5,609 reputation
1140
bio website soulrift.com
location Toronto, Ontario
age 32
visits member for 1 year, 11 months
seen 12 hours ago

I'm a Master of Information, an MMORPG expert, and in my spare time I dabble in Dungeons and Dragons, mainly 4th edition. I secretly aspire to re-write 4e into AD&D 4.5 and fix all those niggly issues I have with it.


Mar
5
comment How to Manage Player Frustration and Disengagement
The goblin dice article is interesting but deals with large issues rather than the relatively minor round-by-round outcomes of rolls. This isn't about one player, I'd say most in my group are this way. What if they reversed the roll and got a 20? They'd experience the same or even more frustration!
Mar
3
comment Opportunity attacks and immediate interupts per round
Charge basically says "move your speed and make a basic melee attack" thus it has a move component and an attack component, but each triggers when it happens. The attack from a charge only happens after the movement.
Feb
28
comment Are Divine Sanction and Divine Challenge the same thing?
The question was whether or not they can coexist ON A CREATURE. I suppose I should have been more explicit in my answer that they cannot coexist ON A CREATURE.
Feb
28
comment Are Divine Sanction and Divine Challenge the same thing?
Unless otherwise specified, a new mark always overwrites (removes) an existing one. In this case, the two Divine marks cannot coexist and applying one removes the other.
Feb
25
comment Challenging pre-made campaign for veteran players but easy on new GMs
Unfortunately, 4th edition's focus on tactical combat was poorly handled by many designers at Wizards, resulting in material that focuses on story over challenge. Having read most of the published material, including Dungeon magazine, I'm resigned to the fact that Wizards was unable to successfully coordinate adventure design and game design principles, leaving DMs with the unfair prospect of having to custom build adventures if they want a meaningful challenge for their players.
Feb
20
comment Is there any good place on the internet that hosts monster playtests?
I suppose it's the same as attracting volunteers to any event: what value proposition are you offering? Can you convince players they'll have fun playtesting your monsters? I've seen some interest in one-offs and they have a large pathfinder-based guild for testing combat scenarios, as well as lots of other quirky things, though I've yet to see a monster playtest specifically. If you try, I'd love to know if it works out :)
Feb
16
comment What is the significance of a Basic Attack vs. any other sort of attack?
I'd also point out that there is no power poaching in Essentials: Half-Elves no longer have Dilettante, nor are there hybrid or multiclass options. So while defenders now make basic attacks ala Combat Challenge as Opportunity Actions (not Immediates), they also can't augment their Basic Attack through feats or features. So if you love combining powers through granted attacks, Essentials gets rid of both combining powers and granting attacks... I'll update the story on Essentials to reflect this.
Feb
16
comment What is the significance of a Basic Attack vs. any other sort of attack?
On the other hand, basic attacks were meant to be BASIC. If granted attacks were meant to have at-will functionality, why not simply grant at-wills? The other problem with enhancing the MBA is that it enhances it for all types of uses, even types where simple damage dealing would be preferable. Essentials takes a very different approach to basic attacks: it standardizes (and slightly improves) them all, but it also does away with granted attacks. The combination of both systems results in inconsistent fundamental design concepts.
Feb
16
comment What is the significance of a Basic Attack vs. any other sort of attack?
Apologies if the tone was more abrasive than intended; my "vinegar" is more against the fact that "basic attacks" have become anything but, rather than the power of exploits. That, and I like a bit of dramatic exaggeration in my long-form essays :)
Feb
15
comment How do I Cleave as a Melee Basic Attack?
Yeah, good point. I re-worded everything to specifically address the issue of Cleave and Combat Challenge, since those are the two that don't ever seem to go together.
Feb
14
comment Does Word of Life interrupt and heal a dying ally before they fall unconscious?
But the trigger is an enemy attack, not the ally dying, not falling unconscious, not falling prone. The Word of Life happens as soon as the attack finishes, which is potentially before the character falls prone. The attack doesn't knock the character unconscious or knocks her prone, the dying condition does, and the attack doesn't apply the dying condition, it merely reduces health to 0 or lower. So if the sequence is Attack... and then dying, the reaction can go in between Attack, Reaction, and then dying.
Feb
10
comment Does Word of Life interrupt and heal a dying ally before they fall unconscious?
The problem is then that no power can possibly be worded to save an ally at full health that takes 150% their total HP in damage. An immediate interrupt would happen before they take damage, therefore can't heal; an immediate reaction would happen after they die, therefore can't heal. This makes me think that an immediate reaction takes place between the damage and the dying.
Feb
6
comment When does a creature “Deal Damage”?
For environment, what happens if you push someone into an aura? If we assume the creature with the aura deals the aura damage, that conflicts with the assumption that the pusher deals the damage resulting from a push. I would say forced movement, including falls, doesn't "deal" damage, because you're dealing forced movement: nothing in the power you're using suggests damage.
Feb
6
comment When does a creature “Deal Damage”?
I would argue against the summon one, because a summon is a creature that is responsible for it's own attacks and can be affected directly with Shackles. Note especially druid summons with instinctive attacks, which work even if the summoner is incapable of dealing damage, and a weakened summoner doesn't weaken a summon.
Feb
6
comment When does a creature “Deal Damage”?
I wonder if this also applies to resistances. If a creature hits you for 10 fire damage and you resist 10 fire, does he deal 0 damage to you and trigger Shackles? Or when you deal zero points are you no longer "dealing damage"?
Feb
6
comment When does a creature “Deal Damage”?
Regarding point 4, if this interpretation is true, then a creature NEVER deals damage, because damage is always dealt by an attack and not a creature (Rules Compendium p.222). I think the presupposition is that, when a creature uses a power, it is responsible for the power. Otherwise you get into the "I didn't shoot him officer, the gun did!" argument :P
Feb
6
comment When does a creature “Deal Damage”?
I'm not sure about the takes/deals thing. Wizards seems to use the two terms reflexively: attackers "deal" (or "damage dealt by you...") outgoing damage whereas targets "take" (or "damage taken by you...") incoming damage. If you deal damage to a target, the target takes damage from you; when you cause a target to take damage, you deal that damage.
Jan
8
comment Common Dice Mechanics
The discussion in this question may be of interest: rpg.stackexchange.com/questions/15971/…
Jan
3
comment Does a hidden creature trigger powers from those it's hidden from?
Then the strict answer to #2 is yes, blurred step is triggered, but Attacky doesn't know that it is triggered and can't use it.
Jan
2
comment Can a flying creature with Hover be knocked prone?
Note that these represent errata from the original flight rules published in the Dungeon Master's Guide, which required creatures without hover to move 2 spaces in order to remain flying. However, even the original DMG flight rules caused hovering creatures to crash if knocked prone.