291 reputation
24
bio website
location Oxford, United Kingdom
age
visits member for 1 year, 11 months
seen 2 hours ago

All my original contributions to StackOverflow are hereby placed into the public domain. If this is not legally possible, then anyone receiving a copy of them by any means is granted a non-exclusive perpetual license to use, distribute and modify them, and to distribute modifications, under any license or none, with or without attribution. Please note that this license applies only to my original contributions - quoted material and edits by me to existing material on StackOverflow are not my creations and I cannot grant rights in them.


2h
comment Plausible explanation for large number of armed adventurers in fantasy RPG setting?
@SevenSidedDie: although by late medieval times, I suspect that Rome itself didn't know half of what it was sitting on top of (en.wikipedia.org/wiki/File:Population_of_Rome.png -- who are they calling "sparsely populated"?). But it mostly wasn't valuables: ruins, buildings, sewers and catacombs, not so much magical swords guarded by undead warriors ;-)
2h
comment Plausible explanation for large number of armed adventurers in fantasy RPG setting?
"Dungeons full of loot aren't really part of a realistic medieval setting" - medieval Egypt was indeed riddled with dungeons full of loot, and they were found from time to time before Egyptologists showed up. Not that there was anything especially wrong with the civilization in place, but it was disjoint from the pre-existing civilized stuff all over the place. It's dungeons full of monsters that aren't realistic. So as I understand it, the trick in real life was to be the first to find the tomb (or the first to find the way in), rather than the first to show up armed to the teeth.
Apr
14
awarded  Necromancer
Apr
1
comment How can I use improvised consequences to make combat more interesting?
That's something of a council of despair, but to put it another way: if you want improvised elements in combat that affect the mechanics, then don't play a game that's only fun because the mechanics are tightly balanced.
Mar
25
revised How can I efficiently run a morally challenging campaign?
added 54 characters in body
Mar
24
revised How can I efficiently run a morally challenging campaign?
added 145 characters in body
Mar
24
revised How can I efficiently run a morally challenging campaign?
added 113 characters in body
Mar
24
revised How can I efficiently run a morally challenging campaign?
added 150 characters in body
Mar
24
revised How can I efficiently run a morally challenging campaign?
added 150 characters in body
Mar
24
revised How can I efficiently run a morally challenging campaign?
added 3 characters in body
Mar
24
revised How can I efficiently run a morally challenging campaign?
added 349 characters in body
Mar
24
answered How can I efficiently run a morally challenging campaign?
Mar
12
awarded  Yearling
Mar
11
revised New players missing the big picture?
added 176 characters in body
Mar
11
revised New players missing the big picture?
added 19 characters in body
Mar
11
revised New players missing the big picture?
added 62 characters in body
Mar
11
revised New players missing the big picture?
added 36 characters in body
Mar
11
revised New players missing the big picture?
added 6 characters in body
Mar
11
answered New players missing the big picture?
Mar
11
awarded  Commentator