1,118 reputation
410
bio website dindenver.blogspot.com
location Denver, CO
age 45
visits member for 3 years, 7 months
seen Jun 14 '12 at 22:22

Aug
30
awarded  Nice Question
Aug
27
awarded  Yearling
Nov
18
awarded  Nice Answer
Oct
18
awarded  Good Answer
Aug
27
awarded  Yearling
Apr
12
answered Extended conflict / bringing down the pain in hardcore dungeoncrawling
Apr
2
answered What systems or special mechanics enforce equal stage-time between players most effectively?
Nov
7
awarded  Nice Answer
Sep
9
accepted How does the Journal in Do: Pilgrims of the Flying Temple affect play of the game?
Sep
9
comment How does the Journal in Do: Pilgrims of the Flying Temple affect play of the game?
Thanks, I thought that was the case, but wasn't sure.
Sep
9
awarded  Scholar
Sep
8
awarded  Student
Sep
8
asked How does the Journal in Do: Pilgrims of the Flying Temple affect play of the game?
Sep
8
answered What Roleplaying Games Come/Came With a Video?
Aug
28
awarded  Yearling
Mar
30
comment In FATE, what is the relative value of each characteristic?
So, I used the conflict system (as presented in Dresden Files) to determine what the effect of changing one trait by a value of one. Then I compared how the values affect the length of the conflict. Because a Fate Point can be used Offensively, defensively, etc. If you look at the Raw Data tab you can see how the numbers were derived. SPT means Stress per Turn. and TTW is Time to Win. So you can see the affect for yourself.
Mar
25
answered In FATE, what is the relative value of each characteristic?
Mar
5
comment How does the Cortex System RPG differ from more traditional RPG rulesystems like D&D and nWoD?
Yeah, I think the "swinginess" makes it an ideal system for comedy games. I don't think I could play it with a non-comedy setting, unless the GM was VERY generous with the Plot Points...
Mar
1
answered How does the Cortex System RPG differ from more traditional RPG rulesystems like D&D and nWoD?
Jan
26
comment Good first “indie” rpg to try out?
Inspectres requires a low amount of commitment from the players. almost no prep time from the GM and you really can't run it as a traditional RPG, without breaking the rules. On top of that, you always have fun with it.