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2d
comment RPG system that best balances practical gameplay, meaningful player choices and a deep and open campaign setting
Fate and FAE fit most of the requirements, but they start from the assumption that characters are already competent; there's less of an advancement system, which the OP is asking for. (In my experience with Dresden Files, Fate advancement is incremental.) Do you have any experience with a stronger advancement system for Fate/FAE?
Nov
16
comment How do I handle large conversations with multiple NPCs?
What specific problems are you having? Losing track of who said what? People interrupting too much? Talking happening out of order as someone tries to interject before someone else finishes speaking? What part of the PC making a pass at an NPC were you unable to deal with? A little more detail on exactly what's going wrong can help us put it right.
Nov
6
revised Is there a way to attack the mental stress track of mortals without violating the Laws of Magic?
It may not work all the time; illusions only work for so long. Also, canon backing.
Nov
6
revised Is there a way to attack the mental stress track of mortals without violating the Laws of Magic?
added 401 characters in body
Nov
6
revised Is there a way to attack the mental stress track of mortals without violating the Laws of Magic?
deleted 19 characters in body
Nov
6
comment Is there a way to attack the mental stress track of mortals without violating the Laws of Magic?
@ZRTAssassin Illusions, by their very nature, don't violate the laws. Creating a lightshow (even a horrific one involving slavering monsters and/or torture) is not the same as invading someone's mind. It depends on the implementation, of course; if you enter someone's mind so that they see things, then it violates the laws. But if all of the action is outside the target's mind, then by definition, no laws were violated. (If you frighten someone to death, that still violates the first, of course.)
Nov
6
answered Is there a way to attack the mental stress track of mortals without violating the Laws of Magic?
Oct
28
comment It is possible to make Vampires, Night-Elves and Warforged to play along?
I like this, but the WoD stats should be shifted upwards by, say, +4: this gives a range from 8 to 24, which will match better against D&D - once you remember that stat bonuses and magical equipment is a major component of D&D (depending on level!). A character who really cares about a specific stat will have it much higher than 20.
Oct
27
comment Full Attack Bonus With numerous attacks
@KRyan, wouldn't an 11th level attack be +11/+6/+1 on spiked armor, and then claw with +6/+6? Secondary natural attacks just get a flat -5, not "whatever your worst iterative is."
Oct
26
comment Is it a bad idea to steal characters from other media?
+1 for TV Tropes (it will ruin your life, it even has a page describing how!).
Oct
20
comment Grenade throwing: when even a miss is usually still a hit
RPG Stack Exchange isn't a normal forum; we expect each reply to be a clear, complete answer to the original question. Can you answer the question that was asked? (And welcome to RPG.SE! Wander by the tour when you have a moment.)
Oct
14
accepted Can Blocks be useful in melee combat?
Oct
9
asked Can Blocks be useful in melee combat?
Oct
3
comment What skill to oppose undodgeable energy weapons attack rolls?
@STTLCU the other suggestions in answers work fine: you're looking for some sort of Situational Awareness skill, so either Athletics (finding the right place to hide and getting there cleanly) or Notice (finding the right place) work fine. Of the two, I'd go for Athletics, because a) it's what the rules suggest and b) Notice is already incredibly useful for keeping characters out of trouble or finding useful things/clues. (I play Dresden Files rather than Fate Core, but I can't count how many times my GM has asked for an Alertness check.)
Oct
3
comment What skill to oppose undodgeable energy weapons attack rolls?
This over-emphasizes the Shoot skill; it's thematically appropriate, but it means that in a firefight, if you maximized Shoot, you don't need much else. If you have one skill for offense and one skill for defense, then the players have more interesting choices to make during character creation.
Sep
15
comment How to write an adventure where the primary focus is the characters being hunted
+1 for "the enemies are faster than the PCs, and the PCs have no way of knowing there are ways to escape."
Aug
25
comment When to throw away a bad RPG system design?
How do you define broken? Too complicated? Some combination of rules makes it too easy to "win"? Too many different mechanics with no unity? Just like a published system, and without any features that make it better than the published system? (In short, what makes a "good answer" to your question, so the voting system works properly?)
Aug
14
comment Help ensuring my monk will be useful in and out of combat
Can you recommend some ways to get the most out of Opportunity Attacks? They don't always come up.
Aug
13
comment Does a character with 10 Constitution only need to eat every 4 days?
@DuckTapeAl, this answer is assuming the "(minimum 1)" applies to the total number of days without food, not the CON modifier alone; he's reading the same sentence and disagreeing with your interpretation of it. I agree with Dave, but that's where it comes from.
Aug
9
awarded  Good Answer