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1d
comment In Pathfinder can spells target invisible opponents?
Seconds out, round 2. I throw flour over my invisible opponent. Can I now see my target or not? Round 3, my opponent is wearing a burqa. Round 4, full plate. Round 5, carrying a really big shield. Round 6, standing behind a really big shield they aren't touching. And so on until bored of RAW questions ;-)
2d
comment How to build an evil campaign
If you really want to play the "banality of evil" card just run a completely stereotypical murderhobo campaign, but be more honest about what alignment people would need to have to behave like that. Or even if there's some kind of principled cause in view: "Hang on, so you're going to napalm children in order to prevent the spread of communism? Yep, you're unlawful evil and you dislike communism, that makes sense". Cynicism ftw.
2d
comment How Do I Assassinate a Vampire or Garou?
It's good advice, but I think the question is at least partly about character design rather than just tactics.
Dec
10
awarded  Guru
Dec
8
revised Dealing with Argumentative Players
added 178 characters in body
Dec
8
revised Dealing with Argumentative Players
added 7 characters in body
Dec
8
revised Dealing with Argumentative Players
added 7 characters in body
Dec
8
answered Dealing with Argumentative Players
Dec
8
comment How can you deal with players asking the wrong questions?
@GMJoe: well, I'm unsure whether it would really be an improvement or not, but I suppose I suggest not to repeatedly state an absolute that isn't true. Feel free to decline that change in favour of keeping the rhetorical power of the approximation!
Dec
7
comment Can a spellcaster know why a spell failed?
@DuckTapeAl: and it's also common in the real world for skilled people to immediately see why their thing didn't work due to some detail of the failure that someone not close to the thing wouldn't be able to interpret. As for example when someone tells me my code is failing inexplicably, and I explicate it straight away :-)
Dec
6
comment How can I introduce twists to the setting without asking the players
@lisardggY: you're in pretty much the same position as your grandparents when you hand them something to look at on your phone and it "goes weird" within seconds ;-) No offence intended to your grandparents, maybe they're great with technology, but it's not entirely unjustified to assume that if you hand a phaser to a gorilla (offence is intended to your PC) it will probably break it fairly quickly!
Dec
6
comment How can I recognise when a Scene should be skipped?
Or if you don't want to focus on "conflict" then same analysis, but in terms of "jeopardy". Once there's nothing to be won or lost, get out.
Dec
5
comment How can I get players to realize that their enemies aren't evil?
By the way, if you crack this could you apply it in real life? Preferably starting with every head of government ;-)
Dec
5
comment How can you deal with players asking the wrong questions?
Unless the whole bar scenario is supposed to be a kind of puzzle which the players show intelligence to solve. Faced with two goblins one of whom tells the truth and one lies, "Which door leads to the treasure?" is objectively the wrong question to ask if the players want to find the treasure. "Can I have a G+T?" is not the right question to ask to find the vampire, although it might be a good preamble. Of course not all games include this kind of pass/fail test of the players, and it's a terrible idea to design your plot to stall (or otherwise be boring) if they fail one.
Dec
5
awarded  Pundit
Dec
4
awarded  Good Answer
Dec
4
comment Do wizards really have to prepare spells multiple times to cast them multiple times?
@Ernir: well the complaint can't go back much further than D&D's publishing date in 1974. I imagine someone complained during playtesting ;-)
Dec
4
awarded  Mortarboard
Dec
4
comment How do I keep the game moving without undermining player agency?
The suggestion that "sneak up you in a forest" is a typographical error was of course the Yubnub Heresy, which as everyone knows resulted in 100 years of bitter war and the extinction of the hippogriff. Which may seem irrelevant, but you keep things moving by keeping on adding stuff, even if you're not certain it's going to make sense in the end.
Dec
4
revised How do I keep the game moving without undermining player agency?
added 275 characters in body