2,337 reputation
1127
bio website potatoengineer.110mb.com/…
location Seattle, WA
age 34
visits member for 2 years, 2 months
seen 1 hour ago

Aug
25
comment When to throw away a bad RPG system design?
How do you define broken? Too complicated? Some combination of rules makes it too easy to "win"? Too many different mechanics with no unity? Just like a published system, and without any features that make it better than the published system? (In short, what makes a "good answer" to your question, so the voting system works properly?)
Aug
14
comment Help ensuring my monk will be useful in and out of combat
Can you recommend some ways to get the most out of Opportunity Attacks? They don't always come up.
Aug
13
comment Does a character with 10 Constitution only need to eat every 4 days?
@DuckTapeAl, this answer is assuming the "(minimum 1)" applies to the total number of days without food, not the CON modifier alone; he's reading the same sentence and disagreeing with your interpretation of it. I agree with Dave, but that's where it comes from.
Aug
9
awarded  Good Answer
Aug
8
comment How to balance a very-low magic campaign
This is a pretty sharp change from the regular rules. I'm curious, though: why does removing/reducing magic require everyone to be squishy?
Aug
7
comment How could discipline be used to aim weapons?
You could use a stunt to substitute one skill for another in a single trapping (about 1/3 to 1/4 of all possible uses), but this is overpowered in the case of combat skills. Combat skills have one single important trapping (targeting), and one far-less-important trapping (evaluation). Using a stunt to copy 90% of the uses of a skill is abusing the skill-substitution stunts. +1 for "it should take more than one refresh to do this."
Jul
31
accepted How many shifts do you get on a Riposte?
Jul
29
awarded  Curious
Jul
28
asked How many shifts do you get on a Riposte?
Jul
18
comment How can a GM justify changing a player's alignment?
So a neutral character has to burn down one orphanage for every princess he rescues, in order to remain neutral? This sounds like a great system for enforcing the restrictions on alignment-bound classes, but misses that "neutral tending towards good" characters should still remain neutral unless their actions and outlook change.
Jul
11
comment Any tips on how to build my first and highly hostile Hexcrawl?
When you tag with system-agnostic, you're going to get some general answers that will help you somewhat; when you tag with the system you're actually going to use, then the answers will directly answer the question you're asking, and will be much more useful to you. (One quick example: "encounters per day" will vary a lot depending on whether the characters have access to fast healing. System matters!)
Jul
4
awarded  Popular Question
Jun
21
awarded  Yearling
Jun
14
comment When using a fate point to create an aspect, do you have to spend another to invoke it?
Another alternative would be for the player to skip declaring the story detail entirely, and the GM to require a cultist's-Alertness-vs-player's-Deceit-or-Stealth contest to see if the cultist spots the player before the player attacks. Then "Dark and Stormy" could be invoked with a Fate for a +2-or-reroll on the stealth check, or later on the stealthy attack if the stealth check is successful.
Jun
3
awarded  Good Question
Jun
3
comment Do role-playing games have to be fun?
This is a subjective question, so you need to back up your answer with experience. Have you played, seen played, or heard someone else's account of playing one of these not-fun games, but the game was still worth playing somehow? The mere existence of a published ruleset doesn't prove that games don't have to be fun. (Also, people go watch horror movies for enjoyment. Does this mean horror movies aren't fun?)
May
30
comment What is the statistically superior character creation method, twelve 3d6 or six 4d6?
The doc over on scribd is great (if a bit mathematically dense), but can you find a way to present it better here? StackExchange doesn't understand LaTeX.
May
30
reviewed Approve suggested edit on How do you optimize in 1st Edition AD&D?
May
20
awarded  Custodian
May
20
reviewed Approve suggested edit on Balancing Spellcasters; Spontaneous Casters versus Prepared Casters