1,018 reputation
313
bio website rootdirectory.de
location Verl, Germany
age 41
visits member for 2 years, 4 months
seen yesterday

Computer addict since the C64, Software Engineer since 2000.

Unless otherwise noted, all my sources are released under ​Creative Commons CC0 (i.e., Public Domain for all practical purposes except in name due to a braindead restriction in German copyright law).


1d
comment Why would I ever choose rolling hit points?
One of the best house rules I've come across so far was when the GM made people re-roll their HP total every time, and if you rolled lower than your current HP, you'd keep the old. A lucky roll could give you lots of HP in early levels, but you'd be likely to not get more HP next level. Odds would average out in the long run so a couple of bad rolls wouldn't spoil the character, but you'd still get the fun of rolling.
Sep
16
answered What can I do to paper to make it look aged?
Sep
9
comment How do I challenge my PCs who fight every battle like Mongol horse archers?
Held action was my first thought. If there are no such mechanics in the rulebook, make them up. You can't pop up, take a shot, and get back into cover (or out of range) without getting return fire no matter what your (non-supernatural) movement rate is. This answer also doesn't require any nifty spell usage etc.; it's simply what your opponent would do. "Hold your fire till they are in range. Hold... hold... FIRE!"
Sep
1
comment Are cantrips spells?
@Miniman: Short for the latin "ibidem", "in the same place". FWIW, in legal contexts you might find "id." ("idem"), and German sources use "ebd." ("ebenda"), because, why make it consistent if you can make it confusing.
Aug
29
comment How do I deal with players that pick very situational skills for a Campaign?
@IlmariKaronen: Absolutely +1. The GM does not need to "come up" with a situation for those "fluff" skills -- the players will do that, if the game world is "alive" (and not just a series of combat encounters). And even if not, it makes the character a person that might have something to talk about at the campfire (instead of just sharpening his sword or memorizing spells).
Aug
29
comment How do I deal with players that pick very situational skills for a Campaign?
Some of my character skills that turned out to be the most beautifully useful were of this "situational" type. Biology, in Shadowrun. Courtly Graces, in Rolemaster. Public Speaking, in DSA. Beautiful, beautiful moments where problems were solved with wit and charm, not with steel, giving the story a very "movie"-like twist. We still talk about some of them, decades later, because those moments -- and the characters in them -- felt so alive. Why not be that kind of GM that makes such moments possible?
Aug
25
comment Does “each creature in blast” include allies?
@DaleM: Friendly fire... isn't. ;-)
Aug
25
comment Is rolled death during character creation ever OK?
"Traveler" did this, and it did not work well IMHO. I fully agree with your reservations about dice rolls during character generation; it needs to be done very carefully, it is very easy to end up with very unbalanced groups. Imagine one of the players is a good friend of the GM and basically gets unlimited re-rolls, while another player is shy and has only a couple of minutes to get his rolls done -- he'll probably opt out of any "risky" backgrounds. You end up with an elite mercenary and a farmer... not fun.
Aug
25
comment Choosing equipment options at character creation
"He wasn't happy" is usually not a good way to start a campaign. Did you talk it over? If in doubt, go with the GM, not against him...
Aug
25
comment Choosing equipment options at character creation
I know of many GMs that happily put such "initial outfitting" into game prep time, so they won't start the campaign with a bunch of players shopping for... uh... soap, and fishing equipment, during "table time". However players should be aware that the campaign might take an unexpected direction -- if you are off into the desert, you won't need fishing equipment, and would like to have some money to buy additional waterskins. ;-)
Aug
14
comment Why is burying yourself not such a great plan?
A full lung is more like three or four L. However, both when sleeping and when meditating, you are not using your full lung capacity -- rather about the 500 ml you mentioned.
Aug
14
comment Why is burying yourself not such a great plan?
Weight of earth isn't that much of an issue. Unless we're talking fine, dry sand, earth gets packed, basiclly forming a hollow around the body. (Try it the next time you're on the beach.)
Aug
12
comment Go Coup de Grace your self
@SevenSidedDie: I prefer to think the GM isn't the only one to apply his common sense to RPG things. ;-) But a good point. I started to think it's a D&D thing (never played that system myself).
Aug
12
comment Go Coup de Grace your self
OT, if a character wants to kill himself, and has the means to (a knife, poison, a cliff, ...), the most I'd ask for (being completely ignorant of the Pathfinder rules, mind you) would be something akin to a "Discipline" / "Self-Control" roll to find if the character can overcome his fear of pain / death. Of course it's possible to kill yourself.
Aug
12
comment Go Coup de Grace your self
This site leaves me at somewhat at a loss with its frequent occurrences of, for loss of a better word, "rule jockeying". I (and the people I game with) always understood RPG rules to be in place for those situations where the outcome is unclear, i.e. when there's opposition, or your skills might not suffice for what you are attempting to do. But there seems to be a different game culture that seems to take RPG rules like a computer game engine: If it's not in the rules, you cannot do it. I feel that must make for a rather sad gaming experience...
Jul
4
comment What are the “rules of hidden club” for D&D 5th edition?
It is surprisingly easy to hide simply by not standing out. Think clothing that blends in with the background, and not moving while in the opponent's field of vision. Think being just another face in a group of people. I don't know about the D&D ruleset, but that first list seems... silly. I've successfully "hidden", and not just once, by leaning against a tree and averting my face, while half a dozen people were actively searching for me no more than ten steps away. In LARP as well as in army field training. (Doesn't work all the time, so that's where skill vs. perception comes into it)
Jul
2
answered Is summoning undead evil? Why?
May
24
awarded  Yearling
May
22
comment How to handle player weapon modification
(ctd.) The power of even a 80-100 lbs bow will not carry a real rope further than a few yards. And you will break the arrow, rip the tip off, or rip the tip out of the target long before you can pull a (resisting) person towards you. And no, the ripping will not do more damage; at least not more than what you lost by making the arrow travel slower by trailing the rope / string in the first place.
May
22
comment How to handle player weapon modification
Seconding this. I am a medieveal reenactor and archer, so I've got some first-hand experience here. The "shooting rope" trick doesn't work at all. What you can do is to attach a string to an arrow, shoot that over an obstacle, and use the string to pull up a piece of rope. The rest is Holywood. -- As for "dipping in oil", the release of the bow will snuff the flame (tried it, personally). It takes purpose-build arrows with special tips, e.g. pitch-dipped cloth, to carry flame to the target.