7,075 reputation
1647
bio website soulrift.com
location Toronto, Ontario
age 32
visits member for 2 years, 3 months
seen 2 hours ago

I'm a Master of Information, an MMORPG expert, and in my spare time I dabble in Dungeons and Dragons, mainly 4th edition. I secretly aspire to re-write 4e into AD&D 4.5 and fix all those niggly issues I have with it.


Jul
5
comment How can I tune encounter difficulty appropriately in D&D Essentials?
Note that the vast majority of published adventures assume 5 PCs, not 2, so a quick rule of thumb will be to slash 3/5ths of monsters. EG: eliminate one goblin and turn the two wolves into two-hit minions (with fixed, lower damage).
May
25
comment What would the effect be of zeroing your exp after every level?
Note that this is not an increasing curve; it levels off around level 10. It only takes 51 encounters from level 19 to 20 and 52.6 encounters from level 29 to level 30.
May
21
comment How does Phasing interact with the Z-axis?
I appreciate the cinematic problems with Phasing, but my problem is much more game specific: the player says "I'm phasing, so I do this" and the rule has to be adjudicated. I suppose "the DM will just have to make something up, the rules don't provide any guidance" is a valid answer (and may be the only one) but I was hoping for some more concrete explanation of what the rules allow a phasing player to do...
May
18
comment Can a prone immobilized creature stand up?
That definition of move does discount standing up from prone, because the definition says that leaving a square to enter another is moving and standing up from prone is not leaving a square to enter another.
May
11
comment When does a power count as an attack?
What about "Wizard Attack 1" Flame Arrow, that targets all allies in a close burst 1 and buffs their next attack with 1d6 fire damage? No "attacks" happen with or as the result of the use of that power, unlike Direct the Strike.
Mar
25
comment Does a close burst attack that only targets 1 creature in the burst trigger burst vulnerability?
Are you sure it was "vulnerability to burst"? Many swarms have "Vulnerable against close and area attacks" but this refers to the attack type (Close and Area rather than Melee or Ranged) and not whether it is burst, blast, one creature, all creatures, etc.
Mar
5
comment How to Manage Player Frustration and Disengagement
The goblin dice article is interesting but deals with large issues rather than the relatively minor round-by-round outcomes of rolls. This isn't about one player, I'd say most in my group are this way. What if they reversed the roll and got a 20? They'd experience the same or even more frustration!
Mar
3
comment Opportunity attacks and immediate interupts per round
Charge basically says "move your speed and make a basic melee attack" thus it has a move component and an attack component, but each triggers when it happens. The attack from a charge only happens after the movement.
Feb
28
comment Are Divine Sanction and Divine Challenge the same thing?
The question was whether or not they can coexist ON A CREATURE. I suppose I should have been more explicit in my answer that they cannot coexist ON A CREATURE.
Feb
28
comment Are Divine Sanction and Divine Challenge the same thing?
Unless otherwise specified, a new mark always overwrites (removes) an existing one. In this case, the two Divine marks cannot coexist and applying one removes the other.
Feb
25
comment Challenging pre-made campaign for veteran players but easy on new GMs
Unfortunately, 4th edition's focus on tactical combat was poorly handled by many designers at Wizards, resulting in material that focuses on story over challenge. Having read most of the published material, including Dungeon magazine, I'm resigned to the fact that Wizards was unable to successfully coordinate adventure design and game design principles, leaving DMs with the unfair prospect of having to custom build adventures if they want a meaningful challenge for their players.
Feb
20
comment Is there any good place on the internet that hosts monster playtests?
I suppose it's the same as attracting volunteers to any event: what value proposition are you offering? Can you convince players they'll have fun playtesting your monsters? I've seen some interest in one-offs and they have a large pathfinder-based guild for testing combat scenarios, as well as lots of other quirky things, though I've yet to see a monster playtest specifically. If you try, I'd love to know if it works out :)
Feb
16
comment What is the significance of a Basic Attack vs. any other sort of attack?
I'd also point out that there is no power poaching in Essentials: Half-Elves no longer have Dilettante, nor are there hybrid or multiclass options. So while defenders now make basic attacks ala Combat Challenge as Opportunity Actions (not Immediates), they also can't augment their Basic Attack through feats or features. So if you love combining powers through granted attacks, Essentials gets rid of both combining powers and granting attacks... I'll update the story on Essentials to reflect this.
Feb
16
comment What is the significance of a Basic Attack vs. any other sort of attack?
On the other hand, basic attacks were meant to be BASIC. If granted attacks were meant to have at-will functionality, why not simply grant at-wills? The other problem with enhancing the MBA is that it enhances it for all types of uses, even types where simple damage dealing would be preferable. Essentials takes a very different approach to basic attacks: it standardizes (and slightly improves) them all, but it also does away with granted attacks. The combination of both systems results in inconsistent fundamental design concepts.
Feb
16
comment What is the significance of a Basic Attack vs. any other sort of attack?
Apologies if the tone was more abrasive than intended; my "vinegar" is more against the fact that "basic attacks" have become anything but, rather than the power of exploits. That, and I like a bit of dramatic exaggeration in my long-form essays :)
Feb
15
comment How do I Cleave as a Melee Basic Attack?
Yeah, good point. I re-worded everything to specifically address the issue of Cleave and Combat Challenge, since those are the two that don't ever seem to go together.
Feb
6
comment When does a creature “Deal Damage”?
For environment, what happens if you push someone into an aura? If we assume the creature with the aura deals the aura damage, that conflicts with the assumption that the pusher deals the damage resulting from a push. I would say forced movement, including falls, doesn't "deal" damage, because you're dealing forced movement: nothing in the power you're using suggests damage.
Feb
6
comment When does a creature “Deal Damage”?
I would argue against the summon one, because a summon is a creature that is responsible for it's own attacks and can be affected directly with Shackles. Note especially druid summons with instinctive attacks, which work even if the summoner is incapable of dealing damage, and a weakened summoner doesn't weaken a summon.
Feb
6
comment When does a creature “Deal Damage”?
I wonder if this also applies to resistances. If a creature hits you for 10 fire damage and you resist 10 fire, does he deal 0 damage to you and trigger Shackles? Or when you deal zero points are you no longer "dealing damage"?
Feb
6
comment When does a creature “Deal Damage”?
Regarding point 4, if this interpretation is true, then a creature NEVER deals damage, because damage is always dealt by an attack and not a creature (Rules Compendium p.222). I think the presupposition is that, when a creature uses a power, it is responsible for the power. Otherwise you get into the "I didn't shoot him officer, the gun did!" argument :P