275 reputation
25
bio website dukestreet.org
location Maynooth, Ireland
age
visits member for 2 years, 6 months
seen Nov 5 at 13:09

Drew has been playing RPGs for more than 20 years, and has been behind the GM's screen for, well, pretty much all of that. He lives in Ireland, is married, has a dog, and is frequently sat on by two cats (ownership being a dicey concept with cats). He also engages in gardening, cooking, extensive reading, occasional DIY, and is studying for a BA in Humanities in Dublin City University. He works as an online marketing consultant for a small company called Elucidate.


Sep
24
awarded  Autobiographer
Jul
1
awarded  Yearling
Aug
13
comment How to help players settle down and focus?
This is basically straight-up punishment for socialising. Particularly when the difficulty lies in getting the game started, there's not much value in the GM sitting there saying "The town is burning down..." "There goes the clock tower...", "The mill just exploded..." and so on. If players are taking their time about a decision or a reaction, then you can use one of these, perhaps, but doing so repeatedly is just exacerbating a symptom, not doing anything about the underlying cause.
Aug
13
awarded  Critic
Aug
3
answered What 3.5 book has the body of power feat?
Jul
30
answered How do you keep the party on the map?
Jul
18
comment City Services Generation
There's a book called A Magical Medieval Society - Western Europe, which ISTR should go some way toward answering the questions. Helpfully, there's a free download of the Cities chapter available from e23.sjgames.com/item.html?id=XRPFREE1
Jul
17
awarded  Necromancer
Jul
16
answered How do I make weather an important part of the game?
Jul
16
comment How can I represent the use of fire being misrepresented in a campaign?
What timeframe, within the game world, are you looking at, and is this going to be protrayed over the course of a campaign, or are the PCs going to enter play partway through that process?
Jul
13
awarded  Editor
Jul
13
comment Fantasy economy: how to design a deep, sophisticated crafting system?
Point. I've edited in a few now - they're reasonably basic, but all contain solid onward references.
Jul
13
revised Fantasy economy: how to design a deep, sophisticated crafting system?
Added links for further reading
Jul
13
answered Fantasy economy: how to design a deep, sophisticated crafting system?
Jul
13
awarded  Supporter
Jul
12
awarded  Teacher
Jul
12
answered Starting a campaign at higher level