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Apr
14
revised Can a Trap-the-Soul enspelled Gem be thrown at it's target?
gem -> trigger object
Apr
12
comment Can a Trap-the-Soul enspelled Gem be thrown at it's target?
Well, they took voluntary action to receive it, if only for a moment. It should trigger on catch, before they could return it. Though now I'm imagining the no-longer-souled body throwing the gem back anyway, because it's immediate, and both the "throw back" and spell trigger would happen simultaneously!
Apr
12
revised Can a Trap-the-Soul enspelled Gem be thrown at it's target?
added 150 characters in body
Apr
12
answered Can a Trap-the-Soul enspelled Gem be thrown at it's target?
Apr
8
comment Problems with minecraft happy druids
I got the impression that the summoned animals were doing all of the digging, so cave-ins were just going to cost another casting of animal summoning. Time and progress lost, but not much more than that. (And only doing the rolls while the PCs are inside is going to signal pretty clearly that the GM is out to get them.)
Mar
2
comment How can I encourage combat as war-style play in my campaign?
...or they think that you've just decided to add mood music and grisly tales to another standard dungeon crawl. Or, when everyone dies, they think that the GM is out to get them for some unexplained reason. Telling the player explicitly how you're going to change the game will at least let them know that this time is going to be different.
Feb
29
comment Is this DnD4E fight level appropriate?
This would be better as a comment under the question, since you're asking for clarification.
Feb
20
comment How far do you fall per turn?
As a side note, the terminal velocity of a falling human is around 176 fps (120 mph). You don't accelerate forever, which is why falling damage tops out at 20d6. (D&D is really not interested in working out the airspeed velocity of an African swallow carrying far too much coconut, which is why it goes for the quick calculation of 1d6 damage per ten feet.)
Oct
8
comment My PCs have a plan that will get them all killed; how and why should I save them?
The players aren't aware of the risks, in this case. Does that change your answer?
Oct
6
awarded  Nice Answer
Oct
4
answered Why does Fate Accelerated Edition cost so little?
Sep
16
answered Is it possible to increase the lifespan of a Juicer?
Jul
7
awarded  Peer Pressure
Jul
2
answered Making relaying information less awkward
Jun
21
awarded  Yearling
May
13
comment How to help players who roll really badly?
Truly random rolls will, occasionally, have long runs of bad numbers. Using a correctly-random dice roller is guaranteed to give somebody fifty 1's in a row, sooner or later.
May
13
comment How do I teach players to engage with a game in a rules-first way?
Could you organize this answer a bit and add some more direct suggestions? The only things I'm getting from this answer is "explain that it's rules-first, use analogies as necessary" and "keep saying NO until they get it, with occasional allowances for when there aren't any rules that address the current situation." How did the GM teach you the rules-first nature of the Traveler game you joined?
Apr
29
comment What are the limits to the genesis power?
Why would water splash out of the plane? Where would it splash to? Aren't demiplanes self-contained limited spaces with no entrance (until you add one somehow)?
Apr
13
awarded  Constituent
Apr
13
awarded  Nice Answer