| bio | website | viktor-haag.livejournal.com |
|---|---|---|
| location | Ontario, Canada | |
| age | 47 | |
| visits | member for | 2 years, 8 months |
| seen | Mar 24 at 22:49 | |
| stats | profile views | 39 |
sw design/description. aikido. boardgames. coffee. family.
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May 13 |
awarded | Nice Answer |
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May 13 |
comment |
Co-operative story-telling mechanics @aramis You can thank me listening faithfully to "Sons of Kryos" and "The Durham Three" for encouraging me to think about fudging and improv technique a lot. Sadly, neither podcast is still going, but it's possible their historical archive is still available, and they're generally well worth listening to. |
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May 13 |
answered | How is DriveThruRPG's Print on Demand Quality? |
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May 10 |
revised |
Co-operative story-telling mechanics added 751 characters in body |
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May 10 |
answered | Co-operative story-telling mechanics |
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May 4 |
comment |
Do Pathfinder elves sleep instead of trance? Yes. You can choose what you like for your campaign. The magic rules descriptions of how to prepare spells for arcane and divine casters seem written specifically to side-step the issue completely. It doesn't seem to really matter, mechanically speaking, whether Elves sleep or not with respect to spell-casting. Make a call for your world, and be consistent is all that matters, I suspect. |
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May 4 |
answered | Game of Thrones (D20/Tri-Stat) vs Song of Ice and Fire RPG: which has the most substantial setting information? |
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Apr 24 |
awarded | Nice Answer |
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Apr 15 |
revised |
What are class skills in Pathfinder? Added PFRPG to question title and question as different D20-based games treat class skills differently. |
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Apr 15 |
comment |
What are class skills in Pathfinder? The story aspect implication of "class skills" are: these are the skills that your class background indicates you have an aptitude towards using. As a member of that heroic class, they're part of your schtick. Therefore, when you put ranks in those skills (you have spent time practicing that skill), your natural role in the ongoing story gives you a bump. As this is a flat plus, the bump pays off much more in the early stage of your character's career than it does later. |
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Apr 6 |
comment |
Are there any tools for creating a campaign from scratch? The only disadvantage to Evernote is that it's a cloud-hosted app. This is also an advantage. Since you'd like to link to DDI while you're using it, that might not be such a disadvantage for you. For locally hosted tools, you might want to look at similar recordkeeping/notebooking desktop apps. I can personally recommend Scrivener (writing tool) and DevonThink (info database tool) for collecting bits and pieces of various sorts (written, images, links) and gluing them all together, but they're more Mac-centric; others may have PC- or Linux-based recommendations. |
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Apr 5 |
awarded | Critic |
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Mar 23 |
comment |
Which D&D modules are the classics? @migo -- I'm not sure that any of these is easily replayable; while I've run every one of these several times, I'm not sure that there was any duplication of players in these groups. |
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Mar 23 |
comment |
Which D&D modules are the classics? @FRandall -- there was a re-do of the Ux modules available on the internet somewhere for 3rd ed, but I'm not sure about the originals. |
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Mar 22 |
answered | Non-heroic Post-apocalyptic systems |
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Mar 18 |
comment |
RPG system based on Diablo? I agree that the powers aren't precisely treed like Diablo -- however, they are treed in two respects: they're treed by level in that most powers are not selectable until you meet the level requirements; they're also subtly treed by sometimes having harmonic effects (i.e. one power lets you do 'x', and then another power works more effectively against targets that have had 'x' done to them). |
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Mar 18 |
comment |
RPG system based on Diablo? @CRoss I dispute your "not enough loot" claim. You can very easily simulate the "loot falling from every other enemy" phenomenon by dividing up the treasure packages into sub-units and assigning them to all the monsters in every single encounter. OTOH, you get 10 treasure packages per level, and 10-14 encounters per level, so that's already easily "every other encounter". |
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Mar 8 |
answered | RPG system based on Diablo? |
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Feb 22 |
answered | How does HERO system differ from other systems? |
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Feb 22 |
comment |
How does HERO system differ from other systems? The point about phased ordering within a turn is a very good one, as it certainly adds flavour to the game during play. It also tends to "band" the game along genre lines: the game works out far better when all the characters involved in an encounter have roughly similar Speed (SPD) values, especially with respect to slow player characters trying to function in an encounter where all the others have higher SPDs. |