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Greetings!

I am an art student, studying printmaking


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Mar
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revised A system that allows for a gritty, fast, simple post-apocalyptic setting?
edited title
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3
comment A system that allows for a gritty, fast, simple post-apocalyptic setting?
With your help, and some research on my end it really does seem like this system will work best for what I plan to do. If it doesn't satisfy exactly what I want to do it comes pretty darn close. Judging from some of the custom material I feel confident that I could rework anything that doesn't do what I want. Thank you.
Mar
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accepted A system that allows for a gritty, fast, simple post-apocalyptic setting?
Mar
3
comment A system that allows for a gritty, fast, simple post-apocalyptic setting?
In the generation of the setting, do the rules allow for the MC to establish boundaries and limitations on what the players may contribute? If I have a specific idea in mind how could that work out? Granted, I intend to be running a sandbox style game, so the "no planning" part is appealing. I just want to make sure that my setting back story will not be overthrown by the players before the game truly gets started.
Mar
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revised A system that allows for a gritty, fast, simple post-apocalyptic setting?
added 463 characters in body
Mar
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revised A system that allows for a gritty, fast, simple post-apocalyptic setting?
added 676 characters in body
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comment A system that allows for a gritty, fast, simple post-apocalyptic setting?
I have seen some good recommendations, but I feel that I may need to clarify a stronger criteria. Everything that has been suggested up to this point has essentially been 'This would work if you can get over xxx..." and I would rather that not be the case. Look forward to an update on my end soon.
Mar
1
revised A system that allows for a gritty, fast, simple post-apocalyptic setting?
grammar and spelling
Mar
1
asked A system that allows for a gritty, fast, simple post-apocalyptic setting?
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Feb
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answered Price of fake SIN
May
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comment Playing D&D 4e with two players
@Dakeyras - That is exactly what I did to teach my younger brother. He played a sword and shield fighter and I played a fully fledged NPC bard for support. I made sure there were plenty of minions for him to plow through while I made sure he stayed alive, shifted enemies around, and gave him MBAs. Had a lot of fun
May
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comment How do I tell how long my adventure is going to be?
I play with a very heavy RP group. Due to us spending more time describing details the story progresses at a molasses pace (but that's what we like). It was revealed by the DM a few months ago that where we are now is where he was anticipating us being over a year ago. Our last encounter was the first with an actual combat in five or six sessions.