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Sep
24
awarded  Autobiographer
Sep
23
comment Is it better to take the array and be Joe Average, or to roll for the odds of getting on average better scores?
So the value judgement seems pretty clear. You want a >50% chance of a 16, and wax eagle wants predictability (and briddums additionally wants equality among characters). All a matter of how valuable that 16 is to you as a player relative to the other things. Also, if you're willing to stretch a point you can suicide the worst characters, which improves the profile of rolled stats a little.
Sep
18
comment Should a GM seek to share costs?
The one thing about food is that if you asked on "etiquette hell" you might hear from some people that it's terribly rude to invite someone to your home and not feed them (or invite them to a restaurant and not pay, and so on). If that's the kind of crew you hang with then it's not such an easy step to tell them to bring you dinner, but I think most people would see it as a reasonable quid pro quo if that's what the combined GM and host wants.
Sep
17
comment The mechanics of holding an NPC at sword-point
@G0BLiN: to be fair to the goblin, wetting himself might actually be his best bet to persuade PC A to voluntarily release the grapple and thus could be considered great strategy (perhaps only if he can make a Bluff check later to persuade his pals it was intentional). The less goblin urine your clothing absorbs, the better a time you have for the rest of the day.
Aug
28
comment How do I deal with players that pick very situational skills for a Campaign?
If it's because they're real characters, then the players will find ways to introduce their skills. Like, playing music or buying a boat at the first opportunity. On the other hand, if they never show any inclination to use them then they aren't inherent to the character after all no matter what the background says. They're decorating their otherwise-twinked character with a few pieces of trivia, which is fine.
Aug
28
comment How do I make it absolutely clear that I'm shooting you in the face?
@GMNoob: then by all means explicitly assume that the lasers will shine in people's eyes, but only briefly. Then you don't need to say "What in my answer makes you think that the lights would be shining into someone's eye?". The thing in your answer that makes me think the lights will shine in people's eyes, is that people are pointing lasers at or near each other's helmets :-)
Aug
28
comment How do I make it absolutely clear that I'm shooting you in the face?
@BrianBallsun-Stanton: to be fair, LARP in general is a great way to court a lawsuit. All it takes is one person bringing a real sword or a foam-covered crowbar. And you not doing any equipment checks. But in practice I think regardless of the safety class of the lasers, it's not right to just assume as this answer does that they can be kept out of people's eyes. If you point anywhere near someone's head from range, then eventually someone will get a dot in their eye. This is absolutely certain and must be accounted for (perhaps taken as a showstopper), not ignored.
Aug
28
comment How do I make it absolutely clear that I'm shooting you in the face?
For that matter, "sneaking" and "select one target of many" seem contradictory. Unless you have a means of covert 1-1 communication (e.g. earpieces and whatnot), clearly you cannot reliably communicate with exactly one of a group of distant people. There is no LARP sniping without breaking immersion at least somewhat. The thing that you say works when you have eye contact (point, shoot, bang) actually violates "select one of a group" if the group is looking in the same direction, since you can get eye contact with your target only by putting yourself in view of the others.
Aug
28
comment How can I deal with players that get bored waiting for their turns playing online?
Reasonable. Not all novels have a fight in them, and not all roleplaying games need combat. If combat (or any part of a game) isn't fun, you could always stop doing it. Maybe come back to it later, after play-testing some of the ideas in other answers to see whether they make combat fun again.
Aug
26
comment Giving inspiration after a nice night of sleep and good food?
If you do this you should of course award equal or greater XP if the players can contrive a means to have just as much fun without spending anything. But I suppose that's the same as "award extra XP if the player does want to roleplay" :-)
Aug
26
comment Giving inspiration after a nice night of sleep and good food?
Or look at the original WFRP, which (in a supplement) had extensive rules for social class, subdivisions within classes, the cost of maintaining yourself at a particular class, and the effects on Fellowship and Leadership rolls of differing social classes between the participants. I can't remember what happened if you "really were" higher class but only paid for lower, but if it were up to me now you'd take the least advantageous of the two possibilities in all circumstances, since poor people would despise you as a toff but not respect your authority, and rich people would just despise you!
Aug
25
comment Overcoming setting complexity paralysis as a GM
@SevenSidedDie: well, I think the underlying goal is to start running the game shortly after deciding you like it. "Read through it quickly" is the way the questioner tries to achieve this rather than the goal itself, but still, it's the part I think the questioner has to let go of in order to respect thousands of pages of canon ;-)
Aug
24
revised Overcoming setting complexity paralysis as a GM
added 15 characters in body
Aug
24
revised Overcoming setting complexity paralysis as a GM
added 420 characters in body
Aug
24
revised Overcoming setting complexity paralysis as a GM
added 3 characters in body
Aug
24
revised Overcoming setting complexity paralysis as a GM
added 262 characters in body
Aug
24
revised Overcoming setting complexity paralysis as a GM
deleted 12 characters in body
Aug
24
revised Overcoming setting complexity paralysis as a GM
added 479 characters in body
Aug
24
revised Overcoming setting complexity paralysis as a GM
added 479 characters in body
Aug
24
answered Overcoming setting complexity paralysis as a GM