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Jun
11
comment Resolving simultaneous triggers
It seems then that DM interpretation allowing, the following order applies : (1) Attack kills 7 minions and damages non-minion (2) RoK triggers x 7 and resolves essentially as a rider attached to the end of the attack (3) RoK damage can therefore only by applied to the remaining adjacent non-minion, and (4) Monk teleports x 7 times, resolving as 7 separate free actions following the attack.
Jun
11
comment Resolving simultaneous triggers
Edited, this is now a one part question
Jun
11
comment Resolving simultaneous triggers
It is indeed unclear, but thanks for the interpretation. A logical "order of death" would indeed seem to make it so that the order would be "damage is dealt to adjacent enemy , then teleport" x 7. However with it ruled this way, assuming the DM doesn't interfere with free actions, you could do as follows: (1) Enemy #1 dies, deal damage to adjacent enemy, teleport, (2) Enemy #2 dies, deal damage to adjacent enemy (after teleport), teleport, (3) Enemy #3 dies, deal damage to adjacent enemy (at new teleport position), and so on. Thanks for your thoughts!
May
23
comment Using a readied action to manifest an opportunity attack or action by interrupting movement
Thanks, very true in many cases. This is a good setup, IMO to get at will healing in a bind, though, when no better options are obvious.
May
23
comment Using a readied action to manifest an opportunity attack or action by interrupting movement
Thanks, I'd like to think of myself as a mix of the two. It would be exhausting to do this too often.
May
23
comment Using a readied action to manifest an opportunity attack or action by interrupting movement
I recently tried making an inventory of all possible healing options for my shaman. I realized that if I could find better ways to set up this opportunity attack, I could use it better for some at-will healing. I thought that this might be helpful when I am out of other options (daily heals, encounter heals, healing spirits, First aid checks on allies who have already spend their second winds), especially in a bind (e.g. a dying character and no other healing options).