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516
bio website viktor-haag.livejournal.com
location Ontario, Canada
age 48
visits member for 3 years, 7 months
seen Mar 5 at 14:19

sw design/description. aikido. boardgames. coffee. family.


Mar
18
comment RPG system based on Diablo?
I agree that the powers aren't precisely treed like Diablo -- however, they are treed in two respects: they're treed by level in that most powers are not selectable until you meet the level requirements; they're also subtly treed by sometimes having harmonic effects (i.e. one power lets you do 'x', and then another power works more effectively against targets that have had 'x' done to them).
Mar
18
comment RPG system based on Diablo?
@CRoss I dispute your "not enough loot" claim. You can very easily simulate the "loot falling from every other enemy" phenomenon by dividing up the treasure packages into sub-units and assigning them to all the monsters in every single encounter. OTOH, you get 10 treasure packages per level, and 10-14 encounters per level, so that's already easily "every other encounter".
Mar
8
answered RPG system based on Diablo?
Feb
22
answered How does HERO system differ from other systems?
Feb
22
comment How does HERO system differ from other systems?
The point about phased ordering within a turn is a very good one, as it certainly adds flavour to the game during play. It also tends to "band" the game along genre lines: the game works out far better when all the characters involved in an encounter have roughly similar Speed (SPD) values, especially with respect to slow player characters trying to function in an encounter where all the others have higher SPDs.
Feb
8
revised Is the Wizard in Savage Worlds too powerful?
correct name of game
Feb
8
suggested suggested edit on Is the Wizard in Savage Worlds too powerful?
Feb
7
comment When using the polymorph spell is the new shape always centred on the targets old shape?
I agree -- there are issues of reach as well as movement that get brought into play when you don't grow/shrink around the centre of a creature's current size. I'd rule that growth/shrinking can only occur around a creature's centre square.
Jan
26
comment Can a character take actions after his animal companion charges?
I agree with your assessment, but does it fully address the question? Yes, after the Wolf companion has charged it cannot take further actions. However, the Sentinel controlling the Wolf spends a standard action to command the Wolf to charge, and then may of course take a movement or free action. The Sentinel's standard action is not charging, it is commanding. I think the OP was asking whether the Sentinel had any tempo left after the Wolf charged, and I think the Sentinel does (but the Wolf itself does not).
Jan
25
comment In Call of Cthulhu, what would you roll to search a room?
I combine the two approaches. Spot Hidden is used for the skill check; however, whether they actually find the clue or not depends on its vitality to the plot and their progress. I don't hold back vital clues from players in CoC scenarios -- what I do is make them pay for them with narrative consequences. So, a successful roll is "find the clue with minimal disruption to plans"; a failed roll is "you may find the clue or find it eventually, but you'll have other consequences to deal with" (guards show up, neutral NPCs get angered, etc, etc) where the direness varies with degree of failure.
Jan
21
revised What system or sourcebooks should I use to run a pre Roman, Celtic Britain campaign?
added 170 characters in body
Jan
21
answered What system or sourcebooks should I use to run a pre Roman, Celtic Britain campaign?
Jan
5
answered What games are out there that could be played in a single night, with no prep?
Nov
25
answered How can I reward Cthulhu characters for going mad?
Nov
23
answered Does a prone creature grant cover to its allies against ranged attacks?
Nov
12
comment Which Call of Cthulhu books do I need to get started?
@Jeremiah -- Generally, I agree. I understood the request to be "what are the books you'd minimally get after the core rulebook", so I tried to list what I thought was that first tier of books. In my opinion, the best overall 1920s adventurebook is The Great Old Ones, but Mortal Coils is also really good and in print. So if you're restricted to "just one book beyond the core rules" it'd be one of those two, unless you knew you wanted campaign play in which case Curse of the Brotherhood or Masks (depending on how you assessed the abilities of your table to handle it).
Nov
12
answered Which Call of Cthulhu books do I need to get started?
Nov
10
comment How can I encourage zombie investigation?
@Graham extending the threat doesn't necessarily make the problem less dangerous; it can make the problem less immediate but smart players can think abstractly and recognize the horror of the eventual situation, one would hope. To my mind, the investigative mode works when the investigators have some luxury of time. The traditional zombie genre takes that away, and remorselessly punishes incorrect decision making, because of the speed of the infection.
Nov
10
awarded  Nice Answer
Nov
8
answered How can I encourage zombie investigation?