| bio | website | soulrift.com |
|---|---|---|
| location | Toronto, Ontario | |
| age | 31 | |
| visits | member for | 1 year |
| seen | 9 hours ago | |
| stats | profile views | 14 |
I'm a Master of Information, an MMORPG expert, and in my spare time I dabble in Dungeons and Dragons, mainly 4th edition. I secretly aspire to re-write 4e into AD&D 4.5 and fix all those niggly issues I have with it.
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Feb 6 |
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When does a creature “Deal Damage”? Regarding point 4, if this interpretation is true, then a creature NEVER deals damage, because damage is always dealt by an attack and not a creature (Rules Compendium p.222). I think the presupposition is that, when a creature uses a power, it is responsible for the power. Otherwise you get into the "I didn't shoot him officer, the gun did!" argument :P |
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Feb 6 |
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When does a creature “Deal Damage”? I'm not sure about the takes/deals thing. Wizards seems to use the two terms reflexively: attackers "deal" (or "damage dealt by you...") outgoing damage whereas targets "take" (or "damage taken by you...") incoming damage. If you deal damage to a target, the target takes damage from you; when you cause a target to take damage, you deal that damage. |
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Jan 11 |
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Does the Monk's Flurry of Blows trigger mark retribution? Can you restore your original answer and also supply this answer? It would be valuable, I think, for people to see both, even if one is deemed "wrong". |
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Jan 8 |
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Common Dice Mechanics The discussion in this question may be of interest: rpg.stackexchange.com/questions/15971/… |
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Jan 3 |
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Does a hidden creature trigger powers from those it's hidden from? Then the strict answer to #2 is yes, blurred step is triggered, but Attacky doesn't know that it is triggered and can't use it. |
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Jan 2 |
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Can a flying creature with Hover be knocked prone? Note that these represent errata from the original flight rules published in the Dungeon Master's Guide, which required creatures without hover to move 2 spaces in order to remain flying. However, even the original DMG flight rules caused hovering creatures to crash if knocked prone. |
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Dec 31 |
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Does sustaining Mountain's Might allow an extra attack? I wonder if there's any reason to read the power such that the attack occurs only when the form is ended by that minor action? |
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Dec 26 |
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What can a player do to force down a flying creature? Hover only prevents a flying creature from falling if stunned; powers that inflict the prone condition still work on hovering flyers. |
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Dec 26 |
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Would flying monsters ever land during combat? Prone does drop a hovering creature; hover only prevents dropping from the stun condition. |
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Dec 13 |
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How to rule a permanently blind PC in D&D 4e? A scroll of Raise Dead costs 680g (all you need to bring someone back from the dead, along with a piece of their body) and the treasure parcels for level 1->2 gives out 720g. So, by level 2, you can raise someone from the dead. As D&D 4th edition did away with permanent blindness, there is no cure blindness ritual, but as Raise Dead is 8 I'd class it at maybe level 3: 125g. Treasure parcels 5 or 6 give you this much, so plausibly after ONE ENCOUNTER you could eliminate an adventurer's blindness. |
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Dec 11 |
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Does the Jump power used on someone else cause them to provoke attacks of opportunity? Except the creature could choose to jump 0 squares and you've wasted your power? |
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Dec 4 |
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How do I deal with absent players? Another reason to keep them in XP lockstep is because the level up choices can be pretty complex, so it's good to have them make all those choices at the same time, between sessions. |
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Nov 30 |
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When do 4e Monster powers (with the recharge ability) recharge? That's 5 whole rounds of combat! 5 rolls to recharge! ;) |
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Nov 30 |
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How to rule a permanently blind PC in D&D 4e? Well, it still means you're taking those features to compensate for a penalty the game didn't intend for you to have instead of taking other features to benefit the party. I suppose with Blindfighting Sentinel and Thri-Kreen Antennae (the latter could be re-flavored to any race really) it could be less crippling, yes. I suppose you could give one of those two as a bonus (Antennae?) and it could work out. |
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Nov 30 |
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How to rule a permanently blind PC in D&D 4e? I would strongly recommend getting consensus from the entire party before allowing the player to do this, as they may object to having to support a crippled teammate. |
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Nov 30 |
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Can you start your turn when you're dead? It's important to note the distinction between "dead" and "dying". This power is meant to allow you to recover from "dying" not from "dead". |
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Nov 29 |
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Do I need both DMG1 and 2 to create adventures? Yes, I meant the Rules Compendium book. The online Compendium (annoying that they named them the same thing, eh?) has the tables printed in the RC book, but not the textual guidelines that accompanies those tables. |
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Nov 29 |
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Do I need both DMG1 and 2 to create adventures? I should note that many of the advanced combat rules in both DMGs were revised in the Rules Compendium, so that's also a very good source for mechanics. RC includes the most recent rules on Skill Challenges, Encounter Building, and has a new random treasure system. |
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Nov 29 |
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Is it possible to multi-class to Shaman and acquire the healing spirit power? makes me want to houserule a second feat for all the other multiclass leader feats, to up their once-a-day heal to once-per-encounter. |
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Nov 29 |
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How do you destroy a battle standard? I'd say no, it just ends the magic item's encounter power. Maybe "knocked down" is a better term than "destroyed". |