888 reputation
113
bio website rootdirectory.de
location Verl, Germany
age 41
visits member for 1 year, 11 months
seen 6 hours ago

Computer addict since the C64, Software Engineer since 2000.


22h
comment When should a GM roll behind the GM Screen?
Anecdote: I always roll behind the screen, for various reasons mostly mentioned below. Once, I rolled a very serious critical against an already heavily injured PC, and decided to fudge the result in his favor to avoid a use- and needless PC death. One of the players peeked behind the screen and blurted out: "00... that's a crit, isn't it?" -- I basically had the choice to cheat openly or let the PC die in what was nothing more than a chance encounter gone wrong. This made it on to the Canonical List of Famous Last Words, but I am sure the player would have preferred to keep his character.
Apr
1
comment How can player characters restore a mostly-burned note?
And why on earth would you ask nicely? ... ... Sorry, my dark side showing through.
May
24
awarded  Yearling
Jul
27
awarded  Nice Answer
Jul
16
comment How do you administer combat without an Initiative system?
@Hand-E-Food: Rolemaster offered such a second-by-second combat tracking system, and believe me, it only works with computers... ;)
Jul
12
comment Physics of Tengu and Blowguns
@TimLymington: I still can't picture it. Then again, I don't have a beak, so who am I to talk? ;-)
Jul
12
comment Physics of Tengu and Blowguns
@SevenSidedDie: Either lips, or nare-fitted. I cannot picture any other way to make a blowgun work (and I've used them myself, though not with poisoned darts on live targets of course).
Jul
12
comment Physics of Tengu and Blowguns
Congrats, you have sealed the blowgun. Now how do you make the air from your lungs go through the blowgun? ;-)
Jul
10
comment Preparing for Very Long Game Sessions
As for longer campaigns... as the characters get familiar with the world, chances are diminishing that they would either a) troup somewhere unexploited on a whim (as they have important things to do in the known part), or b) do something truly destructive (as they formed bonds with various NSCs and the game world overall), which makes "winging it wildly" less and less necessary. At least, with the kind of players I prefer in my groups. ;-)
Jul
10
comment Preparing for Very Long Game Sessions
No I cannot. That would be railroading, wouldn't it? So I put the battles on a shelf and take some other building blocks to satisfy whatever they are looking for. But they did make a mess of everything, didn't they? After some leisurely dungeon crawling, they find a sudden influx of refugees from the country they just left, press gangs rounding up everyone between 15 and 50 because war is imminent. And everyone is damning the names of the guys who caused all this and then left things to stew until they got much worse... ;-)
Jul
10
comment Preparing for Very Long Game Sessions
More generally speaking: Instead of "preparing" a complete game world (and have the characters wander off in the one direction I have not mapped yet), I only flesh out their starting point as "home base". Beyond that, I have "scenes" or "situations" in mind I'd like them to encounter, but instead of putting them somewhere fixed on the map and wait for the PCs to go there, I use those scenes as building blocks on the go, while the PCs explore. They will encounter that savage shaman one day, or that necromancer, or that tomb. I never run out of map, only out of ideas. THAT hasn't happened yet.
Jul
9
comment Preparing for Very Long Game Sessions
Re "DMing long games is tricky", see this answer on how to avoid the "I didn't draw the map" problem. What should have been in the east is now wherever the characters went, or you suspend that story arc and go with whatever the players want to do. Of course, some problems get worse when not attended to...
Jul
6
comment Simulating grenade explosions in a stairwell
You say you have used the Shadowrun rules before... but apparently found them inadequate to model this specific scenario. Why? According to Shadowrun rules, the effect would be pretty much lethal (over 3 times normal grenade damage, without going into detailed calculations), as would be realistic. Apparently, that is not what you are looking for. Are you looking for a more "realistic" (probably even more lethal) model, or something "fair" (i.e., letting your PCs get away)?
Jul
6
revised What stands out about an Iron Age setting?
Edited as requested by mxyzplk prior to upcoming comment purge...
Jul
5
revised “Ray of Frost” Spell + Water = Lock Broken?
added 192 characters in body
Jul
5
comment “Ray of Frost” Spell + Water = Lock Broken?
@naliwajek: I wasn't talking about "chaining effects". I was taling about taking a chunk of river and have it dropping on other people. ;-)
Jul
5
comment “Ray of Frost” Spell + Water = Lock Broken?
@naliwajek: I'm not familiar with the D&D system family, but you sound like the type of mage I've been fighting the last twenty-five years. ;-)
Jul
5
answered “Ray of Frost” Spell + Water = Lock Broken?
Jul
5
comment “Ray of Frost” Spell + Water = Lock Broken?
@naliwajek: Freezing rain will give you sleet, snow, or hail (depending on circumstances), but not an avalanche. ;-)
Jul
5
comment “Ray of Frost” Spell + Water = Lock Broken?
Liquid nitrogen / impact is a completely different physical effect (making the lock brittle, not forcing it apart). I very much agree with the difficulty of keeping the lock filled with water long enough, though.