2,362 reputation
1127
bio website potatoengineer.110mb.com/…
location Seattle, WA
age 35
visits member for 2 years, 4 months
seen 6 hours ago

Oct
28
comment European Medieval Fantasy RPG with less bookkeeping?
What about Pendragon makes it particularly appropriate? You say you enjoy it, and it does character-driven role-playing, and magic is available, and it's definitely Europe, but how simple is it?
Oct
28
comment It is possible to make Vampires, Night-Elves and Warforged to play along?
I like this, but the WoD stats should be shifted upwards by, say, +4: this gives a range from 8 to 24, which will match better against D&D - once you remember that stat bonuses and magical equipment is a major component of D&D (depending on level!). A character who really cares about a specific stat will have it much higher than 20.
Oct
27
comment Full Attack Bonus With numerous attacks
@KRyan, wouldn't an 11th level attack be +11/+6/+1 on spiked armor, and then claw with +6/+6? Secondary natural attacks just get a flat -5, not "whatever your worst iterative is."
Oct
26
comment Is it a bad idea to steal characters from other media?
+1 for TV Tropes (it will ruin your life, it even has a page describing how!).
Oct
20
comment Grenade throwing: when even a miss is usually still a hit
RPG Stack Exchange isn't a normal forum; we expect each reply to be a clear, complete answer to the original question. Can you answer the question that was asked? (And welcome to RPG.SE! Wander by the tour when you have a moment.)
Oct
14
accepted Can Blocks be useful in melee combat?
Oct
9
asked Can Blocks be useful in melee combat?
Oct
3
comment What skill to oppose undodgeable energy weapons attack rolls?
@STTLCU the other suggestions in answers work fine: you're looking for some sort of Situational Awareness skill, so either Athletics (finding the right place to hide and getting there cleanly) or Notice (finding the right place) work fine. Of the two, I'd go for Athletics, because a) it's what the rules suggest and b) Notice is already incredibly useful for keeping characters out of trouble or finding useful things/clues. (I play Dresden Files rather than Fate Core, but I can't count how many times my GM has asked for an Alertness check.)
Oct
3
comment What skill to oppose undodgeable energy weapons attack rolls?
This over-emphasizes the Shoot skill; it's thematically appropriate, but it means that in a firefight, if you maximized Shoot, you don't need much else. If you have one skill for offense and one skill for defense, then the players have more interesting choices to make during character creation.
Sep
15
comment How to write an adventure where the primary focus is the characters being hunted
+1 for "the enemies are faster than the PCs, and the PCs have no way of knowing there are ways to escape."
Aug
25
comment When to throw away a bad RPG system design?
How do you define broken? Too complicated? Some combination of rules makes it too easy to "win"? Too many different mechanics with no unity? Just like a published system, and without any features that make it better than the published system? (In short, what makes a "good answer" to your question, so the voting system works properly?)
Aug
14
comment Help ensuring my monk will be useful in and out of combat
Can you recommend some ways to get the most out of Opportunity Attacks? They don't always come up.
Aug
13
comment Does a character with 10 Constitution only need to eat every 4 days?
@DuckTapeAl, this answer is assuming the "(minimum 1)" applies to the total number of days without food, not the CON modifier alone; he's reading the same sentence and disagreeing with your interpretation of it. I agree with Dave, but that's where it comes from.
Aug
9
awarded  Good Answer
Aug
8
comment How to balance a very-low magic campaign
This is a pretty sharp change from the regular rules. I'm curious, though: why does removing/reducing magic require everyone to be squishy?
Aug
7
comment How could discipline be used to aim weapons?
You could use a stunt to substitute one skill for another in a single trapping (about 1/3 to 1/4 of all possible uses), but this is overpowered in the case of combat skills. Combat skills have one single important trapping (targeting), and one far-less-important trapping (evaluation). Using a stunt to copy 90% of the uses of a skill is abusing the skill-substitution stunts. +1 for "it should take more than one refresh to do this."
Jul
31
accepted How many shifts do you get on a Riposte?
Jul
29
awarded  Curious
Jul
28
asked How many shifts do you get on a Riposte?
Jul
18
comment How can a GM justify changing a player's alignment?
So a neutral character has to burn down one orphanage for every princess he rescues, in order to remain neutral? This sounds like a great system for enforcing the restrictions on alignment-bound classes, but misses that "neutral tending towards good" characters should still remain neutral unless their actions and outlook change.