| bio | website | viktor-haag.livejournal.com |
|---|---|---|
| location | Ontario, Canada | |
| age | 47 | |
| visits | member for | 2 years, 8 months |
| seen | Mar 24 at 22:49 | |
| stats | profile views | 39 |
sw design/description. aikido. boardgames. coffee. family.
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Sep 28 |
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Can you target an area you cannot see? This is not strictly the case according to the new RC: you very specifically do not necessarily have to have line of sight to a target; what you need is line of effect, and darkness doesn't block that. |
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Sep 28 |
answered | Can you target an area you cannot see? |
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Sep 23 |
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Which roleplaying games feature realistic combat? @AceCalhoon: I judged it was just an amplification of Adam's response, and thought it best to keep all the info in one answer. |
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Sep 23 |
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Which roleplaying games feature realistic combat? The two Charette/Hume games (Daredevils and Aftermath) for FGU that feature gunpowder weapons use real-world physics and munition data to determine relative damage values, as do most of Greg Porter's games (Time Lords, Space Time, Warp World, CORPS, EABA), and in fact he's published rules to help derive weapon designs based on real-world parameters for a host of other games (his two Guns, Guns, Guns books). |
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Sep 22 |
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What is an Adventure Path? The original series of (blue covered) modules by WotC for the 3rd ed (a) did not at any point (as far as I know) outline the entire campaign and (b) did not really have to string together as a coherent campaign per se. I suspect part of the notion of the AP is that each adventure in the path should be usable all on its ownself, or in combination with one or two others, or strung together to form a campaign. In the case of the WotC adventures they formed the mechanical function of campaign play (levelling), but not necessarily the narrative function (one coherent principle storyline). |
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Sep 22 |
answered | Which Paizo Adventure Path most lends itself to 4e conversion? |
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Sep 21 |
answered | What's an organized storage solution for Dungeon Tiles? |
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Sep 14 |
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Am I designing my campaign setting to be too specific? Players will mostly care about two issues: what do I need to know to create a sensible "in-setting" character, and what do I do with that character during play that makes sense. Everything else (or nearly everything else) for players amounts to window dressing. That doesn't mean the details won't be useful for you. So, if those two things are what the players need to know, what do you need to know to be able to effectively and smoothly meet those requirements for their benefit? That's how much prep you probably need to do before you start. |
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Sep 13 |
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HeroQuest 2 - 1W1 vs 1W1 I believe, also, that functionally it doesn't make a difference if you subtract less than 20 from both participants, as long as (a) you remove an equivalent number of masteries for both sides, and (b) you subtract the same total value from both. The contest, mechanically, should function similarly if you give both sides a value of 11 or 16. All this will do is turn the widest range of interpretation from simple failures (2-19) to simple successes (2-16, in the case where you give both sides 16). |
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Sep 9 |
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What is the difference between D&D and D&D Miniatures? I believe also they share the same miniature scale and by "World" we could also mean "creature set", so that you could use minis for one incarnation with the other incarnation's physical component demands? |
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Sep 8 |
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Can Prestidigitation color people's skin? I wouldn't allow cantrips/orisons/prestidigitation to grant a flat +2; that puts it on the same level as skill assistance, but without the roll. I'd probably either say "no bonus" or "arcana/religion check to provide a skill assistance of +2": the latter I'd only grant in specific circumstances -- that is, Player A says "I'd like to try to sneak past the guards", and Player B says "I'll use prestidigitation to darken his skin, like charcoal makeup, so it won't shine in the moonlight"; referee says, "Cool; Arcana check to assist Player A's sneaking roll". |
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Sep 7 |
answered | What's the maximum number of minions for an encounter? |
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Sep 3 |
awarded | Student |
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Sep 3 |
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What are some good systems for a game similar to Firefly or Jedi-less Star Wars? Neither Burning Empires or Fading Suns are in the least like Firefly. However, (a) I'm not entirely sure that qualification was on the question when I answered (if it was, apologies, I didn't notice that), and (b) I'm not entirely sure that Firefly is anything like Space Opera, really. In what respect does Firefly follow the conventions of Space Opera? |
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Sep 3 |
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How do vulnerabilities combine, when taking multiple types of damage? Agreed: good clarification, and I agree with your ruling. |
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Sep 2 |
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How do vulnerabilities combine, when taking multiple types of damage? Agreed: I'd use the logic born from 3ed and forward about bonuses here. Bonuses do stack in general, but bonuses of the same type do not. Accordingly, Vulnerabilities do stack, but not if they're of the same type, then you just apply the single biggest one. Accordingly, for example 1 since Vulnerable Thunder and Vulnerable Lightning are separate, they both kick in, even though the damage is from a single source. For example 2, the Vulnerability itself only applies once; it's just triggered by All attack types (and thus wouldn't stack with any other vulnerability). |
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Sep 2 |
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What are the differences between Holmes, Moldvay, and Mentzer D&D? And, I believe, Labyrinth Lord's "Advanced Edition Companion" takes some of the things from 1st ed AD&D that people liked to "house rule" into their Moldvay-era games, molds it to make the rules fit together a bit more, and presents it as a set of options for the basic LL game. LL+AEC together are a wonderful set of rules. |
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Sep 2 |
answered | What are some alternatives to using miniatures for games that require them? |
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Sep 2 |
awarded | Commentator |
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Sep 2 |
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What is a Mega Dungeon? @Badmike You don't view the entire Underdark as one large dungeon? 8) |