2,061 reputation
516
bio website viktor-haag.livejournal.com
location Ontario, Canada
age 48
visits member for 3 years, 8 months
seen Mar 5 at 14:19

sw design/description. aikido. boardgames. coffee. family.


Sep
2
comment What are the differences between Holmes, Moldvay, and Mentzer D&D?
And, I believe, Labyrinth Lord's "Advanced Edition Companion" takes some of the things from 1st ed AD&D that people liked to "house rule" into their Moldvay-era games, molds it to make the rules fit together a bit more, and presents it as a set of options for the basic LL game. LL+AEC together are a wonderful set of rules.
Sep
2
answered What are some alternatives to using miniatures for games that require them?
Sep
2
awarded  Commentator
Sep
2
comment What is a Mega Dungeon?
@Badmike You don't view the entire Underdark as one large dungeon? 8)
Sep
2
answered What are some good systems for a game similar to Firefly or Jedi-less Star Wars?
Sep
1
answered Where can I find fantasy minis on the cheap?
Sep
1
answered What games have good treatments of sub-Saharan Africa, or fantasy analogues?
Sep
1
comment What free software can I use for laying out my own RPG?
Unfortunately, neither Pages nor Word are free. Pages might arrive in a bundle with a Mac purchase, if bought at the right time from the right place; ditto, Word. But if you don't already own them, they're not going to be free for you.
Sep
1
comment How can I convert D&D 3.5 to 2nd Edition or older AD&D?
That's pretty much what I do: I don't spend more than a small amount of concern over finicky conversion. Typically, I just try to drop in the "equivalent creature" from the other edition -- in a few cases, the relative difficulty of some monsters have changed rather significantly over time it seems: in those cases, I tend to swap out for another creature with hit dice more in line with what's needed (if possible) or scale down with a thumb.
Aug
31
comment What role-playing games have good gamemaster advice sections?
Each one of Vincent's games gets better and better at precisely this. I found In a Wicked Age to be a wonderful, concise, game that showed you how to play and taught you how to play. I'm still reading through Apocalypse World, but it seems to be, as you say, an even better example in this mode.
Aug
31
comment What role-playing games have good gamemaster advice sections?
I agree strongly with all your recommendations; they're all recommendations I would have made in my own answer. I'd add that the various incarnations of Pendragon (which Greg had a strong hand in) and HeroQuest (which Greg had a strong hand in) are also written with lots of good advice for everyone at the table on how to play the game (much of which can be extrapolated to games in general).
Aug
31
comment What role-playing games have good gamemaster advice sections?
Yes, I agree. The Gamemastery Guide is filled with things that I expect might prove useful to lots of PFRPG GMs: for example, the array of NPC writeups is very useful.
Aug
31
answered Which D&D modules are the classics?
Aug
31
comment Strategies for dealing with turtle or roach players?
Different folks find different paths to immersion. Some groups can encourage engagement through "I do this" instead of "Gronk does this". Others /need/ that distance in order to feel comfortable engaging in the action. You might have more mileage if you let each player at your table settle into the mode they find more comfortable, and when you address their characters with NPCs, shift your mode to meet them. In my experience, this method works better than settling on a narrative mode for the entire table and trying to enforce it.
Aug
31
comment Strategies for dealing with turtle or roach players?
If you want to hand the spotlight to quiet players, that's a good way to offer them face time. But be aware that their turns might be shorter, quieter, less engaged, than the turns taken by others. Players who are quiet because they are shy might also not want to engage in the game if the stakes are too big/angsty for their characters. Give them smaller conflicts to deal with, at first. And some players are quieter by choice and by style: in this case, just do what you can to make sure they have opportunity to act, and that when they offer, they are heard.
Aug
30
comment Roleplaying as a job. Skills and background?
Selling GMing as a children's party service, or that general model, is probably a good example (for more adult type analogues, think the "Murder Mystery Dinner" type thing; it's possible you could coordinate with a local dining establishment that had a private room). While I agree with Bryant that there are hidden sunk costs (like prep time and materials), I suspect that the prep-time costs would vary significantly from the standard way a Referee operates: for example, I rather suspect that you'd have a short library of "game offerings" that you would develop and practice over and over again.
Aug
30
answered What RPG best models a “World War Z” zombie apocalypse?
Aug
30
comment Tips for starting a TORG campagin
@Cyric, re:#5 -- yes, I agree -- the R&E rulebook does provide a more smoothly developed version of the rules, but it does not really provide much guidance in how to take the various TORG materials and put them to use in play, especially if what you want is to move your game away from the "standard mode of play".
Aug
30
answered Tips for starting a TORG campagin
Aug
29
answered Overview of D&D retro-clones