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  • 26 votes cast
Jan
24
comment How are Fighters Linear but Wizards Quadratic?
Sounds about right.
Jan
23
answered How do I make engaging Man vs Wild encounters that aren't excercises in rolling dice?
Jan
19
comment How are Fighters Linear but Wizards Quadratic?
"this is not a big deal without time pressures. And overusing time pressures ruins their effect on the story" -- I think this is a bit of a false dichotomy in an otherwise tight analysis. You can have a degree of time pressure present in almost all stories (like, "this needs doing within a few days"), so that wizards have to treat sleep as a limited and sometimes scarce resource, without that becoming overuse. Unfortunately the risk there is that the difference in power of the party as a whole is just too huge according to whether the wizards think they can afford to use spells or not.
Dec
31
awarded  Nice Answer
Dec
28
comment How do hit points work in 5E at low levels?
Note that when a character is killed by an arrow it's considered intentional gritty realism, but when a character is killed by a housecat it's a fun quirk of the game. This is in no sense a post hoc rationalisation of essentially arbitrary rules. Or at any rate, the game is less fun if you can't overlook these oddities ;-)
Dec
16
comment What's a good pay rate per level for a party for hire?
It probably does help somewhat. The questioner expresses concern about not knowing the game's economy. This answer says not to worry on that score. On the other hand, it looks like what the questioner ideally wants is a stripey table, because looking stuff up on tables is fun ;-)
Dec
10
revised How to keep the consequences of a player's actions a secret?
edited body
Dec
9
revised How to keep the consequences of a player's actions a secret?
added 75 characters in body
Dec
9
answered How to keep the consequences of a player's actions a secret?
Oct
12
comment What does a doppelganger smell like?
... any form of (a), meaning doppelgangers in general continue to generate material that drops or evaporates or wears off their form, is an ongoing effect that's potentially observable ("why do you still smell of a perfume you haven't applied in weeks?"). (b) means that arbitrary material can be generated in order to copy the form, but from then on the copied body behaves normally. (c) means the ability can tell that exterior water, grease, perfume, makeup, etc, is not really part of the creature, and avoids copying it, so the appearance may be "cleaner" than the original's at time of copy.
Oct
12
comment What does a doppelganger smell like?
@MatthieuM. One solution would be that on taking that form they initially have as much oil on their hands as the mechanic does at the time she is copied, but don't generate any more as it naturally wears away or if the copy washes its hands. And that the copy has as much perfume on it as the original did, but if the perfume is such that he needs to regularly re-apply it to maintain the effect, then it will also soon wear off the copy. For another example, if the original was soaking wet at time of copying, is the copy wet (a) indefinitely, (b) initially but dries in the sun, or (c) never? :-)
Oct
11
revised How do you handle greedy shadowrunners?
deleted 1 character in body
Oct
11
revised How do you handle greedy shadowrunners?
deleted 1 character in body
Oct
11
revised How do you handle greedy shadowrunners?
deleted 1 character in body
Oct
11
revised How do you handle greedy shadowrunners?
deleted 1 character in body
Oct
11
revised How do you handle greedy shadowrunners?
added 764 characters in body
Oct
11
revised How do you handle greedy shadowrunners?
added 764 characters in body
Oct
9
revised How do you handle greedy shadowrunners?
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Oct
9
revised How do you handle greedy shadowrunners?
added 374 characters in body
Oct
9
answered How do you handle greedy shadowrunners?