body
Aug
24
revised Overcoming setting complexity paralysis as a GM
added 420 characters in body