| bio | website | viktor-haag.livejournal.com |
|---|---|---|
| location | Ontario, Canada | |
| age | 47 | |
| visits | member for | 2 years, 8 months |
| seen | Mar 24 at 22:49 | |
| stats | profile views | 39 |
sw design/description. aikido. boardgames. coffee. family.
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Feb 22 |
comment |
How does HERO system differ from other systems? The system is not very vague. It is abstract. These are different qualities. The game catalogs the various kinds of qualities that powers might have in abstract, mechanical terms, and on this players supply the "special effects". So, there's no such thing as a "Fireball", there is an "Energy Blast", and you can build one in a way that, mechanically, does what you think a Fireball might do, and then you can call it a "Fireball" when you write it on your character sheet. |
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Feb 8 |
revised |
Is the Wizard in Savage Worlds too powerful? correct name of game |
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Feb 8 |
suggested | suggested edit on Is the Wizard in Savage Worlds too powerful? |
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Feb 7 |
comment |
When using the polymorph spell is the new shape always centred on the targets old shape? I agree -- there are issues of reach as well as movement that get brought into play when you don't grow/shrink around the centre of a creature's current size. I'd rule that growth/shrinking can only occur around a creature's centre square. |
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Jan 26 |
comment |
Can a character take actions after his animal companion charges? I agree with your assessment, but does it fully address the question? Yes, after the Wolf companion has charged it cannot take further actions. However, the Sentinel controlling the Wolf spends a standard action to command the Wolf to charge, and then may of course take a movement or free action. The Sentinel's standard action is not charging, it is commanding. I think the OP was asking whether the Sentinel had any tempo left after the Wolf charged, and I think the Sentinel does (but the Wolf itself does not). |
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Jan 25 |
comment |
In Call of Cthulhu, what would you roll to search a room? I combine the two approaches. Spot Hidden is used for the skill check; however, whether they actually find the clue or not depends on its vitality to the plot and their progress. I don't hold back vital clues from players in CoC scenarios -- what I do is make them pay for them with narrative consequences. So, a successful roll is "find the clue with minimal disruption to plans"; a failed roll is "you may find the clue or find it eventually, but you'll have other consequences to deal with" (guards show up, neutral NPCs get angered, etc, etc) where the direness varies with degree of failure. |
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Jan 21 |
revised |
What system or sourcebooks should I use to run a pre Roman, Celtic Britain campaign? added 170 characters in body |
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Jan 21 |
answered | What system or sourcebooks should I use to run a pre Roman, Celtic Britain campaign? |
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Jan 5 |
answered | What games are out there that could be played in a single night, with no prep? |
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Nov 25 |
answered | How can I reward Cthulhu characters for going mad? |
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Nov 23 |
answered | Does a prone creature grant cover to its allies against ranged attacks? |
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Nov 12 |
comment |
Which Call of Cthulhu books do I need to get started? @Jeremiah -- Generally, I agree. I understood the request to be "what are the books you'd minimally get after the core rulebook", so I tried to list what I thought was that first tier of books. In my opinion, the best overall 1920s adventurebook is The Great Old Ones, but Mortal Coils is also really good and in print. So if you're restricted to "just one book beyond the core rules" it'd be one of those two, unless you knew you wanted campaign play in which case Curse of the Brotherhood or Masks (depending on how you assessed the abilities of your table to handle it). |
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Nov 12 |
answered | Which Call of Cthulhu books do I need to get started? |
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Nov 10 |
comment |
How can I encourage zombie investigation? @Graham extending the threat doesn't necessarily make the problem less dangerous; it can make the problem less immediate but smart players can think abstractly and recognize the horror of the eventual situation, one would hope. To my mind, the investigative mode works when the investigators have some luxury of time. The traditional zombie genre takes that away, and remorselessly punishes incorrect decision making, because of the speed of the infection. |
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Nov 10 |
awarded | Nice Answer |
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Nov 8 |
answered | How can I encourage zombie investigation? |
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Oct 6 |
comment |
Terminator style RPG setting Agreed -- Apocalypse World has all the tools you need to build adventures in this mould. You may wish to restrict or hack one aspect of the game: it's treatment of the spooky "beyond" (immediate knee jerk thought -- you could recast it as internetwork hax0ring). |
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Sep 30 |
awarded | Nice Answer |
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Sep 30 |
comment |
Can you target an area you cannot see? @Iszi. Yes. The excerpts do seem to imply that, but the context makes it clear that line of sight and line of effect are largely independent factors. |
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Sep 30 |
comment |
Can you target an area you cannot see? You're almost certainly correct. Apologies. 8/ |