2,648 reputation
1330
bio website potatoengineer.110mb.com/…
location Seattle, WA
age 35
visits member for 3 years, 2 months
seen 21 hours ago

Jul
7
awarded  Peer Pressure
Jul
2
answered Making relaying information less awkward
Jun
21
awarded  Yearling
Jun
4
comment How do I implement a deferred pain stunt into dresden files?
Could you suggest a specific ignore-pain stunt, something more than "it should be possible"?
May
13
comment How to help players who roll really badly?
Truly random rolls will, occasionally, have long runs of bad numbers. Using a correctly-random dice roller is guaranteed to give somebody fifty 1's in a row, sooner or later.
May
13
comment How do I teach players to engage with a game in a rules-first way?
Could you organize this answer a bit and add some more direct suggestions? The only things I'm getting from this answer is "explain that it's rules-first, use analogies as necessary" and "keep saying NO until they get it, with occasional allowances for when there aren't any rules that address the current situation." How did the GM teach you the rules-first nature of the Traveler game you joined?
Apr
29
comment What are the limits to the genesis power?
Why would water splash out of the plane? Where would it splash to? Aren't demiplanes self-contained limited spaces with no entrance (until you add one somehow)?
Apr
13
awarded  Constituent
Apr
13
awarded  Nice Answer
Apr
6
awarded  Caucus
Mar
18
comment How to bring a player to not exclusively rely on his rote spells?
The character may not be valid, but it sounds like his force blast is valid - he didn't spend any of that "bonus" refresh on abilities that ramp up his casting, and getting 5 Conviction/5 Discipline/+1 to both on offence from Focus Items is what any (10 refresh, 30 skill point) Wizard is capable of doing, even if that theoretical Wizard did spend another 4 refresh on Wizard Musts.
Feb
14
comment How to build a blaster/damage wizard or sorcerer in Pathfinder?
That's a pretty large quote; could you put it more in your own words? On a side note, the build looks like it does a lot of damage in any flavor, though the use of spell specialization is steering it towards being a one-trick pony, which the OP is trying to avoid. I don't see anything here about overcoming saving throws, though: what happens if you have a high-Reflex, Improved Evasion target?
Feb
13
comment How to play boring everyday tasks
So have you tried this suggestion as a GM, or seen it as a player? On the RPG Stack Exchange, you should back up your answers with either rules or experience (either your own, or others'). That makes your answers more than just your opinion - it means your answer has been tested, and you know how well it works.
Feb
13
comment How to play boring everyday tasks
You dislike your own suggestion, but you're going to do it anyway? That sounds needlessly antagonistic towards the players.
Jan
30
comment How to make spell components relevant again?
I played in a campaign where the DM modified spellcasting fairly heavily: all spells were inherently "leveled", depending on how much power you put into the spell. (So there was only one Illusion spell, but it covered everything from sound-only up to everything-plus-touch depending on character level and power used.) Each spell also had a list of components: having nothing made the spell cost more power, having a reasonably-common component had no effect, and having a rare component made it cost less power (so you could get more effect for the same cost).
Dec
8
comment Dealing with Argumentative Players
You're using the passive voice throughout your answer, and it makes it hard to tell who you're instructing to do what, and any of the particulars. Should the player be using the computer, or the GM? How much discussion should the GM allow while making his ruling? You suggest the GM makes a ruling, and then there's a discussion - immediately after the ruling, or much later?
Dec
2
comment What made clerics so strong in D&D 3.5?
95% of this answer isn't about clerics at all, it's an experience-based (but imprecise) rebuttal of the tier system. Can you be specific about why fighters and clerics are on a similar power level, more than just theorymancing about AC and BAB (which the rest of your answer says isn't relevant)?
Nov
20
comment RPG system that best balances practical gameplay, meaningful player choices and a deep and open campaign setting
Fate and FAE fit most of the requirements, but they start from the assumption that characters are already competent; there's less of an advancement system, which the OP is asking for. (In my experience with Dresden Files, Fate advancement is incremental.) Do you have any experience with a stronger advancement system for Fate/FAE?
Nov
16
comment How do I handle large conversations with multiple NPCs?
What specific problems are you having? Losing track of who said what? People interrupting too much? Talking happening out of order as someone tries to interject before someone else finishes speaking? What part of the PC making a pass at an NPC were you unable to deal with? A little more detail on exactly what's going wrong can help us put it right.
Nov
6
revised Is there a way to attack the mental stress track of mortals without violating the Laws of Magic?
It may not work all the time; illusions only work for so long. Also, canon backing.