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Aug 31 |
comment |
How do I get players to use their Interrupts? Exactly what I was going to say. Cards, reminder tokens, post it's, etc, are all great, but if you narrate the scene like the events have already happened, then it's easy for new and young players to forget about things like interrupts. This is a good habit to get into regardless. I find that my players stay on their toes and engaged better if I'm asking them if they are hit rather than Assuming AC, A hit and moving directly to damage. |
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Aug 27 |
answered | What would a River Shaman look like? |
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Aug 27 |
answered | How do you get your players to realise roleplaying isn't a videogame? |
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Aug 27 |
answered | How to randomly generate a village or town for old school D&D game? |
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Aug 27 |
awarded | Teacher |
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Aug 27 |
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Aug 27 |
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Aug 27 |
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Aug 27 |
answered | What is the statistically superior character creation method, twelve 3d6 or six 4d6? |
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Aug 27 |
answered | Your experience with alternate loot systems for D&D 4e |
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Aug 27 |
answered | Effective Light Armor Fighter? |