1,227 reputation
49
bio website code.sherohman.org
location Lund, Sweden
age 43
visits member for 1 year, 9 months
seen 1 hour ago

Free/open source software developer and sysadmin specializing in Linux/Perl.


Apr
19
comment When should a GM roll behind the GM Screen?
Complete agreement with Flamma. If only one result is acceptable, just rule that result happened without going through the charade of rolling. If you do roll, then the result is sacred.
Apr
12
comment Easy-to-learn system that supports one-on-one play
While Scarlet Heroes does contain setting information, it's specifically designed to work with old (and OSR) D&D modules and their settings. Stripping out any Orientalist elements and putting it in a different setting would be trivial.
Apr
11
answered Can a D&D Necromancer be of a good alignment?
Apr
8
comment How can I plan, prepare, and enforce an episodic structure?
Here's another example of such a table: thealexandrian.net/wordpress/2149/roleplaying-games/…
Apr
7
comment How can I plan, prepare, and enforce an episodic structure?
@Flamma: Megadungeons don't conflict with self-contained sessions if you approach them from a standpoint of "we're going in to accomplish X and then get out" instead of trying to clear or "solve" them.
Apr
5
awarded  Necromancer
Apr
5
answered A mage has 'Beast Friend'ed a swarm that then splits. What happens?
Apr
2
revised Looking for game with a specific initiative system
added 1145 characters in body
Apr
2
revised Looking for game with a specific initiative system
added 1145 characters in body
Apr
1
answered Looking for game with a specific initiative system
Mar
9
comment Easy-to-learn system that supports one-on-one play
You beat me to it... I saw the question and immediately thought "Scarlet Heroes!"
Feb
28
awarded  Nice Answer
Feb
28
answered How can I give strong weapons to enemies without the players looting them?
Feb
28
comment How can I give strong weapons to enemies without the players looting them?
...and if they are fighting Orks or 'Nids, they can't really loot the weapons anyhow.
Feb
24
answered Calculating dice pool probability with limited rerolls
Feb
24
comment Calculating dice pool probability with limited rerolls
You may want to add something about the conditions you tested before concluding that it's "almost always identical". My first test run was 10 dice, no rerolls (avg. 6.0057 successes) vs. 5 dice, 5 rerolls (avg. 4.2061 successes), using d10s and a target of 5 both times. 6.0 successes vs. 4.2 is fairly significant...
Feb
21
answered What style of campaign works best for a large group?
Feb
20
answered How are Magic Items created in Savage Worlds?
Feb
18
answered Is it possible to run a simulationist sandbox game?
Feb
14
answered Savage Worlds Powers with Pathfinder/3.5 Trappings?