2,000 reputation
512
bio website code.sherohman.org
location Lund, Sweden
age 43
visits member for 2 years, 2 months
seen Aug 23 at 8:22

Free/open source software developer and sysadmin specializing in Linux/Perl.


Aug
5
comment A fellow player does not want me to roleplay, what do I do?
Not a downvoter, but I read the other two answers as being in favor of clear communication rather than compromise for its own sake. If someone thinks you're communicating poorly, then finding a way to communicate more clearly is a better solution than digging in your heels and saying "Your character knows nothing about me, so I don't have to be clear about what I'm doing."
Aug
4
comment Why all the dice?
@DaveMG Yes, you can get arbitrary decimal precision by rolling enough d10s. That wasn't my point. This answer specifically states that 1% resolution is good enough for gaming, which is incorrect. Many games use dice conventions which cannot be represented accurately at a resolution of 1%.
Aug
3
comment Why all the dice?
1% resolution isn't always good enough for gaming - the chance of rolling 3 or 18 on 3d6 is slightly under half a percent. (1 in 216, to be exact.)
Jul
30
comment How can I make downtime interesting?
It doesn't even need to be bought/inherited. Given that the OP says these are epic-level characters, they're probably in a position to build their own castles/towers/businesses/whatever.
Jun
29
comment Is withdrawing from close combat a free action in SWD?
You're not really "using Defend 'early'". Savage Worlds allows you to take actions at any point in your turn, whether before, after, or in the middle of moving. Using Defend while moving is not a special case. (I can't find where this is stated directly in the rules, but the Multiple Actions section on SWD 66 uses the example of "a character might shoot a pistol, move a few inches, then issue a Taunt", making it clear that you can act both before and after moving.)
Jun
19
comment Running an RPG with fast Drop-In-Drop-Out capability for an open day
@Dave: If you leave out the XP mechanic (so that you only gain skills when all dice are natural sixes), it's still pretty quick and easy to get from 1 to 2, but going from 2 to 3 won't be that common and you're very unlikely to see anything higher than 3. Players who have been in the game for a while will be more diverse than a newcomer, but they generally won't have more raw mechanical power.
May
29
comment When does The Drop apply to ranged attacks?
Completely agree with all of this. Additionally, I've required a raise on the Stealth check to get The Drop rather than just a normal success.
May
23
comment How reliable are dice rolling programs?
There are some computer games which implement algorithms to make the results feel "more random" (by actually reducing the randomness, such as prohibiting long runs of the same result), but I would hope that dice rolling apps would not do that.
May
17
comment Should a group keep the same GM, or choose different GMs for every new campaign/system?
There is a symmetry you missed: Not everyone is suited, desires, or even likes to be a (non-GM) player.
May
17
comment Narrativist Gaming: How do you transition more traditionally-trained players into them?
Also remember that some people enjoy in-character roleplaying, which is not "wargaming and only... progression and dungeon crawling", but is also not narrativist gaming.
May
14
comment How can a Level 1 Mage be useful to the group?
Does MERP include Research XP? If so, playing up the wizard-as-magical-researcher stereotype would be another good way to push ahead of the XP curve.
May
3
comment What's a GM to do when the party is intent on killing each other?
Yep, absolutely! Which is why I said to talk to everyone and find out what everyone wants. Skipping that conversation and simply accepting the status quo definitely does risk accidentally catering to a couple jerks while thinking you're the only one who has a problem with the situation.
May
3
comment How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight?
Late to the party, I know, but, regarding the "what if the other players can't get someone to reveal their NPC's important secret?", the information you give players should clearly distinguish between background information to help them play the NPC and things which they're required to work into the conversation.
Apr
19
comment When should a GM roll behind the GM Screen?
Complete agreement with Flamma. If only one result is acceptable, just rule that result happened without going through the charade of rolling. If you do roll, then the result is sacred.
Apr
12
comment Easy-to-learn system that supports one-on-one play
While Scarlet Heroes does contain setting information, it's specifically designed to work with old (and OSR) D&D modules and their settings. Stripping out any Orientalist elements and putting it in a different setting would be trivial.
Apr
8
comment How can I plan, prepare, and enforce an episodic structure?
Here's another example of such a table: thealexandrian.net/wordpress/2149/roleplaying-games/…
Apr
7
comment How can I plan, prepare, and enforce an episodic structure?
@Flamma: Megadungeons don't conflict with self-contained sessions if you approach them from a standpoint of "we're going in to accomplish X and then get out" instead of trying to clear or "solve" them.
Mar
9
comment Easy-to-learn system that supports one-on-one play
You beat me to it... I saw the question and immediately thought "Scarlet Heroes!"
Feb
28
comment How can I give strong weapons to enemies without the players looting them?
...and if they are fighting Orks or 'Nids, they can't really loot the weapons anyhow.
Feb
24
comment Calculating dice pool probability with limited rerolls
You may want to add something about the conditions you tested before concluding that it's "almost always identical". My first test run was 10 dice, no rerolls (avg. 6.0057 successes) vs. 5 dice, 5 rerolls (avg. 4.2061 successes), using d10s and a target of 5 both times. 6.0 successes vs. 4.2 is fairly significant...