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Apr
14
comment How can PCs find how to restore Horrifying Visage aging?
"Shut up crone!"
Apr
13
comment How can combat be de-escalated once started by a player?
I particularly like “Grappling can do a lot, especially applied to one's belligerent party-mate.”. Can build to good RP, as long as all the players respect each other.
Apr
8
comment How can combat be de-escalated once started by a player?
How does combat stop in the case with surviving belligerents? Just drop out of initiative and back into RPing?
Apr
8
comment How can combat be de-escalated once started by a player?
“The combat stops as long as everyone involved opt's to not continue attacking”. How does the combat stop? Is it as simple as everyone dropping out of initiative and going back to RPing?
Mar
27
comment Does 5e's (dis)advantage rule break Pathfinder?
This is a great answer. I suspected there were a number of situations that would be affected differently, but not what they were and they could each be affected.
Mar
26
comment Is the same page tool overkill for brand new players?
So you laid out your choices you were going to play as GM, then confirmed everyone was happy with it, rather than talking every option through with the new players? "This is what I think is best, as long as you're all happy with it?" rather than "How shall we play it?"
Mar
26
comment Is the same page tool overkill for brand new players?
@SSD, I've never used it with a group, but having read it, a lot of the questions look to rely on players' tastes, which would informed by experience. Given that these are beginners, it's like asking someone's opinion on whether to check or bet against someone who is usually tight and agressive, who's raised preflop, but checked after the flop and you've got 3 outs, but you're the chip leader, before they've played their first hand of texas hold 'em. You can explain about what it all means to someone new, but is it worth having that conversation rather than just getting started?
Mar
26
comment Is the same page tool overkill for brand new players?
@Theik yes, I'm worried about the boredom aspect. Spending hours talking about/reading about playing, rather than playing and learning as we go. Most people have been turned off to something they would otherwise enjoy because of being bored by a garrulous evangelist. I don't want anyone to leave thinking "RPGs, yeah I tried playing D&D once, but we had to talk about it for an hour before we started playing."
Aug
5
comment Armor Craft Skill - modifying magical armor to fit 3 armed characters.
Who says it has to be you that modifies the armour? There may be armour makers/workers in nearby settlements.
Jul
24
comment How viable is a Molotov Cocktail in a fantasy game?
Your setting is homebrew, but are you using a particular system? There may be rules for similar weapons already.
Jul
24
comment How viable is a Molotov Cocktail in a fantasy game?
@JonathanHobbs I've made the assumptions clear and suggested Extrakun can change the mechanics to suit their system.
Jul
12
comment What is a good way to get regular people interested in D&D?
Show, don't tell.
Jul
2
comment Does D&D 3.5 DM material contain information applicable for Pathfinder GMs?
Have you read the DMG 2 (for 3.5 or 4)? Is there anything extra in there?
Jul
1
comment How can I organize my counter collection?
There's a few pawn collections for Pathfinder that fit on stands (1.bp.blogspot.com/-uYz2teheIUM/Tqm0Mu16cSI/AAAAAAAAB64/…). I'd be interested to see whether good storage solutions differ for upright pawns/flat counters.
Jun
11
comment How to plan to avoid combat deaths for NPCs that aren't obvious railroads?
@sevensideddie yes, but smoke bombs are seem like something you'd have specifically so that you could escape. A piece of equipment that could be appropriated into an escape/combat disrupting tool. If the piece of kit is a bit esoteric, a reason to have it, e.g. dynamite for mining.
Jun
11
comment How to plan to avoid combat deaths for NPCs that aren't obvious railroads?
@okeefe, within the rules. A deus ex machina would be jarring. I'd like to know some tricks to prevent me from having to GM fiat or obviously railroad the survival.
Jun
11
comment How to plan to avoid combat deaths for NPCs that aren't obvious railroads?
@zachiel if the group warm to him as a character, I would like to have the option to have him as a recurring NPC for the campaign.
Jun
11
comment How to plan to avoid combat deaths for NPCs that aren't obvious railroads?
I'm reminded of the surrender tactics of Splug in Keep on the Shadowfell.
Jun
4
comment What should a new GM know when starting their first Paranoia game?
Strongly related to rpg.stackexchange.com/questions/7653/…, currently discussing in chat.
Jun
2
comment Preventing saturation in a horror campaign
'Don’t provide the CHARACTERS convenient ‘home bases’ (such as a room with a door they can lock) to sleep or heal in, where they can control their safety to turn off threats' Some great horror (Night of the Living Dead, Assault on Precinct 13) is about having a safe place become unsafe. Providing places that seem safe but become traps to be forced to escape from can be really terrifying.