1,874 reputation
511
bio website code.sherohman.org
location Lund, Sweden
age 43
visits member for 2 years, 1 month
seen 9 hours ago

Free/open source software developer and sysadmin specializing in Linux/Perl.


1d
comment How can I make downtime interesting?
It doesn't even need to be bought/inherited. Given that the OP says these are epic-level characters, they're probably in a position to build their own castles/towers/businesses/whatever.
Jul
28
comment Are there other RPGs with the phenomenon where the class that is stereotypically the best at something isn't the best at all?
@GMNoob: I don't see anyone here saying "Your problem is not real". They're saying "You haven't told us what your problem is." At this point, you've really only told us that this is something you're curious about and simple curiosity isn't "a real problem". What actual issue has arisen in your game which led to you asking this question and what kind of answer can we provide that will help you resolve that issue?
Jul
27
comment Are there other RPGs with the phenomenon where the class that is stereotypically the best at something isn't the best at all?
As far as I can tell, your actual question seems to be "Are there other games aside from 3.5 which are class-based, but the classes do not provide absolute niche protection?" Is that accurate? (And, if so, then the answer is a resounding yes.)
Jun
29
comment Is withdrawing from close combat a free action in SWD?
You're not really "using Defend 'early'". Savage Worlds allows you to take actions at any point in your turn, whether before, after, or in the middle of moving. Using Defend while moving is not a special case. (I can't find where this is stated directly in the rules, but the Multiple Actions section on SWD 66 uses the example of "a character might shoot a pistol, move a few inches, then issue a Taunt", making it clear that you can act both before and after moving.)
Jun
19
comment Running an RPG with fast Drop-In-Drop-Out capability for an open day
@Dave: If you leave out the XP mechanic (so that you only gain skills when all dice are natural sixes), it's still pretty quick and easy to get from 1 to 2, but going from 2 to 3 won't be that common and you're very unlikely to see anything higher than 3. Players who have been in the game for a while will be more diverse than a newcomer, but they generally won't have more raw mechanical power.
May
29
comment When does The Drop apply to ranged attacks?
Completely agree with all of this. Additionally, I've required a raise on the Stealth check to get The Drop rather than just a normal success.
May
23
comment How reliable are dice rolling programs?
There are some computer games which implement algorithms to make the results feel "more random" (by actually reducing the randomness, such as prohibiting long runs of the same result), but I would hope that dice rolling apps would not do that.
May
17
comment Should a group keep the same GM, or choose different GMs for every new campaign/system?
There is a symmetry you missed: Not everyone is suited, desires, or even likes to be a (non-GM) player.
May
17
comment Narrativist Gaming: How do you transition more traditionally-trained players into them?
Also remember that some people enjoy in-character roleplaying, which is not "wargaming and only... progression and dungeon crawling", but is also not narrativist gaming.
May
14
comment How can a Level 1 Mage be useful to the group?
Does MERP include Research XP? If so, playing up the wizard-as-magical-researcher stereotype would be another good way to push ahead of the XP curve.
May
3
comment What's a GM to do when the party is intent on killing each other?
Yep, absolutely! Which is why I said to talk to everyone and find out what everyone wants. Skipping that conversation and simply accepting the status quo definitely does risk accidentally catering to a couple jerks while thinking you're the only one who has a problem with the situation.
May
3
comment How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight?
Late to the party, I know, but, regarding the "what if the other players can't get someone to reveal their NPC's important secret?", the information you give players should clearly distinguish between background information to help them play the NPC and things which they're required to work into the conversation.
Apr
19
comment When should a GM roll behind the GM Screen?
Complete agreement with Flamma. If only one result is acceptable, just rule that result happened without going through the charade of rolling. If you do roll, then the result is sacred.
Apr
12
comment Easy-to-learn system that supports one-on-one play
While Scarlet Heroes does contain setting information, it's specifically designed to work with old (and OSR) D&D modules and their settings. Stripping out any Orientalist elements and putting it in a different setting would be trivial.
Apr
8
comment How can I plan, prepare, and enforce an episodic structure?
Here's another example of such a table: thealexandrian.net/wordpress/2149/roleplaying-games/…
Apr
7
comment How can I plan, prepare, and enforce an episodic structure?
@Flamma: Megadungeons don't conflict with self-contained sessions if you approach them from a standpoint of "we're going in to accomplish X and then get out" instead of trying to clear or "solve" them.
Mar
9
comment Easy-to-learn system that supports one-on-one play
You beat me to it... I saw the question and immediately thought "Scarlet Heroes!"
Feb
28
comment How can I give strong weapons to enemies without the players looting them?
...and if they are fighting Orks or 'Nids, they can't really loot the weapons anyhow.
Feb
24
comment Calculating dice pool probability with limited rerolls
You may want to add something about the conditions you tested before concluding that it's "almost always identical". My first test run was 10 dice, no rerolls (avg. 6.0057 successes) vs. 5 dice, 5 rerolls (avg. 4.2061 successes), using d10s and a target of 5 both times. 6.0 successes vs. 4.2 is fairly significant...
Feb
14
comment Savage Worlds Powers with Pathfinder/3.5 Trappings?
Regarding your notes on Magic Missile: Savage Spellbook has some "indirect" Bolt variants which hit automatically, but only do half damage if they would have otherwise missed (assuming they're cast successfully, of course).