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seen Aug 26 at 23:39

Consummate Gamer and collector of games and systems. Casual player of 3.5 DnD.


Aug
26
answered Where does a traveler arrive when a planar location's unspecified?
Aug
15
revised Is it possible to teleport while on the Astral plane?
added 112 characters in body
Aug
13
revised Good alignment on characters facing a vampire
added 148 characters in body
Jul
10
answered Good alignment on characters facing a vampire
Jul
7
answered How relatively strong is a character of a given level
Jun
26
answered Can I play a Witch (the class) who is male and call him a Warlock?
Jun
22
comment What are the major differences between D&D 3.0 and D&D 3.5
You left out that it turned Bards into gods. It's amazing how 2 more skill points per level, on a class with damn near every skill, can become so wonderfully broken so quickly. Also gave them the ability to cast in light armor, which they mostly had anyway, but now all their spells are affected.
Jun
22
answered Do Class Skill Bonuses Count as Ranks?
Jun
22
answered What happens if a commoner takes a prestige class?
Jun
22
answered Do Sorcerers need to know a lot of attack spells?
Jun
22
awarded  Supporter
May
18
awarded  Yearling
May
18
awarded  Yearling
Feb
24
awarded  Commentator
Feb
24
comment Differences between D&D 3.X and previous editions
Prestige Classes do, but aren't technically part of the core game. Even the ones in the DMG are listed as completely optional content. They're much like the Kits of 2nd edition except they're a separate class, taken later when certain requirements are met, rather then having a list of disadvantages to compensate for their powers and taken at creation. (unless otherwise noted, kits couldn't be taken after creation and no character could have more then 1 kit).
Feb
24
comment Differences between D&D 3.X and previous editions
Base classes technically don't, but a Prime caster with less then 10 in their casting stat is pretty much useless, since they can't cast spells at all. Interestingly, in 2nd edition, mages with 9 int could cast up to 4th level, 5th at 10-11, up to 18-19 for 9th, requiring 20+ int to gain their 10th level slots. Clerics/druids on the other hand got extra spells per day at certain levels for having 12+ wisdom, but got their normal full casting regardless of wisdom though having less then 13 had a failure chance (5% at 12, and going up as wisdom dropped, though 9 was the minimum requirement)
Feb
22
comment Differences between D&D 3.X and previous editions
Even the proficiency section of the player's handbook uses pips for specialization (max of 2), though it's limited to single class fighters. If you didn't use the proficiency system, you just picked one weapon type at creation for a single class fighter and got the specialization benefits in it.
Feb
16
awarded  Excavator
Feb
16
revised Differences between D&D 3.X and previous editions
Added additional Info from the High Level Campaign rules, and changed a few errors or omitted info.
Feb
16
comment Differences between D&D 3.X and previous editions
The tactics book allowed anyone to buy almost anything, it just cost double for non-warriors, and triple for wizards. And no one except a single class, unkitted fighter could go above Mastery (3 pips) in a weapon, unless a kit or ability said otherwise. (Like the Fighting Monk priest kit could achieve Grandmastery (5 pips) in Martial Arts, bare handed, and wrestling).